SetPlayerPos problem!!
#1

hi,

i have a problem once again.
I hope u can help me.
I use the SetPlayerPos function to change my map after one round has ended.

SetPlayerPos(playerid, , , );

No errors but after im teleported to my shelf mapped map(its located somewhere above the ocean),
i just cant see the water (of the ocean), only my map
If i swim back to los santos the water appears.
Then i swim back to my created island and the water is there this time.
But after the teleport with the SetPlayerPos function the water is just not there.

All maps are in the same filterscript under OnGameModeInit (done with CreateObject).
I also use a streamer.

I hope u understand my strange problem, if not then please ask.
Cause this problem is very annoying.

regards.
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#2

this might be a bug...
report it
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#3

What streamer do you use?

How far out is the mapping? Remember there are limits on SA(-MP) that could cause this...
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#4

Are you using the correct interior/vworld assigned to your objects?
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#5

hi,
i use the streamer plugin v2.5.1 by Incognito, that ive found in this forum.

Well, its not that faaar from ls but maybe u could give me a link or sth to look up the limits.

Quote:

Are you using the correct interior/vworld assigned to your objects?

Mhh, i dont know what that is, could u explain it to me, that would be nice

thx for ur answers, i hope u can help me

//edit: u can find the streamer here: http://forum.sa-mp.com/showthread.ph...ght=scoreboard
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#6

Quote:
Originally Posted by BlackWolf120
Посмотреть сообщение
hi,
i use the streamer plugin v2.5.1 by Incognito, that ive found in this forum.

Well, its not that faaar from ls but maybe u could give me a link or sth to look up the limits.



Mhh, i dont know what that is, could u explain it to me, that would be nice

thx for ur answers, i hope u can help me

//edit: u can find the streamer here: http://forum.sa-mp.com/showthread.ph...ght=scoreboard
Are you and your objects in the correct interior and/or virtual world?
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#7

You might be 2 high or to far out to see. Even you know you might be able to see it in MTA. SA-MP is not MTA. If not then i don't know. Sorry
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#8

mhhh,
what do u mean with virtual world?
The map is a kind of forest or dschungle, its outside not in a building or sth.
and is there a possibility to get the map closer to los santos??
Cause it would be a lot of work to do that again!!
How to chage the coordinates of the objects to get the map closer?
(the only thing that could cause tihs problem is that the map is too far away but not too high.There is a lake in the map, thats why i need the water, otherwise i could ignore this bug.
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#9

like these functions/ commands
pawn Код:
SetPlayerVirtualWorld(playerid, 1-99);// or whatever number you want
GetPlayerVirtualWorld(playerid);// gets there world
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#10

i put all my maps into the filterscript, is that ok?
Or should it be in the gamemode script?

i just looked up the setvirtuallworld command in the wiki but is that really necessary when i want to change my map?
And how to define a certain map as a certain worldid?

in my script it looks like this:

//map1
CreateObject(objectid, coordiantes);
CreateObject(objectid, coordiantes);
and so on...

//map2
CreateObject(objectid, coordiantes);
CreateObject(objectid, coordiantes);
and so on...

How to define theese?
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