Raise water level
#1

Hey, any idea how to raise water level ( make flood ) ?
Pretty cool if we had a flooded SA...
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#2

That function isnt even included in scripting, you have to ask teh kyeman if you want it
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#3

Would be ******** amazing!
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#4

water is client sided sorry. impossible
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#5

Quote:
Originally Posted by Kar
water is client sided sorry. impossible
Agree.
but still how they edited the handlings? That point came up
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#6

I'm pretty sure It's possible, as It must be stored in the memory somehow, due to the fact that there is
a water level editor avaliable.
It's just not put in as a function.

In the meantime, you can have everybody download the water level editor and have them set
It to the same value, that'll give you the same experience as If It was a public function in SA:MP.
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#7

It is impossible to run as script as it is not supported by Samp on the Client side. however MTA does support this feature
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#8

Quote:
Originally Posted by 123jmt
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It is impossible to run as script as it is not supported by Samp on the Client side. however MTA does support this feature
Why did you just bump this topic? For a post count or something?
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#9

Yea, MTA supports it.
Also, you could use MoveObject() to move created objects down so it looks like water level is raising.
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#10

It is possible through memory hack, SA:MP can make this, let's just hope it will be in 0.3c!
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