[FilterScript] Notime's Firework[V2.0]!
#41

Can someone please tell me the change that can only be one at a time?
It will allow you to do some together? Please Azrahhhhhh!
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#42

Quote:
Originally Posted by Almog
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Can someone please tell me the change that can only be one at a time?
It will allow you to do some together? Please Azrahhhhhh!
Well you can remove at dcmd_lightfw, the line:
Код:
if(firecrackertime[playerid] == 0)
if(firecrackerroll[playerid] == 0)
if(firerockettime[playerid] == 0)
etc.
You would be able to use multiple firework at a time. >BUT!< Because you will overwrite the value's
of the CreateObject, the previous firework wont explode/get destroyed/get moved. because of that, its not a smart idea to remove those lines.
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#43

wait Notime's Firework[V3.0] in 2011 year he
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#44

You are the best XD
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#45

Quote:
Originally Posted by Geryy
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wait Notime's Firework[V3.0] in 2011 year he
I didnt have the time for it this year. but ill maybe make a V3.0 for early this year, so people can use it for 2012-2013. The possibilties are alot this time since there 0.3C objects.
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#46

gooooood job ...
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#47

This is really nice, thanks for your time into this FS.
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#48

Can someone add more fireworks? lol
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#49

Nice job
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#50

Im gonna necro the shit out of this thread.

Im gonna start scripting again, hopefully I get a V3.0 done before christmas 2015 xD

EDIT: Btw, does this FS still even work?
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#51

Gz and thanks for bumping your own 2/3/4/5 years old thread, who would test it? anyways try to test it anyone
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#52

Dam man this Awesome thanks!!
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#53

Nice, good job!
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#54

Cool , I like it
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#55

BEST FS EVER !! THANKS A LOT MAN !
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#56

Quote:
Originally Posted by SkyTube
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BEST FS EVER !! THANKS A LOT MAN !
Using an 5 years old script is not always the best

This is what Revolutions means mate
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