[GameMode] Drug Factory
#1



This is a gamemode i made and its very very smiple i was bored and made this
Map is fully made by me

Feel free to edit Just Dont Say you made it thanks

Features:

>Custom Textdraw saying mission: mission name
>Teams
> Unique Map
> MM Based [Mini-Missions]
>Check point break in
> Some more you will See in the script

Team Names:

>Terriosts
>Army
pawn Код:
#define A_SKIN 287 // ARMY
#define T_SKIN 179 // TERRIOST
#define T_WEAPON 30 // ak47
#define T_WEAPON2 24 // Deagle
#define T_WEAPON3 32 // TEC9
#define A_WEAPON 31 // M4
#define A_WEAPON2 24 // DEAGLE
#define A_WEAPON3 28 // MICRO SMG
Terriost Skin Picture:

Army Skin Picture:


F*** kitten video or screenies? Sorry i got none

**SIKE Here are some pictures**








CHECKPOINT:
Yes i know its bcuz of the map its on a real san andreas land above water so the CP doesnt show but it shows in the map


Download:

Mirror: Click me

http://pastebin.com/tX6hiL0n
or
pawn Код:
#include <a_samp>
#include <streamer>

//colors
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA

// team set ups
new gTeam[MAX_PLAYERS];
#define TEAM_TERRIOST 0
#define TEAM_ARMY 1
#define A_SKIN 287
#define T_SKIN 179
#define T_WEAPON 30
#define T_WEAPON2 24
#define T_WEAPON3 32
#define A_WEAPON 31
#define A_WEAPON2 24
#define A_WEAPON3 28
#define A_COLOR 0x33AA33AA
#define T_COLOR 0xAA3333AA
//Mission Textdraw
new Text:Mission;
//Objectives Textdraw
new Text:ArmyO;
new Text:TerriostO;
//Timer
new Timer;

main()
{
    print("\n----------------------------------");
    print("Drug Factory ");
    print("----------------------------------\n");
}


public OnGameModeInit()
{

    SetGameModeText("Drug Factory MM Based");
    AddPlayerClass(179, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0, 0);
    AddPlayerClass(287, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0, 0);
    UsePlayerPedAnims();
    //Mission name
    Mission = TextDrawCreate(207,435,"~r~MISSION:~w~Drug Factory");
    TextDrawFont(Mission,2);
    //Objectives
    ArmyO = TextDrawCreate(81.000000, 325.000000, "~r~Army:~w~ Defend Factory from being planted by terriost ");
    TextDrawBackgroundColor(ArmyO, 255);
    TextDrawFont(ArmyO, 1);
    TextDrawLetterSize(ArmyO, 0.400000, 1.000000);
    TextDrawColor(ArmyO, 65535);
    TextDrawSetOutline(ArmyO, 0);
    TextDrawSetProportional(ArmyO, 1);
    TextDrawSetShadow(ArmyO, 1);

