#1

Hello i have problem. Mysql is not loading house in database.



pwn:
Код:
#include <a_samp>
#include <streamer>
#include <a_mysql>
#include <sscanf2>
#include <zcmd>

#define MAX_HOUSES                      500


#define MYSQL_IP                        "localhost"
#define MYSQL_USER                      "root"
#define MYSQL_PASSWORD                  ""
#define MYSQL_DB                        "sa-mp"
#define MYSQL_TABLE_NAME                "houses"



#define IS_ADMIN(%1)                    IsPlayerAdmin(%1)
#define GET_MONEY(%1)                	GetPlayerMoney(%1)
#define ADD_MONEY(%1,%2)                GivePlayerMoney(%1,(%2))


#define DEFAULT_HOUSE_PRICE             500000
#define DEFAULT_HOUSE_INTERIOR          0
#define HOUSE_SELL_PAYBACK              0.75
#define EXIT_PICKUP_MODEL				1272
#define HOUSE_PICKUP_MODEL              1273

#define MAX_INTERIORS                   15
#define HOUSE_RANGE                     1.0
#define INVALID_HOUSE_ID                0
#define HOUSE_WORLD_OFFSET              0
#define HOUSE_LABEL_SIZE    			64
#define HOUSE_ENTER_LEAVE_KEY 			KEY_SECONDARY_ATTACK

#define HOUSE_LABEL_COLOR 				0x008000FF
#define COLOR_RED 						0xAA3333AA
#define COLOR_WHITE 					0xFFFFFFFF
#define function%0(%1) forward%0(%1); public%0(%1)

#define ADMIN                           if (!IS_ADMIN(playerid)) return 0
#define ERROR(%1)                       SendClientMessage(playerid, COLOR_RED, %1)
#define MESSAGE(%1)                     SendClientMessage(playerid, COLOR_WHITE, %1)
#define MSG                             msg, sizeof(msg)
#define QUERY(%1) 						mysql_query(%1, -1, -1, mysql_connection)
#define GET_INT(%1,%2) 					mysql_fetch_field_row(tmp, %2);%1 = strval(tmp)
#define GET_STR(%1,%2) 					mysql_fetch_field_row(%1, %2)
#define GET_FLOAT(%1,%2) 				mysql_fetch_field_row(tmp, %2);%1 = floatstr(tmp)
#define NEW_KEY(%1) 					((newkeys & %1) && !(oldkeys & %1))

#define ADD_INTERIOR(%1,%2,%3,%4,%5,%6)                 	\
		Interiors[%1][int_x] = %2;                          \
		Interiors[%1][int_y] = %3;                          \
		Interiors[%1][int_z] = %4;                          \
		Interiors[%1][int_r] = %5;                          \
		Interiors[%1][int_interior] = %6;                   \
		Interiors[%1][int_pickup]=CreateDynamicPickup(EXIT_PICKUP_MODEL,23,%2,%3,%4,-1,%6,-1)

#define SPAWN_HOUSE(%1)             \
		Houses[%1][house_pickup] = CreateDynamicPickup(HOUSE_PICKUP_MODEL, 23,          		\
									Houses[%1][house_x], Houses[%1][house_y],           		\
									Houses[%1][house_z], 0, 0, -1);       			       		\
		Houses[%1][house_label] = CreateDynamic3DTextLabel("", HOUSE_LABEL_COLOR,       		\
									Houses[%1][house_x], Houses[%1][house_y],           		\
									Houses[%1][house_z]+0.75, 20,                       		\
									INVALID_PLAYER_ID, INVALID_VEHICLE_ID, true, 0, 0, -1);     \
	    UpdateHouseLabel(id)



forward GetPlayerHouseID(playerid);
forward IsHouseOwnedByPlayer(playerid, houseid);
forward PutPlayerInHouse(playerid, id);
forward RemovePlayerFromHouse(playerid);
forward GiveHouseToPlayer(playerid, houseid);
forward TakeHouseFromPlayer(houseid);
forward GetPlayerHouseEntrance(playerid);
forward CreateHouse(Float:x, Float:y, Float:z, Float:r, price, interior, Slots2);
forward GetHousePos(houseid, &Float:x, &Float:y, &Float:z);
forward GetHouseFacingAngle(houseid, &Float:angle);

