14.11.2010, 23:52
I want to create something for example:
Joeri55 Says: Hello Hello Hello Hello Hello Hell..
Joeri55 Says: ..o Hello Hello Hello Hello Hello.
It cuts of at the piece that's to long and it goes farther on the next line.
I don't know how to script this.. Can anyone explain me how to do this?
This is my realchat:
I hope someone knows how to do this.
Joeri55 Says: Hello Hello Hello Hello Hello Hell..
Joeri55 Says: ..o Hello Hello Hello Hello Hello.
It cuts of at the piece that's to long and it goes farther on the next line.
I don't know how to script this.. Can anyone explain me how to do this?
This is my realchat:
Code:
if (realchat) { if(gPlayerLogged[playerid] == 0) { return 0; } GetPlayerName(playerid, sendername, sizeof(sendername)); if(!IsPlayerInAnyVehicle(playerid)) { if(PlayerInfo[playerid][pMaskuse] == 1) { format(string, sizeof(string), "Stranger Says: %s", text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); } else { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Says: %s", text); if(PlayerInfo[playerid][pAccent] == 0) format(string, sizeof(string), "%s Says: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 1) format(string, sizeof(string), "%s Says [British Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 2) format(string, sizeof(string), "%s Says [Japanese Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 3) format(string, sizeof(string), "%s Says [Chinese Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 4) format(string, sizeof(string), "%s Says [Korean Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 5) format(string, sizeof(string), "%s Says [Scottish Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 6) format(string, sizeof(string), "%s Says [Irish Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 7) format(string, sizeof(string), "%s Says [Russian Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 8) format(string, sizeof(string), "%s Says [American Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 9) format(string, sizeof(string), "%s Says [Mexican Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 10) format(string, sizeof(string), "%s Says [Texan Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 11) format(string, sizeof(string), "%s Says [Cuban Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 12) format(string, sizeof(string), "%s Says [Italian Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 13) format(string, sizeof(string), "%s Says [Gangsta Accent]: %s", RemoveUnderScore(playerid), text); else if(PlayerInfo[playerid][pAccent] == 14) format(string, sizeof(string), "%s Says [Australian Accent]: %s", RemoveUnderScore(playerid), text); else format(string, sizeof(string), "%s Says: %s", RemoveUnderScore(playerid), text); ProxDetector(30.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); } }