Sorry, another question: /login command [seriously]
#1

Well, for try resolve my problem of update .ini file, and as noone could help on previous topic, I did a dcmd register system instead of a dialog input one. So, my code:
Код:
dcmd_login(playerid,params[])
{
    new file[256],n[MAX_PLAYER_NAME];
    GetPlayerName(playerid,n,MAX_PLAYER_NAME);
    format(file,sizeof(file),SERVER_USER_FILE,n);
    if(!dini_Exists(file)) return SendClientMessage(playerid,AMARELO,"You cannot login. Cuz you didn't register yet"); // Means didn't register, and have to /register before type /login
    if(gPlayerLogged[playerid] == 1) return SendClientMessage(playerid,AZUL,"You are already logged in!"); // If logged already, shows the message
    if(strlen(params))
    {
       new pass[256];
        pass = dini_Get(file,"Password");
        if(dini_Exists(file))
        {
           if(strcmp(params,pass,false) != 0) // If password != from dini's one, return message underneath
            {
                SendClientMessage(playerid,AMARELO,"P A S S W O R D   E R R A D O"); // Wrong pasword
            }
            else if(PlayerInfo[playerid][Registrado] == 1 && (strcmp(params,pass,true) != 0)) // registrado = registered
            {
                
                gPlayerLogged[playerid]=1; // Means logged = true
                PlayerInfo[playerid][Level] = dini_Int(file,"Level"); // get his level from his dini file
                SendClientMessage(playerid, VERMELHO, "LOGADO"); // Means logged (it'd show when player logged)
               
                
            }
            }
    }
    else if(!strlen(params) && gPlayerLogged[playerid] == 0)
    {
        SendClientMessage(playerid,VERMELHO,"USAGE: /login <Password>");
        
    }
    return 1;
}
I think the problem's on the password, because when I type "/login", it returns "USAGE: /login < password >", like on my code. Any other way?
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#2

Nvm fixed.
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