[Map] Haytower made by FuseZ
#1

*Description*
I made this one a year ago...
The goal is to reach the top by climbing. Enjoy!
And please do not claim this as your own work.


*Important notes*
if you don't want a minigun as the reward, Comment the define like below.
Code:
//#define minigun
*Video*
[ame=http://www.youtube.com/watch?v=uEx6JaeD9Pg]Haybale tower[/ame]

*The Script*
Code:
//------------------------------------------------------------------------------//
//Made by [V]Fuse. Tower made out of hay. Climb to the top to get your reward.  //
//It's located west of the Las Venturas Sphinx.                                 //
//You could also look for the trophy icon on the map. Enjoy!                    //
//Please do not claim this as your own work.                                    //
//------------------------------------------------------------------------------//
#include <a_samp>
#define FILTERSCRIPT

#define pickup_respawntime 20000//1000 = 1 second.
#define minigun//if you don't want minigun as the reward, comment the definiton like this: //#define minigun
new reward;
forward rewardrespawn();

public rewardrespawn()
{
	reward = CreatePickup(1247,1,1999.8280,1383.1008,126.0745,-1);
}
//------------------------------------------------------------------------------
public OnFilterScriptInit()
{
	print("  Loaded - [V]Fuse's HayTower challenge");
	rewardrespawn();
//------------------------------------------------------------------------------
//Objects.
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	CreateObject(3374,1995.57434100,1387.32946800,123.48268100,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1995.47631800,1375.17224100,126.50395200,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1999.73461900,1379.19360400,129.51829500,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1995.63415500,1375.09314000,129.50395200,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1995.51147500,1379.29040500,126.51167300,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1995.51538100,1387.33435100,126.53562200,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1995.48925800,1379.22216800,129.53666700,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1995.56811500,1387.27539100,129.53561400,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1995.57055700,1383.24853500,129.51281700,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1991.69177200,1383.27233900,123.49291200,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1991.72119100,1379.21887200,123.47425100,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1991.69970700,1375.13977100,123.45138500,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1991.61279300,1371.12414600,123.44577800,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1995.67358400,1371.11767600,123.45748100,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,1999.68774400,1371.09643600,123.48228500,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,2003.71899400,1371.07019000,123.46440900,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,2007.77087400,1371.10156300,123.44327500,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,2011.86499000,1371.08508300,123.46431700,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,2015.92041000,1371.07824700,123.50946000,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,2015.86621100,1375.14917000,123.46522500,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,2015.86657700,1379.20776400,123.50421100,0.00000000,0.00000000,0.00000000);
	CreateObject(3374,2015.86425800,1383.26721200,123.49636800,0.00000000,0.00000000,0.00000000);
//------------------------------------------------------------------------------
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}
//------------------------------------------------------------------------------
//Trophy icon @ the tower-challenge
public OnPlayerConnect(playerid)
{
	SetPlayerMapIcon(playerid,99,1999.8280,1383.1008,10,33,1);
	return 1;
}
//------------------------------------------------------------------------------
//reward pickup
public OnPlayerPickUpPickup(playerid, pickupid)
{
	if(pickupid == reward)
	{
		GameTextForPlayer(playerid,"~r~~h~Congrats!~n~~w~You finished the challenge",6000,0);
		PlayerPlaySound(playerid,1149,0,0,0);
		ResetPlayerWeapons(playerid);
		GivePlayerWeapon(playerid,24,500);
		GivePlayerWeapon(playerid,26,500);
		GivePlayerWeapon(playerid,28,500);
		GivePlayerWeapon(playerid,46,1);
    	new string[256];
		new name[128];
    	GetPlayerName(playerid,name,128);
		format(string, sizeof(string), "%s has finished the haybale climbing-challenge!",name);
		SendClientMessageToAll(0x7CFC00AA,string);
		SendClientMessage(playerid,0x7CFC00AA,"Reward: RW Weapons and a Parachute");
		DestroyPickup(reward);
		#if defined minigun
		GivePlayerWeapon(playerid,38,50);
		SendClientMessage(playerid,0x7CFC00AA,"+ 50 Minigun ammo");
		#endif
		SetTimer("rewardrespawn",pickup_respawntime,false);
	}
	return 1;
}
//------------------------------------------------------------------------------
Reply
#2

Nice, great for people who wants to have events in there servers.
Reply
#3

I think you posted in the wrong section, although good job!
Reply
#4

Good job.A new type of race :P FIRST ONE TO THE TOP WINS!
Reply
#5

Awesome!! 10/10 dude can i use this map and script for my server :P by keeping credits of you?
:d
Reply
#6

Quote:
Originally Posted by royal_king
View Post
Awesome!! 10/10 dude can i use this map and script for my server :P by keeping credits of you?
:d
Sure, when you give me credits, I'm just glad you're using it.
Reply
#7

Make the objects moving... then it'll be pwnsome
Reply
#8

congratulations good
Reply
#9

Nice, even though you could check the player's pos using isplayerinrangeofpoint or such, not a pickup.
Reply
#10

Quote:
Originally Posted by Delux13
View Post
Nice, even though you could check the player's pos using isplayerinrangeofpoint or such, not a pickup.
Why not?
Reply


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