їQue he echo mal?
#1

Bueno, acabo de hacer este comando:

Quote:

public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(hi, 2, cmdtext);
return 0;
}

dcmd_hi(playerid, params[])
{
new pid;
new string[256];
if(sscanf(params, "u", pid))
{
SendClientMessage(playerid, COLOR_YELLOW,"[ ! ] /hi <playerid>");
}
else if(IsPlayerConnected(pid)) return SendClientMessage(playerid, COLOR_RED,"[ ! ] This player is not connected");
else
{
SendClientMessage(pid, COLOR_GREEN,"[ ! ] Hi");
format(string, sizeof(string), "[ ! ] You said 'Hi' to %s", pid);
SendClientMessage(playerid, COLOR_GREEN, string);
return 1;
}
return 0;
}

їQue esta mal?

No me sale ningun error, pero cuando entro a mi server el comando me sale como que no existe.
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#2

Porque pusiste "return 0" al final del comando, el comando no es el callback OnPlayerCommandText, si retornas cero al final del comando, OnPlayerCommandText leerб como error y mandarб ese mensaje.

Soluciуn:
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(hi, 2, cmdtext);
    return 0;
}

dcmd_hi(playerid, params[])
{
    new pid;
    new string[256];
    if(sscanf(params, "u", pid))
    {
        SendClientMessage(playerid, COLOR_YELLOW,"[ ! ] /hi <playerid>");
    }
    else if(IsPlayerConnected(pid)) return SendClientMessage(playerid, COLOR_RED,"[ ! ] This player is not connected");
    else
    {
        SendClientMessage(pid, COLOR_GREEN,"[ ! ] Hi");
        format(string, sizeof(string), "[ ! ] You said 'Hi' to %s", pid);
        SendClientMessage(playerid, COLOR_GREEN, string);
    }
    return 1; // Aquн...
}
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#3

Mmm, me sale un error:

Quote:

C:\Documents and Settings\Administrador\Escritorio\Server\TDM\filte rscripts\aaa.pwn(81) : error 030: compound statement not closed at the end of file (started at line 67)
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.

їQue puedo hacer?

Edit: Problema resuelto, pero tengo otra duda:

Para "sscanf", їSe tiene que poner lo siguiente?

Quote:

stock sscanf(string[], format[], {Float,_}:...)
{
#if defined isnull
if (isnull(string))
#else
if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (string[stringPos] && string[stringPos] <= ' ')
{
stringPos++;
}
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = string[stringPos];
do
{
stringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
setarg(paramPos, 0, _:floatstr(string[stringPos]));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
stringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = stringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = string[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
string[end] = '\0';
num = false;
new
name[MAX_PLAYER_NAME];
id = end - stringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, string[stringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
string[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
stringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
{
stringPos++;
}
while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
{
stringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 1;
}

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#4

El plugin es mejor, mбs seguro y rбpido, sin contar que tiene mбs cosas.
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#5

Ok, pero pasa algo con el plugin o creo que es error mio.
Ya agrege el plugin en la carpeta de plugins, luego en Include, y a lo ultimo lo agrege en server.cfg.
Despues en mi Gamemode agrege "#include <sscanf2>"
Pero al momento de abrir mi Server me dice:
Loading plugins: sscanf.
Failed.
Loaded 0 plugins.
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#6

pusiste bien el plugin el en server.cfg?
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#7

Si, mira:

plugins sscanf2
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#8

no pongas
Код:
plugins sscanf2
pone
Код:
plugins sscanf
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#9

Ya lo puse, pero me sigue saliendo lo mismo. :S
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#10

tenes linux o windows?
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