[Map] Weponz Drift
#1

Weponz Drift

What Is It?

My 1st drift map,Its a small drift track over the stadium near grove street,It has tight bends,short straights,up and down bends and you are sure to be swinging side to side most of the track,It has barriers in the most critical parts of falling off the track,Ive tested it its nice and the barriers will stop and accidental falling.Theres around 40 objects so a streamer is not needed,Theres also 8 elegys

Teleport?

/wepzdrift

Code:
CMD:wepzdrift(playerid, params[])
{
   	SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2737.6038,-1758.1714,44.2911);
    ResetPlayerWeapons(playerid);
    new str[100];
    GetPlayerName(playerid, str, sizeof(str));
    format(str, sizeof(str), "%s Has Joined 'WepzDrift'! Type /wepzdrift To Join Him!", str, params[4]);
    SendClientMessageToAll(0x0, str);
    return true;
}
Map Code?

Code:
AddStaticVehicleEx(562,2767.40966797,-1736.52087402,43.97851944,176.00000000,-1,1,15); //Elegy
AddStaticVehicleEx(562,2761.58129883,-1736.00927734,43.97433853,175.99548340,-1,1,15); //Elegy
AddStaticVehicleEx(562,2755.37207031,-1735.49987793,43.97433853,175.99548340,-1,1,15); //Elegy
AddStaticVehicleEx(562,2749.63818359,-1735.06958008,43.97433853,175.99548340,-1,1,15); //Elegy
AddStaticVehicleEx(562,2743.67187500,-1734.69140625,43.97433853,175.99548340,-1,1,15); //Elegy
AddStaticVehicleEx(562,2737.57226562,-1734.22790527,43.97433853,175.99548340,-1,1,15); //Elegy
AddStaticVehicleEx(562,2731.61132812,-1733.87463379,43.97433853,175.99548340,-1,1,15); //Elegy
AddStaticVehicleEx(562,2725.84252930,-1733.47241211,43.97433853,175.99548340,-1,1,15); //Elegy