enum HouseData
{
	Float:house_x,
	Float:house_y,
	Float:house_z,
	Float:house_r,
	house_price,
	house_interior,
	house_owner[MAX_PLAYER_NAME],
	house_pickup,
	Text3D:house_label,
	Slots
}

enum PlayerData
{
	last_house_entrance,
	in_house
}

enum InteriorData
{
    int_interior,
	Float:int_x,
	Float:int_y,
	Float:int_z,
	Float:int_r,
	int_pickup
}

new
	mysql_connection,
	Float:Houses[MAX_HOUSES][HouseData],
	Float:Players[MAX_PLAYERS][PlayerData],
	Float:Interiors[MAX_INTERIORS][InteriorData];

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	new id;
    if (NEW_KEY(HOUSE_ENTER_LEAVE_KEY))
	{
		if ((id = GetPlayerHouseEntrance(playerid)))
		{
		    if (!IsHouseOwnedByPlayer(playerid, id)) return GameTextForPlayer(playerid, "~r~You don't own this house", 3000, 3);
		 	PutPlayerInHouse(playerid, id);
 		}
 		else if ((id = Players[playerid][in_house]))
 		{
 		    new i = Houses[id][house_interior];
			if (IsPlayerInRangeOfPoint(playerid, HOUSE_RANGE, Interiors[i][int_x], Interiors[i][int_y], Interiors[i][int_z])) RemovePlayerFromHouse(playerid);
 		}
	}
	return 1;
}

public OnFilterScriptInit()
{

    DisableInteriorEnterExits();
	ADD_INTERIOR(0, 2259.8435,	-1136.2699,	1050.6328,	254.2604,	10);
	ADD_INTERIOR(1, 2233.4900, 	-1114.4435,	1050.8828,	357.3481,	5);
	ADD_INTERIOR(2, 2196.3943,	-1204.1359,	1049.0234,	78.2122,	6);
	ADD_INTERIOR(3, 2318.1616,	-1026.3762,	1050.2109,	358.3114, 	9);
	ADD_INTERIOR(4, 421.8333,	2536.9814,	10,			92.9158,	10);
	ADD_INTERIOR(5, 234.6087,	1187.8195,	1080.2578,	349.4844,	3);
	ADD_INTERIOR(6, 225.5707,	1240.0643,	1082.1406,	96.2852,	2);
	ADD_INTERIOR(7, 223.2357,	1287.0824,	1082.1406,	359.868,	1);
	ADD_INTERIOR(8, 226.7545,	1114.4180,	1080.9952,	267.4440,   5);
	ADD_INTERIOR(8, 2269.9636,	-1210.3275,	1047.5625,	89.8057,	10);
	ADD_INTERIOR(9, 2496.2087,	-1692.3149,	1014.7422,	181.4683,	3);
	ADD_INTERIOR(10, 1299.1381,	-796.1603,	1084.0078,	0,			5);
	ADD_INTERIOR(11, 318.8655,	1115.1758,	1083.8828,	2.0485,		5);
	ADD_INTERIOR(12, 2324.3159,	-1148.7551,	1050.7101,	2.1677,		12);
	ADD_INTERIOR(13, 2365.0630,	-1135.2068,	1050.8750,	357.6382,	8);
	ADD_INTERIOR(14, 2283.0852,	-1139.4916,	1050.8984,	359.7849,	11);



    mysql_connection = mysql_connect(MYSQL_IP, MYSQL_USER, MYSQL_DB, MYSQL_PASSWORD);

	mysql_free_result(mysql_connection);





