Ofcourse.
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if(PlayerInfo[playerid][Jailed] == 1 && PlayerInfo[playerid][Level] < 1) return
SendClientMessage(playerid,red,"You cannot use commands in jail");
new cmd[256], string[128], tmp[256], idx;
cmd = strtok(cmdtext, idx);
#if defined USE_AREGISTER
dcmd(aregister,9,cmdtext);
dcmd(alogin,6,cmdtext);
dcmd(achangepass,11,cmdtext);
dcmd(asetpass,8,cmdtext);
#if defined USE_STATS
dcmd(astats,6,cmdtext);
dcmd(aresetstats,11,cmdtext);
#endif
#else
dcmd(register,8,cmdtext);
dcmd(login,5,cmdtext);
dcmd(changepass,10,cmdtext);
dcmd(setpass,7,cmdtext);
#if defined USE_STATS
dcmd(stats,5,cmdtext);
dcmd(resetstats,10,cmdtext);
#endif
#endif
dcmd(report,6,cmdtext);
dcmd(reports,7,cmdtext);
//================ [ Read Comamands ] ===========================//
if(ServerInfo[ReadCmds] == 1)
{
format(string, sizeof(string), "*** %s (%d) typed: %s", pName(playerid),playerid,cmdtext);
for(new i = 0; i < MAX_PLAYERS; i++) {
if(IsPlayerConnected(i)) {
if( (PlayerInfo[i][Level] > PlayerInfo[playerid][Level]) && (PlayerInfo[i][Level] > 1) && (i != playerid) ) {
SendClientMessage(i, grey, string);
}
}
}
}
//-= Spectate Commands =-//
#if defined ENABLE_SPEC
dcmd(lspec,5,cmdtext);
dcmd(lspecoff,8,cmdtext);
dcmd(lspecvehicle,12,cmdtext);
#endif
//-= Chat Commands =-//
dcmd(disablechat,11,cmdtext);
dcmd(clearchat,9,cmdtext);
dcmd(clearallchat,12,cmdtext);
dcmd(caps,4,cmdtext);
//-= Vehicle Commands =-//
dcmd(destroycar,10,cmdtext);
dcmd(lockcar,7,cmdtext);
dcmd(unlockcar,9,cmdtext);
dcmd(carhealth,9,cmdtext);
dcmd(carcolour,9,cmdtext);
dcmd(car,3,cmdtext);
dcmd(vr,2,cmdtext);
dcmd(fix,3,cmdtext);
dcmd(repair,6,cmdtext);
dcmd(ltune,5,cmdtext);
dcmd(lhy,3,cmdtext);
dcmd(lcar,4,cmdtext);
dcmd(lbike,5,cmdtext);
dcmd(lheli,5,cmdtext);
dcmd(lboat,5,cmdtext);
dcmd(lnos,4,cmdtext);
dcmd(lplane,6,cmdtext);
dcmd(vgoto,5,cmdtext);
dcmd(vget,4,cmdtext);
dcmd(givecar,7,cmdtext);
dcmd(givebike,7,cmdtext);
dcmd(giveboat,7,cmdtext);
dcmd(giveplane,7,cmdtext);
dcmd(giveheli,7,cmdtext);
dcmd(flip,4,cmdtext);
dcmd(ltc,3,cmdtext);
dcmd(linkcar,7,cmdtext);
//-= Playerid Commands =-//
dcmd(crash,5,cmdtext);
dcmd(ip,2,cmdtext);
dcmd(force,5,cmdtext);
dcmd(burn,4,cmdtext);
dcmd(spawn,5,cmdtext);
dcmd(spawnplayer,11,cmdtext);
dcmd(disarm,6,cmdtext);
dcmd(eject,5,cmdtext);
dcmd(bankrupt,8,cmdtext);
dcmd(sbankrupt,9,cmdtext);
dcmd(setworld,8,cmdtext);
dcmd(setinterior,11,cmdtext);
dcmd(ubound,6,cmdtext);
dcmd(setwanted,9,cmdtext);
dcmd(setcolour,9,cmdtext);
dcmd(settime,7,cmdtext);
dcmd(setweather,10,cmdtext);
dcmd(setname,7,cmdtext);
dcmd(setskin,7,cmdtext);
dcmd(setscore,8,cmdtext);
dcmd(setcash,7,cmdtext);
dcmd(sethealth,9,cmdtext);
dcmd(setarmour,9,cmdtext);
dcmd(giveweapon,10,cmdtext);
dcmd(warp,4,cmdtext);
dcmd(teleplayer,10,cmdtext);
dcmd(goto,4,cmdtext);
dcmd(gethere,7,cmdtext);
dcmd(get,3,cmdtext);
dcmd(setlevel,8,cmdtext);
dcmd(settemplevel,12,cmdtext);
dcmd(fu,2,cmdtext);
dcmd(warn,4,cmdtext);
dcmd(kick,4,cmdtext);
dcmd(ban,3,cmdtext);
dcmd(rban,4,cmdtext);
dcmd(slap,4,cmdtext);
dcmd(explode,7,cmdtext);
dcmd(jail,4,cmdtext);
dcmd(unjail,6,cmdtext);
dcmd(jailed,6,cmdtext);
dcmd(freeze,6,cmdtext);
dcmd(unfreeze,8,cmdtext);
dcmd(frozen,6,cmdtext);
dcmd(mute,4,cmdtext);
dcmd(unmute,6,cmdtext);
dcmd(muted,5,cmdtext);
dcmd(akill,5,cmdtext);
dcmd(weaps,5,cmdtext);
dcmd(screen,6,cmdtext);
dcmd(lgoto,5,cmdtext);
dcmd(aka,3,cmdtext);
dcmd(highlight,9,cmdtext);
//-= /All Commands =-//
dcmd(healall,7,cmdtext);
dcmd(armourall,9,cmdtext);
dcmd(muteall,7,cmdtext);
dcmd(unmuteall,9,cmdtext);
dcmd(killall,7,cmdtext);
dcmd(getall,6,cmdtext);
