30.11.2010, 22:12
Ok, so heres what I wanted to do, I wanted to create a command where when i type /onlights, a timer is run that loops the lights so they turn on and off continuously, but that failed, and i'm not so sure why.
Here's the code:
COMMANDS
Here's the code:
pawn Код:
//this is what I use to set the lights on and off (flashing)
forward SetVehicleFlashingLights(playerid, vehicleid);
public SetVehicleFlashingLights(playerid, vehicleid)
{
new
engine,
lights,
alarm,
doors,
bonnet,
boot,
objective;
if(IsPlayerInAnyVehicle(playerid))
{
if(engine != VEHICLE_PARAMS_ON)
{
SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective);
}
else
{
SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
}
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
}
}
pawn Код:
//this turns off the flashing lights, by running itself once, you'll see in the command, what I did.
forward TurnOffFlashingLights(playerid, vehicleid);
public TurnOffFlashingLights(playerid, vehicleid)
{
new
engine,
lights,
alarm,
doors,
bonnet,
boot,
objective;
while(IsPlayerInAnyVehicle(playerid))
{
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
}
}
COMMANDS
pawn Код:
new kmiTimer; //for timer, outside (global var)
//this is supposed to start the timer
dcmd_OnLights(playerid, params[])
{
#pragma unused params
new
vehID;
vehID = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid))
{
kmiTimer = SetTimerEx("SetVehicleFlashingLights", 30000, true, "d", vehID);
SendClientMessage(playerid, 0xFFFFFFFF, "[ ! ] Vehicle Lights turned on. If nothing happens, there is something wrong with your code.");
}
else
{
SendClientMessage(playerid, 0xFF0000FF, "[ ! ] You aren't in a vehicle!");
}
return true;
}
//this is supposed to turn them off.
dcmd_OffLights(playerid, params[])
{
#pragma unused params
new
vehID;
vehID = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid))
{
KillTimer(kmiTimer);
SendClientMessage(playerid, 0xFF0000FF, "[ ! ] Lights killed successfully.");
SetTimerEx("TurnOffFlashingLights", 1, true, "d", vehID);
}
else
{
SendClientMessage(playerid, 0xFF0000FF, "[ ! ] You aren't in a vehicle!");
}
return true;
}