	QUERY("SELECT * FROM `"#MYSQL_TABLE_NAME"` WHERE `id` < "#MAX_HOUSES);
	mysql_store_result(mysql_connection);
	new n;
	while (mysql_retrieve_row())
	{
	    new tmp[32];
	    new id;
		GET_INT(id, "id");
		GET_INT(Houses[id][house_price], "price");
		GET_INT(Houses[id][house_interior], "interior");
		GET_INT(Houses[id][Slots], "Slots");
		GET_STR(Houses[id][house_owner], "owner");

		new Float:x, Float:y, Float:z, Float:r;
		GET_FLOAT(x, "x");
		GET_FLOAT(y, "y");
		GET_FLOAT(z, "z");
		GET_FLOAT(r, "r");
		Houses[id][house_x] = x;
		Houses[id][house_y] = y;
		Houses[id][house_z] = z;
		Houses[id][house_r] = r;

		SPAWN_HOUSE(id);
	    n++;
	}

	printf("%d houses loaded from %s/%s/%s, username %s", n, MYSQL_IP, MYSQL_DB, MYSQL_TABLE_NAME, MYSQL_USER);
	print("House system loaded");
	return 1;
}



public OnFilterScriptExit()
{
    mysql_close(mysql_connection);
	print("\nHouse system unloaded\n");
	return 1;
}

public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
	for (new i=1; i < MAX_HOUSES; i++) if (pickupid == Houses[i][house_pickup])
	{
	    Players[playerid][last_house_entrance] = i;
	    if (IsHouseOwnedByPlayer(playerid, i)) GameTextForPlayer(playerid, "~y~Press ~r~~k~~VEHICLE_ENTER_EXIT~ ~y~to enter your house", 3000, 3);
	    break;
	}
	return 1;
}

public OnPlayerConnect(playerid)
{
	Players[playerid][in_house] = 				INVALID_HOUSE_ID;
	Players[playerid][last_house_entrance] = 	INVALID_HOUSE_ID;
	return 0;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	return 0;
}

public GetHousePos(houseid, &Float:x, &Float:y, &Float:z)
{
	if (houseid == INVALID_HOUSE_ID || houseid >= MAX_HOUSES || !Houses[houseid][house_price]) return false;
	x = Houses[houseid][house_x];
	y = Houses[houseid][house_y];
	z = Houses[houseid][house_z];
	return true;
}

public GetHouseFacingAngle(houseid, &Float:angle)
{
	if (houseid == INVALID_HOUSE_ID || houseid >= MAX_HOUSES || !Houses[houseid][house_price]) return false;
	angle = Houses[houseid][house_r];
	return true;
}

stock UpdateHouseLabel(houseid)
{
	if (houseid == INVALID_HOUSE_ID) return false;
	new label[HOUSE_LABEL_SIZE];
	if (isnull(Houses[houseid][house_owner])) format(label, HOUSE_LABEL_SIZE, "For sale\nPrice: %s\nSlots:%i", FormatMoney(Houses[houseid][house_price]), Houses[houseid][Slots]);
	else format(label, HOUSE_LABEL_SIZE, "House owned by:\n%s", Houses[houseid][house_owner]);
	return UpdateDynamic3DTextLabelText(Houses[houseid][house_label], HOUSE_LABEL_COLOR, label);
}

public IsHouseOwnedByPlayer(playerid, houseid)
{
	if (houseid == INVALID_HOUSE_ID) return false;
	return (!isnull(Houses[houseid][house_owner]) && !strcmp(Houses[houseid][house_owner], PlayerName(playerid), false, MAX_PLAYER_NAME));
}

public PutPlayerInHouse(playerid, id)
{
	if (id == INVALID_HOUSE_ID) return 0;
	new interior = Houses[id][house_interior];
	SetPlayerInterior(playerid, Interiors[interior][int_interior]);
	SetPlayerVirtualWorld(playerid, HOUSE_WORLD_OFFSET+id);
	SetPlayerPos(playerid, Interiors[interior][int_x],Interiors[interior][int_y],Interiors[interior][int_z]);
	SetPlayerFacingAngle(playerid, Interiors[interior][int_r]);
	SetCameraBehindPlayer(playerid);
	Players[playerid][in_house] = id;
	Streamer_Update(playerid);
	return 1;
}