dcmd(spawnall,8,cmdtext);
dcmd(freezeall,9,cmdtext);
dcmd(unfreezeall,11,cmdtext);
dcmd(explodeall,10,cmdtext);
dcmd(kickall,7,cmdtext);
dcmd(slapall,7,cmdtext);
dcmd(ejectall,8,cmdtext);
dcmd(disarmall,9,cmdtext);
dcmd(setallskin,10,cmdtext);
dcmd(setallwanted,12,cmdtext);
dcmd(setallweather,13,cmdtext);
dcmd(setalltime,10,cmdtext);
dcmd(setallworld,11,cmdtext);
dcmd(setallscore,11,cmdtext);
dcmd(setallcash,10,cmdtext);
dcmd(giveallcash,11,cmdtext);
dcmd(giveallweapon,13,cmdtext);
//-= No params =-//
dcmd(lslowmo,7,cmdtext);
dcmd(lweaps,6,cmdtext);
dcmd(lammo,5,cmdtext);
dcmd(god,3,cmdtext);
dcmd(sgod,4,cmdtext);
dcmd(godcar,6,cmdtext);
dcmd(die,3,cmdtext);
dcmd(jetpack,7,cmdtext);
dcmd(admins,6,cmdtext);
dcmd(morning,7,cmdtext);
//-= Admin special =-//
dcmd(saveplace,9,cmdtext);
dcmd(gotoplace,9,cmdtext);
dcmd(saveskin,8,cmdtext);
dcmd(useskin,7,cmdtext);
dcmd(dontuseskin,11,cmdtext);
//-= Config =-//
dcmd(disable,7,cmdtext);
dcmd(enable,6,cmdtext);
dcmd(setping,7,cmdtext);
dcmd(setgravity,10,cmdtext);
dcmd(uconfig,7,cmdtext);
dcmd(lconfig,7,cmdtext);
dcmd(forbidname,10,cmdtext);
dcmd(forbidword,10,cmdtext);
//-= Misc =-//
dcmd(setmytime,9,cmdtext);
dcmd(kill,4,cmdtext);
dcmd(dosuicide,4,cmdtext);
dcmd(time,4,cmdtext);
dcmd(lhelp,5,cmdtext);
dcmd(lcmds,5,cmdtext);
dcmd(lcommands,9,cmdtext);
dcmd(level1,6,cmdtext);
dcmd(level2,6,cmdtext);
dcmd(level3,6,cmdtext);
dcmd(level4,6,cmdtext);
dcmd(level5,6,cmdtext);
dcmd(lcredits,8,cmdtext);
dcmd(serverinfo,10,cmdtext);
dcmd(getid,5,cmdtext);
dcmd(getinfo,7,cmdtext);
dcmd(laston,6,cmdtext);
dcmd(ping,4,cmdtext);
dcmd(countdown,9,cmdtext);
dcmd(duel,4,cmdtext);
dcmd(asay,4,cmdtext);
dcmd(say,4,cmdtext);
dcmd(password,8,cmdtext);
dcmd(lockserver,10,cmdtext);
dcmd(unlockserver,12,cmdtext);
dcmd(adminarea,9,cmdtext);
dcmd(announce,8,cmdtext);
dcmd(announce2,9,cmdtext);
dcmd(richlist,8,cmdtext);
dcmd(miniguns,8,cmdtext);
dcmd(botcheck,8,cmdtext);
dcmd(object,6,cmdtext);
dcmd(pickup,6,cmdtext);
dcmd(move,4,cmdtext);
dcmd(moveplayer,10,cmdtext);
#if defined ENABLE_FAKE_CMDS
dcmd(fakedeath,9,cmdtext);
dcmd(fakechat,8,cmdtext);
dcmd(fakecmd,7,cmdtext);
#endif
//-= Menu Commands =-//
#if defined USE_MENUS
dcmd(lmenu,5,cmdtext);
dcmd(ltele,5,cmdtext);
dcmd(lvehicle,8,cmdtext);
dcmd(lweapons,8,cmdtext);
dcmd(lweather,8,cmdtext);
dcmd(ltmenu,6,cmdtext);
dcmd(ltime,5,cmdtext);
dcmd(cm,2,cmdtext);
#endif
//========================= [ Car Commands ]====================================
if(strcmp(cmdtext, "/ltunedcar2", true)==0 || strcmp(cmdtext, "/ltc2", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,LVehicleIDt,0); CMDMessageToAdmins(playerid,"LTunedCar"); AddVehicleComponent(LVehicleIDt, 1028); AddVehicleComponent(LVehicleIDt, 1030); AddVehicleComponent(LVehicleIDt, 1031); AddVehicleComponent(LVehicleIDt, 1138); AddVehicleComponent(LVehicleIDt, 1140); AddVehicleComponent(LVehicleIDt, 1170);
AddVehicleComponent(LVehicleIDt, 1028); AddVehicleComponent(LVehicleIDt, 1030); AddVehicleComponent(LVehicleIDt, 1031); AddVehicleComponent(LVehicleIDt, 1138); AddVehicleComponent(LVehicleIDt, 1140); AddVehicleComponent(LVehicleIDt, 1170);
AddVehicleComponent(LVehicleIDt, 1080); AddVehicleComponent(LVehicleIDt, 1086); AddVehicleComponent(LVehicleIDt, 1087); AddVehicleComponent(LVehicleIDt, 1010); PlayerPlaySound(playerid,1133,0.0,0.0,0.0); ChangeVehiclePaintjob(LVehicleIDt,1);
SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = LVehicleIDt;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar3", true)==0 || strcmp(cmdtext, "/ltc3", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,LVehicleIDt; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