    TerriostO = TextDrawCreate(128.000000, 344.000000, "~r~Terriost:~w~Plant bomb in factory red checkpoint on ur map");
    TextDrawBackgroundColor(TerriostO, 255);
    TextDrawFont(TerriostO, 1);
    TextDrawLetterSize(TerriostO, 0.429999, 1.000000);
    TextDrawColor(TerriostO, -16776961);
    TextDrawSetOutline(TerriostO, 0);
    TextDrawSetProportional(TerriostO, 1);
    TextDrawSetShadow(TerriostO, 1);
    // Terriost Cars
    AddStaticVehicle(533,843.21868896,-1861.35693359,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,840.44598389,-1861.12011719,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,837.63818359,-1861.24707031,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,834.90191650,-1861.53759766,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,831.78240967,-1861.67053223,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,828.75762939,-1861.20483398,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,825.62701416,-1860.79809570,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,843.37475586,-1867.95043945,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,840.19885254,-1868.09069824,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,837.33642578,-1867.93591309,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,834.60577393,-1867.91662598,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,831.86743164,-1867.57434082,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,828.99688721,-1867.50769043,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,825.62438965,-1867.20068359,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,843.31610107,-1874.42590332,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,840.18096924,-1874.75109863,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,837.36022949,-1874.65832520,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,834.60021973,-1874.36108398,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,831.69921875,-1873.90856934,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,828.52276611,-1873.96276855,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(447,857.56347656,-2184.16406250,17.19399834,0.00000000,-1,-1); //Seasparrow
    AddStaticVehicle(447,825.88085938,-2184.21093750,17.04965782,0.00000000,-1,-1); //Seasparrow
    AddStaticVehicle(447,856.16210938,-2068.78320312,21.55822182,90.00000000,-1,-1); //Seasparrow
    AddStaticVehicle(533,846.21923828,-1861.74218750,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,846.40142822,-1868.63928223,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,846.37512207,-1874.48925781,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,848.93395996,-1862.29992676,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,848.71002197,-1868.26013184,12.66718769,180.00000000,-1,-1); //Feltzer
    AddStaticVehicle(533,849.11981201,-1874.14721680,12.66718769,180.00000000,-1,-1); //Feltzer
    // Factory Objects
    CreateDynamicObject(5143,-956.81036377,-3129.28417969,64.74794006,0.00000000,358.00000000,270.00000000); //object(las2chendock04) (1)
    CreateDynamicObject(5154,-925.40069580,-3123.38305664,45.15196991,0.00000000,0.00000000,0.00000000); //object(dk_cargoshp03d) (1)
    CreateDynamicObject(5184,854.95574951,-2120.42480469,30.97360611,0.00000000,0.00000000,90.00000000); //object(mdock1a_las2) (1)
    CreateDynamicObject(5143,844.15039062,-2194.11621094,36.50021362,0.00000000,358.00000000,272.00000000); //object(las2chendock04) (3)
    CreateDynamicObject(969,799.61602783,-2127.38989258,12.32087708,0.00000000,0.00000000,0.00000000); //object(electricgate) (1)
    CreateDynamicObject(980,873.66046143,-2178.26660156,12.86418533,0.00000000,0.00000000,0.00000000); //object(airportgate) (1)
    CreateDynamicObject(980,862.16918945,-2177.94775391,12.86418533,0.00000000,0.00000000,0.00000000); //object(airportgate) (2)