public RemovePlayerFromHouse(playerid)
{
	new id = Players[playerid][in_house];
	if (id == INVALID_HOUSE_ID) return 0;
	Streamer_UpdateEx(playerid, Houses[id][house_x], Houses[id][house_y], Houses[id][house_z]);
	SetPlayerInterior(playerid, 0);
	SetPlayerVirtualWorld(playerid, 0);
	SetPlayerPos(playerid, Houses[id][house_x], Houses[id][house_y], Houses[id][house_z]);
	SetPlayerFacingAngle(playerid, Houses[id][house_r]);
	SetCameraBehindPlayer(playerid);
	Players[playerid][in_house] = 0;
	return 1;
}

public GiveHouseToPlayer(playerid, houseid)
{
	if (houseid == INVALID_HOUSE_ID || !isnull(Houses[houseid][house_owner])) return 0;
	GetPlayerName(playerid, Houses[houseid][house_owner], MAX_PLAYER_NAME);
	printf("House %d is given to %s", houseid, Houses[houseid][house_owner]);
	SaveHouse(houseid);
	UpdateHouseLabel(houseid);
	return 1;
}

public TakeHouseFromPlayer(houseid)
{
	if (houseid == INVALID_HOUSE_ID || isnull(Houses[houseid][house_owner])) return 0;
	printf("Evicting %s from house %d", Houses[houseid][house_owner], houseid);
	Houses[houseid][house_owner] = 0;
	SaveHouse(houseid);
	UpdateHouseLabel(houseid);
	return 1;
}

stock GetNewHouseID()
{
	for (new i=1; i < MAX_HOUSES; i++) if (!Houses[i][house_price]) return i;
	return INVALID_HOUSE_ID;
}

stock SaveHouse(houseid)
{
	new q[200];
	format(q, 200, "UPDATE `"#MYSQL_TABLE_NAME"` SET `price`=%d,`owner`='%s',`x`='%f',`y`='%f',`z`='%f',`r`='%f',`interior`=%d,`Slots`=%i WHERE `id`=%d LIMIT 1",
		Houses[houseid][house_price], Houses[houseid][house_owner], Houses[houseid][house_x], Houses[houseid][house_y],
		Houses[houseid][house_z], Houses[houseid][house_r], Houses[houseid][house_interior], Houses[houseid][Slots], houseid);
	QUERY(q);
	return 1;
}

public GetPlayerHouseEntrance(playerid)
{
	new id = Players[playerid][last_house_entrance];
	if (id == INVALID_HOUSE_ID || IsPlayerInRangeOfPoint(playerid, HOUSE_RANGE, Houses[id][house_x], Houses[id][house_y], Houses[id][house_z])) return id;
	return INVALID_HOUSE_ID;
}

public GetPlayerHouseID(playerid)
{
	return Players[playerid][in_house];
}

public CreateHouse(Float:x, Float:y, Float:z, Float:r, price, interior, Slots2)
{
	new id = GetNewHouseID();
	if (id == INVALID_HOUSE_ID || price <= 0 || interior >= MAX_INTERIORS || interior < 0) return INVALID_HOUSE_ID;
	Houses[id][house_x] = x;
	Houses[id][house_y] = y;
	Houses[id][house_z] = z;
	Houses[id][house_r] = r;
	Houses[id][house_price] = price;
	Houses[id][house_interior] = interior;
	Houses[id][house_owner] = 0;
	Houses[id][Slots] = Slots2;
	new q[128];
	format(q, 200, "INSERT INTO `"#MYSQL_TABLE_NAME"` (`id`) VALUES (%d)", id);
	QUERY(q);
	SPAWN_HOUSE(id);
	SaveHouse(id);
	printf("House %d is created. Price %s, interior %d", id, FormatMoney(price), interior);
	return id;
}

CMD:buyhouse(playerid, params[])
{
	new price,
	id = GetPlayerHouseEntrance(playerid);
	if (id == INVALID_HOUSE_ID) return ERROR("You must stand in house entrance!");
	price = Houses[id][house_price];
	if (GET_MONEY(playerid) >= price && GiveHouseToPlayer(playerid, id))
	{
	    ADD_MONEY(playerid, -price);
	    new msg[128];
	    format(MSG, "You bought house for %s", FormatMoney(price));
	    MESSAGE(msg);
	}
	else ERROR("You cannot buy this house!");
	return 1;
}