LVehicleIDt = CreateVehicle(560,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,LVehicleIDt,0); CMDMessageToAdmins(playerid,"LTunedCar"); AddVehicleComponent(LVehicleIDt, 1028); AddVehicleComponent(LVehicleIDt, 1030); AddVehicleComponent(LVehicleIDt, 1031); AddVehicleComponent(LVehicleIDt, 1138); AddVehicleComponent(LVehicleIDt, 1140); AddVehicleComponent(LVehicleIDt, 1170);
AddVehicleComponent(LVehicleIDt, 1080); AddVehicleComponent(LVehicleIDt, 1086); AddVehicleComponent(LVehicleIDt, 1087); AddVehicleComponent(LVehicleIDt, 1010); PlayerPlaySound(playerid,1133,0.0,0.0,0.0); ChangeVehiclePaintjob(LVehicleIDt,2);
SetVehicleVirtualWorld(LVehicleIDt, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(LVehicleIDt, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = LVehicleIDt;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar4", true)==0 || strcmp(cmdtext, "/ltc4", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(559,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0); CMDMessageToAdmins(playerid,"LTunedCar");
AddVehicleComponent(carid,1065); AddVehicleComponent(carid,1067); AddVehicleComponent(carid,1162); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = carid;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar5", true)==0 || strcmp(cmdtext, "/ltc5", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(565,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0); CMDMessageToAdmins(playerid,"LTunedCar");
AddVehicleComponent(carid,1046); AddVehicleComponent(carid,1049); AddVehicleComponent(carid,1053); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = carid;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar6", true)==0 || strcmp(cmdtext, "/ltc6", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0); CMDMessageToAdmins(playerid,"LTunedCar");
AddVehicleComponent(carid,1088); AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1139); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = carid;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar7", true)==0 || strcmp(cmdtext, "/ltc7", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(561,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0); CMDMessageToAdmins(playerid,"LTunedCar");
AddVehicleComponent(carid,1055); AddVehicleComponent(carid,1058); AddVehicleComponent(carid,1064); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = carid;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar8", true)==0 || strcmp(cmdtext, "/ltc8", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0); CMDMessageToAdmins(playerid,"LTunedCar");
AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1);
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = carid;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar9", true)==0 || strcmp(cmdtext, "/ltc9", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(567,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0); CMDMessageToAdmins(playerid,"LTunedCar");
AddVehicleComponent(carid,1102); AddVehicleComponent(carid,1129); AddVehicleComponent(carid,1133); AddVehicleComponent(carid,1186); AddVehicleComponent(carid,1188); ChangeVehiclePaintjob(carid,1); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1085); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1086);
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = carid;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar10", true)==0 || strcmp(cmdtext, "/ltc10", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(558,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0); CMDMessageToAdmins(playerid,"LTunedCar");