    CreateDynamicObject(980,850.56823730,-2178.10595703,12.86738968,0.00000000,0.00000000,0.00000000); //object(airportgate) (3)
    CreateDynamicObject(980,839.00164795,-2178.32177734,12.61738968,0.00000000,0.00000000,0.00000000); //object(airportgate) (4)
    CreateDynamicObject(980,827.30181885,-2178.42431641,12.61418533,0.00000000,0.00000000,0.00000000); //object(airportgate) (5)
    CreateDynamicObject(980,816.20184326,-2178.51464844,12.61418533,0.00000000,0.00000000,0.00000000); //object(airportgate) (6)
    CreateDynamicObject(980,806.56597900,-2178.50732422,12.61418533,0.00000000,0.00000000,0.00000000); //object(airportgate) (7)
    CreateDynamicObject(11011,838.80078125,-2136.63061523,15.97446251,0.00000000,0.00000000,180.00000000); //object(crackfactjump_sfs) (1)
    CreateDynamicObject(11295,866.21020508,-2167.36645508,17.92361450,0.00000000,0.00000000,0.00000000); //object(facttanks_sfse09) (1)
    CreateDynamicObject(11295,865.83483887,-2152.42895508,17.92361450,0.00000000,0.00000000,0.00000000); //object(facttanks_sfse09) (2)
    CreateDynamicObject(11295,866.61651611,-2137.12011719,17.92361450,0.00000000,0.00000000,0.00000000); //object(facttanks_sfse09) (3)
    CreateDynamicObject(17012,799.37567139,-2145.35693359,17.48122406,0.00000000,0.00000000,0.00000000); //object(cwsthseing26) (1)
    CreateDynamicObject(17012,798.91619873,-2069.54516602,17.34422302,0.00000000,0.00000000,0.00000000); //object(cwsthseing26) (2)
    CreateDynamicObject(17017,876.26342773,-2187.04101562,62.47515869,0.00000000,0.00000000,0.00000000); //object(cuntwplant10) (1)
    CreateDynamicObject(17017,808.75543213,-2192.00341797,64.31607819,0.00000000,0.00000000,0.00000000); //object(cuntwplant10) (2)
    CreateDynamicObject(5131,849.43762207,-2207.95312500,18.24231720,0.00000000,0.00000000,90.00000000); //object(imrancomp1_las2) (1)
    CreateDynamicObject(6975,861.11352539,-2217.65917969,15.76429367,0.00000000,0.00000000,0.00000000); //object(shamheliprt2) (1)
    CreateDynamicObject(4516,826.30718994,-1839.46655273,14.44237328,0.00000000,0.00000000,180.00000000); //object(cn2_roadblock03ld) (1)
    CreateDynamicObject(4516,840.73278809,-1839.07727051,14.37257004,0.00000000,0.00000000,179.99450684); //object(cn2_roadblock03ld) (2)
    CreateDynamicObject(4516,853.74346924,-1842.50683594,15.41151524,0.00000000,0.00000000,179.99450684); //object(cn2_roadblock03ld) (3)
    CreateDynamicObject(4516,815.86853027,-1835.28576660,11.81580734,0.00000000,0.00000000,179.99450684); //object(cn2_roadblock03ld) (4)
    CreateDynamicObject(4516,827.93487549,-1800.01440430,13.71276569,0.00000000,0.00000000,179.99450684); //object(cn2_roadblock03ld) (5)
    CreateDynamicObject(4516,839.65362549,-1782.03308105,15.64444637,0.00000000,0.00000000,179.99450684); //object(cn2_roadblock03ld) (6)
    CreateDynamicObject(4516,817.82653809,-1779.16235352,15.45154953,0.00000000,0.00000000,179.99450684); //object(cn2_roadblock03ld) (7)
    CreateDynamicObject(1374,842.31488037,-2119.33959961,13.82093811,0.00000000,0.00000000,90.00000000); //object(traincross2) (1)
    CreateDynamicObject(5262,831.21777344,-2208.36132812,15.80227852,0.00000000,0.00000000,0.00000000); //object(las2dkwar04) (2)
    CreateDynamicObject(5262,830.83007812,-2218.00878906,15.36232376,0.00000000,0.00000000,0.00000000); //object(las2dkwar04) (3)
    CreateDynamicObject(5262,830.83697510,-2227.45458984,15.94105339,0.00000000,0.00000000,0.00000000); //object(las2dkwar04) (4)
    CreateDynamicObject(7040,844.90917969,-2212.98022461,16.55211067,0.00000000,0.00000000,0.00000000); //object(vgnplcehldbox01) (1)
    CreateDynamicObject(8884,857.96350098,-2072.14428711,15.51857376,0.00000000,0.00000000,96.00000000); //object(vgsefrght02) (1)