CMD:sellhouse(playerid, params[])
{
    new price,
	id = GetPlayerHouseEntrance(playerid);
	if (!IsHouseOwnedByPlayer(playerid, id)) return ERROR("You must stand in the entrance of your house");
	price = floatround(Houses[id][house_price] * HOUSE_SELL_PAYBACK);
	if (TakeHouseFromPlayer(id))
	{
	    ADD_MONEY(playerid, price);
	    new msg[128];
	    format(MSG, "You sold house for %s", FormatMoney(price));
	    MESSAGE(msg);
	}
	else ERROR("You cannot sell this house!");
	return 1;
}

CMD:enter(playerid, params[])
{
	new id = GetPlayerHouseEntrance(playerid);
	if (id == INVALID_HOUSE_ID) return ERROR("You must be in house entrance to use this command");
	if (IsHouseOwnedByPlayer(playerid, id) || IS_ADMIN(playerid)) PutPlayerInHouse(playerid, id);
	else ERROR("You don't own this house");
	return 1;
}

CMD:exit(playerid, params[])
{
	if (!RemovePlayerFromHouse(playerid)) return ERROR("You must be inside house to use this command");
	return 1;
}

CMD:housecmds(playerid, params[])
{
	MESSAGE("House commands: /BuyHouse /SellHouse /enter /exit");
	if (IS_ADMIN(playerid))
	{
	    MESSAGE("Admin house commands: /AddHouse /SetPrice /SetInterior /GiveHouse /Evict /TeleHouse");
	}
	return 1;
}

CMD:addhouse(playerid, params[])
{
	ADMIN;
	new Float:x, Float:y, Float:z, Float:r, price, interior, id, msg[128], Slots2;
	GetPlayerPos(playerid, x, y, z);
	GetPlayerFacingAngle(playerid, r);
	if (sscanf(params, "iI("#DEFAULT_HOUSE_INTERIOR")i", price, interior, Slots2)) return ERROR("Usage: /AddHouse [price] (interior="#DEFAULT_HOUSE_INTERIOR") [Slots]");
	if (price <= 0) return ERROR("Price given is not correct!");
	if ((id = CreateHouse(x, y, z, r, price, interior, Slots2)) == INVALID_HOUSE_ID) ERROR("House could not be created! House limit "#MAX_HOUSES" may have been reached");
	format(MSG, "House %d has been created with price %s and interior %d", id, FormatMoney(Houses[id][house_price]), Houses[id][house_interior]);

	MESSAGE(msg);
	Streamer_Update(playerid);
	return 1;
}

CMD:telehouse(playerid, params[])
{
	ADMIN;
	new Float:x, Float:y, Float:z, id;
	if (sscanf(params, "i", id)) return ERROR("Usage: /TeleHouse [houseid]");
	if (!GetHousePos(id, x, y, z)) return ERROR("Invalid house id!");
	Streamer_UpdateEx(playerid, x, y ,z);
	SetPlayerVirtualWorld(playerid, 0);
	SetPlayerInterior(playerid, 0);
	SetPlayerPos(playerid, x, y, z);
	return 1;
}

CMD:setprice(playerid, params[])
{
	ADMIN;
	new price;
	if (sscanf(params,  "i", price)) return ERROR("Usage: /SetPrice [price]");
	if (price <= 0) return ERROR("Price is too low!");
	new id = GetPlayerHouseEntrance(playerid);
	if (id == INVALID_HOUSE_ID) return ERROR("You must stand in house entrance!");
	Houses[id][house_price] = price;
	SaveHouse(id);
	UpdateHouseLabel(id);
	new msg[128];
	format(MSG, "House %d price set to %s", id, FormatMoney(price));
	MESSAGE(msg);
	return 1;
}