AddVehicleComponent(carid,1092); AddVehicleComponent(carid,1166); AddVehicleComponent(carid,1165); AddVehicleComponent(carid,1090);
AddVehicleComponent(carid,1094); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1163);//SPOILER
AddVehicleComponent(carid,1091); ChangeVehiclePaintjob(carid,2);
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = carid;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar11", true)==0 || strcmp(cmdtext, "/ltc11", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(557,X,Y,Z,Angle,1,1,-1); PutPlayerInVehicle(playerid,carid,0); CMDMessageToAdmins(playerid,"LTunedCar");
AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1081);
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = carid;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar12", true)==0 || strcmp(cmdtext, "/ltc12", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,red,"Error: You already have a vehicle");
} else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(535,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0); CMDMessageToAdmins(playerid,"LTunedCar");
ChangeVehiclePaintjob(carid,1); AddVehicleComponent(carid,1109); AddVehicleComponent(carid,1115); AddVehicleComponent(carid,1117); AddVehicleComponent(carid,1073); AddVehicleComponent(carid,1010);
AddVehicleComponent(carid,1087); AddVehicleComponent(carid,1114); AddVehicleComponent(carid,1081); AddVehicleComponent(carid,1119); AddVehicleComponent(carid,1121);
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = carid;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/ltunedcar13", true)==0 || strcmp(cmdtext, "/ltc13", true)==0) {
if(PlayerInfo[playerid][Level] >= 1) {
if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,red,"Error: You already have a vehicle");
else {
if(PlayerInfo[playerid][pCar] != -1) CarDeleter(PlayerInfo[playerid][pCar]);
new Float:X,Float:Y,Float:Z,Float:Angle,carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(562,X,Y,Z,Angle,1,-1,-1); PutPlayerInVehicle(playerid,carid,0); CMDMessageToAdmins(playerid,"LTunedCar");
AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147);
AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,0);
SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
PlayerInfo[playerid][pCar] = carid;
}
} else SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmd, "/lp", true) == 0) {
if(PlayerInfo[playerid][Level] >= 1) {
if (GetPlayerState(playerid) == 2)
{
new VehicleID = GetPlayerVehicleID(playerid), LModel = GetVehicleModel(VehicleID);
switch(LModel) { case 448,461,462,463,468,471,509,510,521,522,523,581,586, 449: return SendClientMessage(playerid,red,"ERROR: You can not tune this vehicle"); }
new str[128], Float:pos[3]; format(str, sizeof(str), "%s", cmdtext[2]);
SetVehicleNumberPlate(VehicleID, str);
GetPlayerPos(playerid, pos[0], pos[1], pos[2]); SetPlayerPos(playerid, pos[0]+1, pos[1], pos[2]);
SetVehicleToRespawn(VehicleID); SetVehiclePos(VehicleID, pos[0], pos[1], pos[2]);
SetTimerEx("TuneLCar",4000,0,"d",VehicleID); PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
SendClientMessage(playerid, blue, "You have changed your licence plate"); CMDMessageToAdmins(playerid,"LP");
} else {
SendClientMessage(playerid,red,"Error: You have to be the driver of a vehicle to change its licence plate"); }
} else {
SendClientMessage(playerid,red,"ERROR: You need to be level 1 use this command"); }
return 1; }
//------------------------------------------------------------------------------
if(strcmp(cmd, "/spam", true) == 0) {