    CreateDynamicObject(8884,866.31536865,-2093.85083008,15.51857376,0.00000000,0.00000000,91.99951172); //object(vgsefrght02) (2)
    CreateDynamicObject(8884,867.04925537,-2115.35839844,15.51857376,0.00000000,0.00000000,91.99951172); //object(vgsefrght02) (3)
    CreateDynamicObject(8884,870.49304199,-2124.08349609,15.51857376,0.00000000,0.00000000,91.99951172); //object(vgsefrght02) (4)
    CreateDynamicObject(8884,814.95526123,-2044.61938477,8.53494167,0.00000000,0.00000000,91.99951172); //object(vgsefrght02) (5)
    CreateDynamicObject(8884,814.70404053,-2032.54772949,8.40236855,0.00000000,0.00000000,91.99951172); //object(vgsefrght02) (6)
    CreateDynamicObject(10814,845.86553955,-2203.13745117,27.85213280,0.00000000,0.00000000,0.00000000); //object(apfuel2_sfse) (1)
    CreateDynamicObject(12930,873.71801758,-2233.01074219,23.16100502,0.00000000,258.00000000,356.00000000); //object(sw_pipepile02) (1)
    CreateDynamicObject(942,848.87982178,-2228.77221680,15.99550438,0.00000000,0.00000000,0.00000000); //object(cj_df_unit_2) (1)
    CreateDynamicObject(942,856.48065186,-2229.31933594,16.02386093,0.00000000,0.00000000,0.00000000); //object(cj_df_unit_2) (2)
    CreateDynamicObject(942,841.95184326,-2228.45288086,15.97592545,0.00000000,0.00000000,0.00000000); //object(cj_df_unit_2) (3)
    CreateDynamicObject(942,862.96783447,-2228.52685547,16.00411987,0.00000000,0.00000000,0.00000000); //object(cj_df_unit_2) (4)
    CreateDynamicObject(942,862.40014648,-2224.89526367,15.87668991,0.00000000,0.00000000,0.00000000); //object(cj_df_unit_2) (5)
    CreateDynamicObject(942,855.62695312,-2224.81616211,15.86567307,0.00000000,0.00000000,0.00000000); //object(cj_df_unit_2) (6)
    CreateDynamicObject(942,848.58044434,-2224.87573242,15.85916328,0.00000000,0.00000000,0.00000000); //object(cj_df_unit_2) (7)
    CreateDynamicObject(942,842.43554688,-2225.20605469,15.86320114,0.00000000,0.00000000,0.00000000); //object(cj_df_unit_2) (8)
    CreateDynamicObject(942,856.01605225,-2208.99902344,15.80986404,0.00000000,0.00000000,0.00000000); //object(cj_df_unit_2) (9)
    CreateDynamicObject(942,862.80700684,-2207.14013672,15.80588913,0.00000000,0.00000000,0.00000000); //object(cj_df_unit_2) (10)
    CreateDynamicObject(942,867.93975830,-2219.43652344,15.81264877,0.00000000,0.00000000,100.00000000); //object(cj_df_unit_2) (11)
    CreateDynamicObject(942,865.59326172,-2211.90307617,15.80637169,0.00000000,0.00000000,99.99755859); //object(cj_df_unit_2) (12)
    CreateDynamicObject(942,869.07788086,-2224.87963867,15.88428879,0.00000000,0.00000000,69.99755859); //object(cj_df_unit_2) (13)
    CreateDynamicObject(7503,836.52789307,-1900.83691406,12.03874207,0.00000000,0.00000000,90.00000000); //object(vegaswrailroad06) (1)
    CreateDynamicObject(7503,836.54931641,-2136.82250977,12.26234818,0.00000000,0.00000000,90.00000000); //object(vegaswrailroad06) (2)
    CreateDynamicObject(6490,880.63122559,-1902.72387695,19.42721558,0.00000000,0.00000000,90.00000000); //object(tvstudio01_law2) (1)
    CreateDynamicObject(6490,879.56835938,-1993.85644531,18.16439819,0.00000000,0.00000000,90.00000000); //object(tvstudio01_law2) (2)
    CreateDynamicObject(6490,792.91546631,-1885.23327637,18.67509842,0.00000000,0.00000000,90.00000000); //object(tvstudio01_law2) (3)
    CreateDynamicObject(6490,794.38958740,-1985.43603516,19.57760811,0.00000000,0.00000000,90.00000000); //object(tvstudio01_law2) (4)
    CreateDynamicObject(6490,834.45556641,-1770.28210449,20.84741783,0.00000000,0.00000000,90.00000000); //object(tvstudio01_law2) (5)
    CreateDynamicObject(6490,787.82092285,-1824.00134277,15.01302528,0.00000000,0.00000000,90.00000000); //object(tvstudio01_law2) (6)
    CreateDynamicObject(6490,891.64147949,-1844.22888184,16.44427490,0.00000000,0.00000000,90.00000000); //object(tvstudio01_law2) (7)

