[FilterScript] PlayerInfo
#1

I created a "Player Info" command.

pictures:
Photo_1
Photo_2


sorry for my bad english.

Код:
new idplayerinfo[MAX_PLAYERS];
new idgoto[MAX_PLAYERS];


public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/playerinfo", cmdtext, true, 10) == 0)
	{
		new allply[1028];
		for (new i = 0; i <= 50; i++)
		{
 			if(IsPlayerConnected(i))
			{
			    new pName[MAX_PLAYER_NAME];
    			GetPlayerName(i,pName,MAX_PLAYER_NAME);
			    if (IsPlayerNPC(i)){format(allply,sizeof allply,"\n%s\n%s (%d) [NPC]",allply,pName,i);}else{format(allply,sizeof allply,"\n%s\n%s (%d)",allply,pName,i);}
			}
			else
			{

   				format(allply,sizeof allply,"\n%s\noffline (%d)",allply,i);
			}
		}
		ShowPlayerDialog(playerid, PlayerInfoDia[0], DIALOG_STYLE_LIST, "player list", allply,"select", "Cancel");
		return 1;
	}

	return 1;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == PlayerInfoDia[0])
	{
		if(response)
		{
		    idplayerinfo[playerid] = listitem;
		    new id=idplayerinfo[playerid] ,sstate[128],type[28];
		    new Float:h,Float:a;
		    new Float:x,Float:y,Float:z;
		    GetPlayerPos(id,x,y,z);
		    GetPlayerHealth(id,h);
		    GetPlayerArmour(id,a);
	 		new sstring[698],pName[MAX_PLAYER_NAME];
			GetPlayerName(id,pName,MAX_PLAYER_NAME);
            if(IsPlayerNPC(id)==0){type="actual player";}
			if(IsPlayerNPC(id)==1){type="npc";}
			if(GetPlayerState(id)==1){sstate="onfoot";}
			if(GetPlayerState(id)==2){sstate="driver";}
			if(GetPlayerState(id)==3){sstate="passenger";}
			if(GetPlayerState(id)==7){sstate="wasted/class selection";}
			if(GetPlayerState(id)==8){sstate="spawned";}
			if(GetPlayerState(id)==9){sstate="spectating";}
			format(sstring,sizeof sstring,"name: %s\nID: %d \ntype: %s\nmoney: %d\nstate: %s\nhealth: %.0f\narmour: %.0f\nspeed: %d\nping: %d\nX,Y: %.0f, %.0f\nheight: %.0f\nScore : %d",pName,id,type,GetPlayerMoney(id),sstate,h,a,GetPlayerSpeed(id),GetPlayerPing(id),x,y,z,GetPlayerScore(id));
			ShowPlayerDialog(playerid, PlayerInfoDia[1], DIALOG_STYLE_MSGBOX, "playerinfo", sstring,"refresh", "Back");
		}
		return 1;
	}

	if(dialogid == PlayerInfoDia[1])
	{
		if(response)
		{
		    new id=idplayerinfo[playerid] ,sstate[128], plrIP[16],type[28];
		    new sstring[698],pName[MAX_PLAYER_NAME];
		    new Float:h,Float:a;
		    new Float:x,Float:y,Float:z;
   			if(IsPlayerConnected(id))
			{
	    		GetPlayerIp(id, plrIP, sizeof(plrIP));
			    GetPlayerPos(id,x,y,z);
			    GetPlayerHealth(id,h);
			    GetPlayerArmour(id,a);
				GetPlayerName(id,pName,MAX_PLAYER_NAME);
	            if(IsPlayerNPC(id)==0){type="actual player";}
				if(IsPlayerNPC(id)==1){type="npc";}
				if(GetPlayerState(id)==1){sstate="onfoot";}
				if(GetPlayerState(id)==2){sstate="driver";}
				if(GetPlayerState(id)==3){sstate="passenger";}
				if(GetPlayerState(id)==7){sstate="wasted/class selection";}
				if(GetPlayerState(id)==8){sstate="spawned";}
				if(GetPlayerState(id)==9){sstate="spectating";}
			}
			format(sstring,sizeof sstring,"name: %s\nID: %d \ntype: %s\nmoney: %d\nstate: %s\nhealth: %.0f\narmour: %.0f\nspeed: %d\nping: %d\nX,Y: %.0f, %.0f\nheight: %.0f\nScore : %d",pName,id,type,GetPlayerMoney(id),sstate,h,a,GetPlayerSpeed(id),GetPlayerPing(id),x,y,z,GetPlayerScore(id));
			ShowPlayerDialog(playerid, PlayerInfoDia[1], DIALOG_STYLE_MSGBOX, "playerinfo", sstring,"refresh", "Back");

		}else{
		new allply[1028];
		for (new i = 0; i <= 50; i++)
		{
 			if(IsPlayerConnected(i))
			{
  				new pName[MAX_PLAYER_NAME];
    			GetPlayerName(i,pName,MAX_PLAYER_NAME);
				if (IsPlayerNPC(i)){format(allply,sizeof allply,"\n%s\n%s (%d) [NPC]",allply,pName,i);}else{format(allply,sizeof allply,"\n%s\n%s (%d)",allply,pName,i);}
			}
			else
			{

   				format(allply,sizeof allply,"\n%s\noffline (%d)",allply,i);
			}
		}
		ShowPlayerDialog(playerid, PlayerInfoDia[0], DIALOG_STYLE_LIST, "playerinfo", allply,"select", "Cancel");
		}
		return 1;
	}

	return 0;
}
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#2

That's cool. GJ!
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#3

Hey what about incudes and so on?! Script doesn`t READY!
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#4

Nice xD
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#5

Cool, good job !
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