CMD:setinterior(playerid, params[])
{
	ADMIN;
	new interior;
	if (sscanf(params,  "i", interior)) return ERROR("Usage: /SetInterior [interior]");
	if (interior < 0 || interior >= MAX_INTERIORS) return ERROR("Wrong interior id! Interior must be lower than "#MAX_INTERIORS);
	new id = GetPlayerHouseEntrance(playerid);
	if (id == INVALID_HOUSE_ID) return ERROR("You must stand in house entrance!");
	Houses[id][house_interior] = interior;
	SaveHouse(id);
	new msg[128];
	format(MSG, "House %d interior set to %d", id, interior);
	MESSAGE(msg);
	return 1;
}


CMD:evict(playerid, params[])
{
	ADMIN;
	if (!TakeHouseFromPlayer(GetPlayerHouseEntrance(playerid))) return ERROR("Error: make sure you are standing in the entrance of owned house!");
	else MESSAGE("Player is evicted from house");
	Streamer_Update(playerid);
	return 1;
}

CMD:givehouse(playerid, params[])
{
	ADMIN;
	new pid;
	if (sscanf(params, "u", pid)) return ERROR("Usage: /GiveHouse [player]");
	if (pid == INVALID_PLAYER_ID) return ERROR("Invalid Player ID");
	if (!GiveHouseToPlayer(pid, GetPlayerHouseEntrance(playerid))) return ERROR("Error: make sure you are standing in the entrance of unowned house!");
	else
	{
	    new msg[128];
	    format(MSG, "House given to %s", PlayerName(pid));
	    MESSAGE(msg);
	}
	Streamer_Update(playerid);
	return 1;
}

stock PlayerName(playerid)
{
	new name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, MAX_PLAYER_NAME);
	return name;
}

stock FormatMoney(Float:amount, delimiter[2]=",")
{
	#define MAX_MONEY_STRING 16
	new txt[MAX_MONEY_STRING];
	format(txt, MAX_MONEY_STRING, "$%d", floatround(amount));
	new l = strlen(txt);
	if (amount < 0) // -
	{
	    if (l > 5) strins(txt, delimiter, l-3);
		if (l > 8) strins(txt, delimiter, l-6);
		if (l > 11) strins(txt, delimiter, l-9);
	}
	else
	{
		if (l > 4) strins(txt, delimiter, l-3);
		if (l > 7) strins(txt, delimiter, l-6);
		if (l > 10) strins(txt, delimiter, l-9);
	}
	return txt;
}
and database

data:
Код:
CREATE TABLE IF NOT EXISTS `houses` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `X` float NOT NULL,
  `Y` float NOT NULL,
  `Z` float NOT NULL,
  `r` float NOT NULL,
  `interior` smallint(6) NOT NULL,
  `Slots` int(11) NOT NULL,
  `owner` char(25) NOT NULL,
  `Price` int(11) NOT NULL,
  `Locked` int(11) NOT NULL,
  PRIMARY KEY (`id`)
) ENGINE=MyISAM  DEFAULT CHARSET=latin1 AUTO_INCREMENT=3 ;
Reply
#2

Is your database (mysql service) even running ?
Reply
#3

yes database is running
Reply
#4

Post your mysql log. Make it easier for us to see whats wrong.
Reply
#5

Код:
[19:45:45]  

[19:45:45] ---------------------------

[19:45:45] MySQL Debugging activated (12/04/10)

[19:45:45] ---------------------------

[19:45:45]  

[19:45:45] >> mysql_connect( )

[19:45:45] CMySQLHandler::Connect() - Connection was successful.

[19:45:45] CMySQLHandler::Connect() - Auto-Reconnect has been enabled.

[19:45:45] >> mysql_query( Connection handle: 1 )

[19:45:45] CMySQLHandler::Query(SELECT * FROM `vehicles`) - Successfully executed.

[19:45:45] >> mysql_store_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::StoreResult() - Result was stored.

[19:45:45] >> mysql_num_rows( Connection handle: 1 )

[19:45:45] CMySQLHandler::NumRows() - Returned 0 row(s)

[19:45:45] >> mysql_free_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::FreeResult() - Result was successfully free'd.

[19:45:45] >> mysql_query( Connection handle: 1 )

[19:45:45] CMySQLHandler::Query(SELECT * FROM `pickups`) - Successfully executed.

[19:45:45] >> mysql_store_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::StoreResult() - Result was stored.