if(PlayerInfo[playerid][Level] >= 5) {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, red, "USAGE: /spam [Colour] [Text]");
SendClientMessage(playerid, red, "Colours: 0=black 1=white 2=red 3=orange 4=yellow 5=green 6=blue 7=purple 8=brown 9=pink");
return 1;
}
new Colour = strval(tmp);
if(Colour > 9 ) return SendClientMessage(playerid, red, "Colours: 0=black 1=white 2=red 3=orange 4=yellow 5=green 6=blue 7=purple 8=brown 9=pink");
tmp = strtok(cmdtext, idx);
format(string,sizeof(string),"%s",cmdtext[8]);
if(Colour == 0) for(new i; i < 50; i++) SendClientMessageToAll(black,string);
else if(Colour == 1) for(new i; i < 50; i++) SendClientMessageToAll(COLOR_WHITE,string);
else if(Colour == 2) for(new i; i < 50; i++) SendClientMessageToAll(red,string);
else if(Colour == 3) for(new i; i < 50; i++) SendClientMessageToAll(orange,string);
else if(Colour == 4) for(new i; i < 50; i++) SendClientMessageToAll(yellow,string);
else if(Colour == 5) for(new i; i < 50; i++) SendClientMessageToAll(COLOR_GREEN1,string);
else if(Colour == 6) for(new i; i < 50; i++) SendClientMessageToAll(COLOR_BLUE,string);
else if(Colour == 7) for(new i; i < 50; i++) SendClientMessageToAll(COLOR_PURPLE,string);
else if(Colour == 8) for(new i; i < 50; i++) SendClientMessageToAll(COLOR_BROWN,string);
else if(Colour == 9) for(new i; i < 50; i++) SendClientMessageToAll(COLOR_PINK,string);
return 1;
} else return SendClientMessage(playerid,red,"ERROR: You need to be level 5 to use this command");
}
//------------------------------------------------------------------------------
if(strcmp(cmd, "/write", true) == 0) {
if(PlayerInfo[playerid][Level] >= 2) {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, red, "USAGE: /write [Colour] [Text]");
return SendClientMessage(playerid, red, "Colours: 0=black 1=white 2=red 3=orange 4=yellow 5=green 6=blue 7=purple 8=brown 9=pink");
}
new Colour;
Colour = strval(tmp);
if(Colour > 9 ) {
SendClientMessage(playerid, red, "USAGE: /write [Colour] [Text]");
return SendClientMessage(playerid, red, "Colours: 0=black 1=white 2=red 3=orange 4=yellow 5=green 6=blue 7=purple 8=brown 9=pink");
}
tmp = strtok(cmdtext, idx);
CMDMessageToAdmins(playerid,"WRITE");
if(Colour == 0) { format(string,sizeof(string),"%s",cmdtext[9]); SendClientMessageToAll(black,string); return 1; }
else if(Colour == 1) { format(string,sizeof(string),"%s",cmdtext[9]); SendClientMessageToAll(COLOR_WHITE,string); return 1; }
else if(Colour == 2) { format(string,sizeof(string),"%s",cmdtext[9]); SendClientMessageToAll(red,string); return 1; }
else if(Colour == 3) { format(string,sizeof(string),"%s",cmdtext[9]); SendClientMessageToAll(orange,string); return 1; }
else if(Colour == 4) { format(string,sizeof(string),"%s",cmdtext[9]); SendClientMessageToAll(yellow,string); return 1; }
else if(Colour == 5) { format(string,sizeof(string),"%s",cmdtext[9]); SendClientMessageToAll(COLOR_GREEN1,string); return 1; }
else if(Colour == 6) { format(string,sizeof(string),"%s",cmdtext[9]); SendClientMessageToAll(COLOR_BLUE,string); return 1; }
else if(Colour == 7) { format(string,sizeof(string),"%s",cmdtext[9]); SendClientMessageToAll(COLOR_PURPLE,string); return 1; }
else if(Colour == 8) { format(string,sizeof(string),"%s",cmdtext[9]); SendClientMessageToAll(COLOR_BROWN,string); return 1; }
else if(Colour == 9) { format(string,sizeof(string),"%s",cmdtext[9]); SendClientMessageToAll(COLOR_PINK,string); return 1; }
return 1;
} else return SendClientMessage(playerid,red,"ERROR: You need to be level 1 to use this command");
}
//------------------------------------------------------------------------------
// Remote Console