   
    return 1;
}

public OnGameModeExit()
{
    TextDrawDestroy(Mission);
    TextDrawDestroy(ArmyO);
    TextDrawDestroy(TerriostO);
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, -1959.4025,700.4174,46.5625);
    SetPlayerCameraPos(playerid, -1958.2029,711.0995,53.6375);
    SetPlayerCameraLookAt(playerid,  -1959.4025,700.4174,46.5625);
    SetPlayerFacingAngle(playerid,357.4232);
   
    if(classid == 0)
    {
        gTeam[playerid] = TEAM_TERRIOST;
        GameTextForPlayer(playerid,"~r~Terriost",1000,4);
    }
    if(classid == 1)
    {
        GameTextForPlayer(playerid,"~b~Army",1000,4);
        gTeam[playerid] = TEAM_ARMY;
    }
   
    return 1;
}

public OnPlayerConnect(playerid)
{
    TextDrawShowForPlayer(playerid, Mission);
    SetPlayerTime(playerid,0,0);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    TextDrawHideForPlayer(playerid, Mission);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    if(gTeam[playerid] == TEAM_ARMY)
    {
        SetPlayerPos(playerid,818.1965,-2207.8291,18.7840);
        SetPlayerFacingAngle(playerid,351.5399);
        SetTimer("HideTDarmy",5000,false);
        GivePlayerWeapon(playerid,A_WEAPON,500);
        GivePlayerWeapon(playerid,A_WEAPON2,500);
        GivePlayerWeapon(playerid,A_WEAPON3,500);
        SetPlayerSkin(playerid,A_SKIN);
        SetPlayerColor(playerid,A_COLOR);
        SetPlayerTeam(playerid,1);
        SetPlayerTime(playerid,0,0);
        SetPlayerCheckpoint(playerid, 870.2067,-2228.4536,20.2579, 6.0);
        TextDrawShowForPlayer(playerid,ArmyO);
    }
    else if(gTeam[playerid] == TEAM_TERRIOST)
    {
        SetPlayerPos(playerid,851.7012,-1856.7540,12.8672);
        SetPlayerFacingAngle(playerid,165.5696);
        SetTimer("HideTDterriost",5000,false);
        SetPlayerColor(playerid,T_COLOR);
        SetPlayerTeam(playerid,0);
        GivePlayerWeapon(playerid,T_WEAPON,500);
        GivePlayerWeapon(playerid,T_WEAPON2,500);
        GivePlayerWeapon(playerid,T_WEAPON3,500);
        SetPlayerSkin(playerid,T_SKIN);
        SetPlayerTime(playerid,0,0);
        SetPlayerCheckpoint(playerid, 870.2067,-2228.4536,20.2579, 6.0);
        TextDrawShowForPlayer(playerid,TerriostO);
    }
    return 1;
}
forward HideTDterriost(playerid);
public HideTDterriost(playerid)
{
    TextDrawHideForPlayer(playerid,TerriostO);
}
forward HideTDarmy(playerid);
public HideTDarmy(playerid)
{
    TextDrawHideForPlayer(playerid,ArmyO);
}
public OnPlayerDeath(playerid, killerid, reason)
{