CreateObject(10623,2714.76000977,-1736.28198242,43.19015503,0.00000000,0.00000000,180.00000000); //object(pinkcarparkrd2_sfs) (1)
CreateObject(10622,2685.28588867,-1681.94750977,39.59999847,0.00000000,0.00000000,41.00000000); //object(pinkcarparkrd1_sfs) (1)
CreateObject(10623,2760.98095703,-1799.33532715,43.21479416,0.00000000,0.00000000,0.00000000); //object(pinkcarparkrd2_sfs) (2)
CreateObject(10623,2734.54296875,-1866.60046387,43.26170731,0.00000000,0.00000000,270.00000000); //object(pinkcarparkrd2_sfs) (3)
CreateObject(10622,2645.76904297,-1703.90478516,33.10923767,0.00000000,0.00000000,121.00000000); //object(pinkcarparkrd1_sfs) (2)
CreateObject(10622,2617.79614258,-1729.02502441,27.40289307,0.00000000,0.00000000,41.00000000); //object(pinkcarparkrd1_sfs) (3)
CreateObject(10622,2579.20117188,-1750.68835449,20.96745300,0.00000000,0.00000000,120.00000000); //object(pinkcarparkrd1_sfs) (4)
CreateObject(10623,2585.72558594,-1848.91906738,11.98856354,0.00000000,0.00000000,269.99450684); //object(pinkcarparkrd2_sfs) (4)
CreateObject(10622,2676.69140625,-1847.82434082,39.59991455,0.00000000,0.00000000,315.00000000); //object(pinkcarparkrd1_sfs) (5)
CreateObject(10622,2652.86352539,-1828.71704102,34.99734116,0.00000000,0.00000000,41.00000000); //object(pinkcarparkrd1_sfs) (6)
CreateObject(10622,2585.78125000,-1792.96960449,25.15441895,0.00000000,0.00000000,200.00000000); //object(pinkcarparkrd1_sfs) (7)
CreateObject(10622,2573.05224609,-1761.74035645,25.19428635,0.00000000,0.00000000,289.00000000); //object(pinkcarparkrd1_sfs) (8)
CreateObject(10622,2610.50024414,-1814.74389648,29.17181396,0.00000000,0.00000000,0.00000000); //object(pinkcarparkrd1_sfs) (9)
CreateObject(9254,2744.81640625,-1744.15869141,43.74422836,0.00000000,0.00000000,176.00000000); //object(carpark_sfn01) (1)
CreateObject(3578,2761.85375977,-1883.17382812,44.14130402,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1)
CreateObject(3578,2746.62280273,-1883.05310059,44.14130402,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (2)
CreateObject(3578,2770.20410156,-1875.00720215,44.14130402,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (3)
CreateObject(3578,2778.11230469,-1770.04638672,44.09439087,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (4)
CreateObject(3578,2777.99145508,-1784.89611816,44.09439087,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (5)
CreateObject(3578,2681.99975586,-1880.30102539,44.12580490,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (6)
CreateObject(3578,2671.87695312,-1873.31066895,43.94826126,0.00000000,0.00000000,100.00000000); //object(dockbarr1_la) (7)
CreateObject(3578,2670.42211914,-1857.41271973,43.30516434,0.00000000,10.00000000,90.00000000); //object(dockbarr1_la) (8)
CreateObject(3578,2675.06787109,-1821.92260742,39.34568787,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (9)
CreateObject(3578,2660.52246094,-1821.75134277,38.37808990,0.00000000,350.00000000,0.00000000); //object(dockbarr1_la) (10)
CreateObject(3578,2683.11938477,-1828.27392578,39.50408936,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (11)
CreateObject(3578,2624.27416992,-1833.39111328,33.51321793,0.00000000,0.00000000,335.00000000); //object(dockbarr1_la) (12)
CreateObject(3578,2638.54125977,-1836.38647461,34.39019012,0.00000000,351.00000000,0.00000000); //object(dockbarr1_la) (13)
CreateObject(3578,2611.61621094,-1825.17395020,32.88848114,0.00000000,353.00000000,316.00000000); //object(dockbarr1_la) (14)
CreateObject(3578,2592.39331055,-1788.73022461,27.13688660,0.00000000,0.00000000,320.00000000); //object(dockbarr1_la) (15)
CreateObject(3578,2580.37963867,-1782.09008789,29.09109497,0.00000000,7.00000000,337.00000000); //object(dockbarr1_la) (16)
CreateObject(3578,2557.64843750,-1780.22155762,29.65883255,0.00000000,0.00000000,70.00000000); //object(dockbarr1_la) (17)
CreateObject(3578,2562.84277344,-1791.61828613,29.70736313,0.00000000,0.00000000,340.00000000); //object(dockbarr1_la) (18)
CreateObject(3578,2563.80493164,-1766.57116699,29.02952194,0.00000000,9.00000000,69.99938965); //object(dockbarr1_la) (19)
CreateObject(3578,2586.33959961,-1720.60253906,25.47782135,0.00000000,0.00000000,345.00000000); //object(dockbarr1_la) (20)
CreateObject(3578,2600.20385742,-1722.18579102,26.04246521,0.00000000,354.00000000,0.00000000); //object(dockbarr1_la) (21)
CreateObject(3578,2576.45336914,-1728.38256836,25.31579971,0.00000000,0.00000000,75.00000000); //object(dockbarr1_la) (22)
CreateObject(3578,2639.82324219,-1736.36315918,31.74429703,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (23)
CreateObject(3578,2649.81176758,-1729.56311035,31.91996384,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (24)
CreateObject(3578,2651.22143555,-1716.09423828,33.05583191,0.00000000,350.00000000,79.00000000); //object(dockbarr1_la) (25)
CreateObject(3578,2652.18627930,-1673.33764648,37.62060928,0.00000000,0.00000000,350.00000000); //object(dockbarr1_la) (26)
CreateObject(3578,2666.23193359,-1674.12585449,38.08813095,0.00000000,353.00000000,0.00000000); //object(dockbarr1_la) (27)
CreateObject(3578,2641.89379883,-1681.74584961,37.45758438,0.00000000,0.00000000,77.00000000); //object(dockbarr1_la) (28)
CreateObject(3578,2709.51025391,-1674.58142090,43.94834518,0.00000000,0.00000000,358.00000000); //object(dockbarr1_la) (29)
CreateObject(3578,2719.34472656,-1683.70178223,44.13696289,0.00000000,0.00000000,90.00000000); //object(dockbarr1_la) (30)
CreateObject(3578,2718.82177734,-1699.09765625,44.05161285,0.00000000,0.00000000,87.00000000); //object(dockbarr1_la) (31)
CreateObject(3578,2706.18505859,-1771.85656738,44.06975174,0.00000000,0.00000000,354.00000000); //object(dockbarr1_la) (32)
CreateObject(3578,2721.58911133,-1773.69006348,44.06975174,0.00000000,0.00000000,353.99597168); //object(dockbarr1_la) (33)
CreateObject(3578,2697.84912109,-1760.99890137,44.06975174,0.00000000,0.00000000,89.00000000); //object(dockbarr1_la) (34)
Screenshots?














***You Can Test This Map At This IP: 202.157.178.115:2900 Use /drift1 In-Game For A Teleport***
Reply
#2

I do not understand, why do you need to make it top of town not on sea?
Some got FPS lags example in some towns.

Next time try on sea, it's better for players, trust me!

But the idea of the lower and higher road falling is actually good.
8/10
Reply
#3

Nice Great , u need to creat somethings...Anyway 7/10
____________
Reply
#4

Quote:
Originally Posted by Plugsttzzx
View Post
I do not understand, why do you need to make it top of town not on sea?
Some got FPS lags example in some towns.

Next time try on sea, it's better for players, trust me!

But the idea of the lower and higher road falling is actually good.
8/10
Quote:
Originally Posted by xXxPower_FullxXx
View Post
Nice Great , u need to creat somethings...Anyway 7/10
____________
Thanks for the tips,

Like i said its my 1st drift track and only ever seen 1 on a stunt server and the straights were to long,I thought tight turns and short straights up and down turns would be good and they are for drifting but like these dudes said i need to move it over sea i didn't take the land or lag into account xD
Reply
#5

nice map i'm going to test it now ^^ 9/10
Reply
#6

Looks like a total mess and it makes Los Santos look bad, but I guess its nice for a drift.

Good first try, improve yourself, get better and surprise us!
Reply
#7

Quote:
Originally Posted by royal_king
View Post
nice map i'm going to test it now ^^ 9/10
Thanks!

Quote:
Originally Posted by [KMA]DlennartD
View Post
Looks like a total mess and it makes Los Santos look bad, but I guess its nice for a drift.

Good first try, improve yourself, get better and surprise us!
xD
Reply
#8

nice mapped,
8/10
Reply


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