//------------------------------------------------------------------------------
if(strcmp(cmd, "/loadfs", true) == 0) {
if(PlayerInfo[playerid][Level] >= 5) {
new str[128]; format(str,sizeof(string),"%s",cmdtext[1]); SendRconCommand(str);
return SendClientMessage(playerid,COLOR_WHITE,"RCON Command Sent");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
if(strcmp(cmd, "/unloadfs", true) == 0) {
if(PlayerInfo[playerid][Level] >= 5) {
new str[128]; format(str,sizeof(string),"%s",cmdtext[1]); SendRconCommand(str);
return SendClientMessage(playerid,COLOR_WHITE,"RCON Command Sent");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
if(strcmp(cmd, "/changemode", true) == 0) {
if(PlayerInfo[playerid][Level] >= 4) {
new str[128]; format(str,sizeof(string),"%s",cmdtext[1]); SendRconCommand(str);
return SendClientMessage(playerid,COLOR_WHITE,"RCON Command Sent");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
if(strcmp(cmd, "/gmx", true) == 0) {
if(PlayerInfo[playerid][Level] >= 5) {
OnFilterScriptExit(); SetTimer("RestartGM",5000,0);
return SendClientMessage(playerid,COLOR_WHITE,"RCON Command Sent");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
if(strcmp(cmd, "/loadladmin", true) == 0) {
if(PlayerInfo[playerid][Level] >= 5) {
SendRconCommand("loadfs ladmin4");
return SendClientMessage(playerid,COLOR_WHITE,"RCON Command Sent");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
if(strcmp(cmd, "/unloadladmin", true) == 0) {
if(PlayerInfo[playerid][Level] >= 5) {
SendRconCommand("unloadfs ladmin4");
return SendClientMessage(playerid,COLOR_WHITE,"RCON Command Sent");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
if(strcmp(cmd, "/reloadladmin", true) == 0) {
if(PlayerInfo[playerid][Level] >= 4 || IsPlayerAdmin(playerid) ) {
SendRconCommand("reloadfs ladmin4");
SendClientMessage(playerid,COLOR_WHITE,"RCON Command Sent");
return CMDMessageToAdmins(playerid,"RELOADLADMIN");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
}
return SendClientMessage(playerid, red, "Sorry, this command doesn't exist.");
}
//==============================================================================
#if defined ENABLE_SPEC
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
new x = 0;
while(x!=MAX_PLAYERS) {
if( IsPlayerConnected(x) && GetPlayerState(x) == PLAYER_STATE_SPECTATING &&
PlayerInfo[x][SpecID] == playerid && PlayerInfo[x][SpecType] == ADMIN_SPEC_TYPE_PLAYER )
{
SetPlayerInterior(x,newinteriorid);
}
x++;
}
}
//==============================================================================
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING && PlayerInfo[playerid][SpecID] != INVALID_PLAYER_ID)
{
if(newkeys == KEY_JUMP) AdvanceSpectate(playerid);
else if(newkeys == KEY_SPRINT) ReverseSpectate(playerid);
}
return 1;
}
//==============================================================================
public OnPlayerEnterVehicle(playerid, vehicleid) {
for(new x=0; x<MAX_PLAYERS; x++) {
if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && PlayerInfo[x][SpecID] == playerid) {
TogglePlayerSpectating(x, 1);
PlayerSpectateVehicle(x, vehicleid);
PlayerInfo[x][SpecType] = ADMIN_SPEC_TYPE_VEHICLE;
}
}
return 1;
}
//==============================================================================
public OnPlayerStateChange(playerid, newstate, oldstate) {
switch(newstate) {
case PLAYER_STATE_ONFOOT: {
switch(oldstate) {
case PLAYER_STATE_DRIVER: OnPlayerExitVehicle(playerid,255);
case PLAYER_STATE_PASSENGER: OnPlayerExitVehicle(playerid,255);
}
}
}
return 1;
}
means the second number in dcmd equals to the length of the command, will try out now.