    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}


public OnPlayerEnterCheckpoint(playerid)
{
    if(gTeam[playerid] == TEAM_ARMY)
    {
        GameTextForPlayer(playerid,"~r~ERROR: ~w~ YOU CANT PLANT THE BOMB~n~DEFEND IT FROM TERRIOSTS",5000,4);
    }
    else if(gTeam[playerid] == TEAM_TERRIOST)
    {
        new name[MAX_PLAYER_NAME], string[44];
        GetPlayerName(playerid, name, sizeof(name));
        format(string, sizeof(string), "~r~%s is planting bomb takes~w~15 ~r~second",name);
        GameTextForAll(string,6000,4);
        Timer = SetTimer("Explode",15000,false);
    }
    return 1;
}
forward Explode(playerid);
public Explode(playerid)
{
    PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
    CreateExplosion(870.2067,-2228.4536,20.2579, 7, 40.0);
    if(gTeam[playerid] == TEAM_TERRIOST)
    {
        GameTextForPlayer(playerid,"~g~ Mission Passed ~w~ +1000",3000,4);
        GivePlayerMoney(playerid,1000);
    }
    else if(gTeam[playerid] == TEAM_ARMY)
    {
        GameTextForPlayer(playerid,"~r~ Mission Failed ~w~ -1000",3000,4);
        GivePlayerMoney(playerid,-1000);
    }
    SetTimer("Finsh",6000,false);
    return 1;
}
forward Finsh(playerid);
public Finsh(playerid)
{
    PlayerPlaySound(playerid, 1130, 0.0, 0.0, 10.0);
    GameTextForPlayer(playerid,"~r~PLEASE WAIT CHANGING ~w~MISSION",6000,0);
    SendRconCommand("changemode Factory");
    return 1;
}
   
public OnPlayerLeaveCheckpoint(playerid)
{

    if(gTeam[playerid] == TEAM_TERRIOST)
    {
        new name[MAX_PLAYER_NAME], string[44];
        GetPlayerName(playerid, name, sizeof(name));
        format(string, sizeof(string), "~r~%s ~w~has stoped planting the bomb",name);
        GameTextForAll(string,6000,4);
        KillTimer(Timer);
    }
    return 1;
}
Download this plugin for this gamemode to run:
https://sampforum.blast.hk/showthread.php?tid=102865
I includes streamer for you to edit it with objects,cars,checkpoints
Reply
#2

Thanks, 8/10 Downloading now! (:
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#3

Awsome dude, Ty! 9/10
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#4

Nice gm Kitten
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#5

Thanks guys
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#6

Yabadabadoo! I didn't try this GM, but it should proof great to new scripters (Even though they're usually too stupid to go rant everywhere with GF related questions (OWL DO NOT ANSWERS TO GF OR OTHER 'DIFFICULT' SCRIPTZ IF YOUZ TOO ****)).

This should be fun enough to play straightaway and also give enough opportunities to add new features. Good job.
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#7

Quote:
Originally Posted by Hiddos
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Yabadabadoo! I didn't try this GM, but it should proof great to new scripters (Even though they're usually too stupid to go rant everywhere with GF related questions (OWL DO NOT ANSWERS TO GF OR OTHER 'DIFFICULT' SCRIPTZ IF YOUZ TOO ****)).

This should be fun enough to play straightaway and also give enough opportunities to add new features. Good job.
Thanks Owl
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#8

Looks nice . Btw, you made it fast right ?

format(string, sizeof(string), "~r~%s ~w~has stoped planting the bomb",name);
GameTextForPlayer(playerid,"~r~ERROR: ~w~ YOU CANT PLANT THE BOMB~n~DEFEND IT FROM TERRIOSTS",5000,4);
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#9

Quote:
Originally Posted by RobinOwnz
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Looks nice . Btw, you made it fast right ?

format(string, sizeof(string), "~r~%s ~w~has stoped planting the bomb",name);
GameTextForPlayer(playerid,"~r~ERROR: ~w~ YOU CANT PLANT THE BOMB~n~DEFEND IT FROM TERRIOSTS",5000,4);
Yes and oops lol !

edit: whats wrong with it :P?
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#10

Quote:
Originally Posted by Kitten
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Yes and oops lol !

edit: whats wrong with it :P?
stopped, terrorists(spelling mistakes).

Anywayz, you don't need to use a streamer.
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