How do to change this command!
#1

So i have the command /arrest for 1 cell and i want to do all 3 cells

The /arrest for 1 cell is:

pawn Код:
if(strcmp(cmd, "/arrest", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(gTeam[playerid] == 2  || IsACop(playerid))
            {
                if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
                {
                    SendClientMessage(playerid, COLOR_GREY, "   You are not on Duty!");
                    return 1;
                }
                if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391))
                {// Jail spot
                    SendClientMessage(playerid, COLOR_GREY, "   You are not near the Jail, can't Arrest !");
                    return 1;
                }
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                    return 1;
                }
                moneys = strval(tmp);
                if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, "   Jail Price can't be below $1 or above $99999 !"); return 1; }
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                    return 1;
                }
                new time = strval(tmp);
                if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, "   Jail Time Minutes can't be below 1 or above 20 (Take the person to prison then) !"); return 1; }
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                    return 1;
                }
                new bail = strval(tmp);
                if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "   Jail Bailing can't be below 0 or above 1 !"); return 1; }
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
                    return 1;
                }
                new bailprice = strval(tmp);
                if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, "   Jail Bailing can't be below $0 or above $3000000 !"); return 1; }
                new suspect = GetClosestPlayer(playerid);
                if(IsPlayerConnected(suspect))
                {
                    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
                    {
                        GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        if(WantedLevel[suspect] < 1)
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   Player must be at least Wanted Level 1 !");
                            return 1;
                        }
                        format(string, sizeof(string), "* You arrested %s !", giveplayer);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        GivePlayerMoney(suspect, -moneys);
                        format(string, sizeof(string), "arrested by %s ~n~    for $%d", sendername, moneys);
                        GameTextForPlayer(suspect, string, 5000, 5);
                        ResetPlayerWeapons(suspect);
                        if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
                        {
                            format(string, sizeof(string), "<< Officer %s arrested suspect %s >>", sendername, giveplayer);
                            OOCNews(COLOR_LIGHTRED, string);
                        }
                        else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
                        {
                            format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s >>", sendername, giveplayer);
                            OOCNews(COLOR_LIGHTRED, string);
                        }
                        else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
                        {
                            format(string, sizeof(string), "<< Soldier %s arrested suspect %s >>", sendername, giveplayer);
                            OOCNews(COLOR_LIGHTRED, string);
                        }
                        SetPlayerInterior(suspect, 6);
                        SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
                        PlayerInfo[suspect][pJailTime] = time * 60;
                        if(bail == 1)
                        {
                            JailPrice[suspect] = bailprice;
                            format(string, sizeof(string), "You are jailed for %d seconds.   Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                            SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                        }
                        else
                        {
                            JailPrice[suspect] = 0;
                            format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[suspect][pJailTime]);
                            SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                        }
                        PlayerInfo[suspect][pJailed] = 1;
                        PlayerInfo[suspect][pArrested] += 1;
                        SetPlayerFree(suspect,playerid, "Got Arrested");
                        WantedPoints[suspect] = 0;
                        WantedLevel[suspect] = 0;
                        WantLawyer[suspect] = 1;
                    }//distance
                }//not connected
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "   No-one close enough to arrest.");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   You are not a Cop / FBI / National Guard !");
                return 1;
            }
        }//not connected
        return 1;
    }
And the coordonates for all cells are:
if(IsPlayerToPoint(suspect,268.2600,77.4210,1001.0 391);//for cell 1
if the cop arrest him SetPlayerPos(suspect,264.6288,77.5742,1001.0391);

================================================== ========

if(isPlayerToPoint(suspect,268.0077,81.8166,1001.0 391);//for cell 2
if a cop arrest the suspect to SetPlayerPos(suspect,264.3900,82.0923,1001.0391);

================================================== ==============

if(isPlayerToPoint(suspect,268.3465,86.7209,1001.0 391);//for cell 3
if a cop arrest the suspect to SetPlayerPos(suspect,264.4791,86.6634,1001.0391);



PLEASE HELP ME WITH THE /ARREST COMMAND CHANGE WHIT TATHS COORDONATES BECOUSE ME I DONT KNOW HOW TO ARANGE THE LINES!!!

SORRY FOR MY ENGLISH!
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#2

Код:
if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391 || !PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391 || !PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391))
same cell from 3 places or 3 diff cells?
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#3

3 diff cells man
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#4

annybody help me?
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#5

Use the random function, if the random number is 1, it'll take him to cell one, random number is 2, it'll take him to cell two, etc.

I've gave you a hint, all you've got to do now is to script it.
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#6

i don't know what you mean by random function.... can you show me somehow?or can you do it for me please?I want to open my server and the last thing that i have to do is the /arrest command.
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#7

help me please
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