[19:45:45] >> mysql_num_rows( Connection handle: 1 )

[19:45:45] CMySQLHandler::NumRows() - Returned 13 row(s)

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -1241.98|-2158.09|29.2066|321|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -1308.03|-2240.36|28.6396|344|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -2851.44|-1440.23|175.038|1242|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -2851.4|-1435.77|175.029|1240|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -1899.84|-1664.39|23.0156|351|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -1899.87|-1677.96|23.0215|351|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -1870.31|-1605.82|21.7641|354|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -2153.55|-2064.25|63.2686|348|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -1844.79|-1605.33|21.7578|354|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -1281.79|-1634.95|58.4087|358|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -1851.78|-1551.84|21.75|351|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -2008.11|-1579.81|86.3805|370|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -2229.33|-1744.05|480.878|371|2

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] >> mysql_free_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::FreeResult() - Result was successfully free'd.

[19:45:45] >> mysql_query( Connection handle: 1 )

[19:45:45] CMySQLHandler::Query(SELECT * FROM `labels`) - Successfully executed.

[19:45:45] >> mysql_store_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::StoreResult() - Result was stored.

[19:45:45] >> mysql_num_rows( Connection handle: 1 )

[19:45:45] CMySQLHandler::NumRows() - Returned 1 row(s)

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: -1360.72|-1846.85|36.6632|Test

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] >> mysql_free_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::FreeResult() - Result was successfully free'd.

[19:45:45] >> mysql_query( Connection handle: 1 )

[19:45:45] CMySQLHandler::Query(SELECT * FROM `mapicons`) - Successfully executed.

[19:45:45] >> mysql_store_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::StoreResult() - Result was stored.

[19:45:45] >> mysql_num_rows( Connection handle: 1 )

[19:45:45] CMySQLHandler::NumRows() - Returned 6 row(s)

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: 2352.68|2800.3|10.8203|24|0

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: 2400.58|2812.06|11.5323|24|0

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: 2435.36|2793.37|11.5464|24|0

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: 2421.7|2762.66|11.6724|24|0

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: 2387.26|2751.48|11.4864|24|0

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] CMySQLHandler::FetchRow() - Return: 2355.89|2765.38|11.6716|24|0

[19:45:45] >> mysql_fetch_row_format( Connection handle: 1 )

[19:45:45] >> mysql_free_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::FreeResult() - Result was successfully free'd.

[19:45:45] >> mysql_query( Connection handle: 1 )

[19:45:45] CMySQLHandler::Query(SELECT `MOTD` FROM `Configurations`) - Successfully executed.

[19:45:45] >> mysql_store_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::StoreResult() - Result was stored.

[19:45:45]  

[19:45:45] ---------------------------

[19:45:45] MySQL Debugging activated (12/04/10)

[19:45:45] ---------------------------

[19:45:45]  

[19:45:45] >> mysql_retrieve_row( Connection handle: 1 )

[19:45:45] >> mysql_free_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::FreeResult() - Result was successfully free'd.

[19:45:45] >> mysql_query( Connection handle: 1 )

[19:45:45] CMySQLHandler::Query(SELECT * FROM `Vehicles`) - Successfully executed.

[19:45:45] >> mysql_store_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::StoreResult() - Result was stored.

[19:45:45] >> mysql_num_rows( Connection handle: 1 )

[19:45:45] CMySQLHandler::NumRows() - Returned 0 row(s)

[19:45:45] >> mysql_free_result( Connection handle: 1 )

[19:45:45] CMySQLHandler::FreeResult() - Result was successfully free'd.

[19:46:26] >> mysql_real_escape_string( Connection handle: 1 )

[19:46:26] CMySQLHandler::EscapeString(Jack_Metsoo); - Escaped 11 characters to Jack_Metsoo.

[19:46:26] >> mysql_query( Connection handle: 1 )

[19:46:26] CMySQLHandler::Query(SELECT * FROM `Accounts` WHERE `Username` = 'Jack_Metsoo') - Successfully executed.

[19:46:26] >> mysql_store_result( Connection handle: 1 )

[19:46:26] CMySQLHandler::StoreResult() - Result was stored.

[19:46:26] >> mysql_num_rows( Connection handle: 1 )

[19:46:26] CMySQLHandler::NumRows() - Returned 1 row(s)

[19:46:26] >> mysql_free_result( Connection handle: 1 )

[19:46:26] CMySQLHandler::FreeResult() - Result was successfully free'd.

[19:46:30] >> mysql_query( Connection handle: 1 )

[19:46:30] CMySQLHandler::Query(SELECT `Password` FROM `Accounts` WHERE `Username` = 'Jack_Metsoo') - Successfully executed.

[19:46:30] >> mysql_store_result( Connection handle: 1 )

[19:46:30] CMySQLHandler::StoreResult() - Result was stored.

[19:46:30] >> mysql_fetch_row_format( Connection handle: 1 )

[19:46:30] CMySQLHandler::FetchRow() - Return: FD9D94340DBD72C11B37EBB0D2A19B4D05E00FD78E4E2CE8923B9EA3A54E900DF181CFB112A8A73228D1F3551680E2AD9701A4FCFB248FA7FA77B95180628BB2

[19:46:30] >> mysql_free_result( Connection handle: 1 )

[19:46:30] CMySQLHandler::FreeResult() - Result was successfully free'd.

[19:46:30] >> mysql_real_escape_string( Connection handle: 1 )

[19:46:30] CMySQLHandler::EscapeString(Jack_Metsoo); - Escaped 11 characters to Jack_Metsoo.

[19:46:30] >> mysql_query( Connection handle: 1 )

[19:46:30] CMySQLHandler::Query(SELECT * FROM `Accounts` WHERE `Username` = 'Jack_Metsoo') - Successfully executed.

[19:46:30] >> mysql_store_result( Connection handle: 1 )

[19:46:30] CMySQLHandler::StoreResult() - Result was stored.

[19:46:30] >> mysql_fetch_row_format( Connection handle: 1 )

[19:46:30] CMySQLHandler::FetchRow() - Return: Jack_Metsoo|FD9D94340DBD72C11B37EBB0D2A19B4D05E00FD78E4E2CE8923B9EA3A54E900DF181CFB112A8A73228D1F3551680E2AD9701A4FCFB248FA7FA77B95180628BB2|12345678900987654|CFD6DB2D5800215F84C2455945C233C6F8404554960771A0D444A9905EDCAA3AEFFA0C32B1BA34BC4156580123F540A412D7822CB07ABD164607149850FCC1E6|255.255.255.255|1338|5000|1|84|100|0|241.867|-102.675|1.57813|0|0|0|4|0|||

[19:46:30] >> mysql_free_result( Connection handle: 1 )

[19:46:30] CMySQLHandler::FreeResult() - Result was successfully free'd.

[19:48:55] >> mysql_query( Connection handle: 1 )

[19:48:55] CMySQLHandler::Query(INSERT INTO `houses` (`id`) VALUES (1)) - An error has occured. (Error ID: 1062, Duplicate entry '1' for key 'PRIMARY')

[19:48:55] >> mysql_query( Connection handle: 1 )

[19:48:55] CMySQLHandler::Query(UPDATE `houses` SET `price`=1,`owner`='',`x`='251.949447',`y`='-92.377616',`z`='3.535394',`r`='273.519165',`interior`=1,`Slots`=1 WHERE `id`=1 LIMIT 1) - Successfully executed.
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#6

Let me get this clear.. You can't load it from the database to pawn array ? or save(insert) a new house into the database?

Because if it's the sacond case, then this is the problem:

Код:
[19:48:55] CMySQLHandler::Query(INSERT INTO `houses` (`id`) VALUES (1)) - An error has occured. (Error ID: 1062, Duplicate entry '1' for key 'PRIMARY')
your table's first field is the id.

That id is autoincremental. You shouldn't touch that.

Код:
CREATE TABLE IF NOT EXISTS `houses` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
That's the entry ID not the house id. You should add another field in that table witch would be house ID.

Seems like your GetNewHouseID() is not working well, and doesn't gets you the next free id properly.
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