Why doesnt this work?
#1

public OnPlayerStateChange(playerid, newstate, oldstate)
{
new vehicleid = GetPlayerVehicleID(playerid);

if(newstate == PLAYER_STATE_DRIVER)
{
AddVehicleComponent(vehicleid, 1010);
NOS = SetTimerEx("NOSGiver", 1000, 1, "i", vehicleid);
}
else if(oldstate == PLAYER_STATE_DRIVER)
{
KillTimer(NOS);
}
return 1;
}

forward NOSGiver(vehicleid);
public NOSGiver(vehicleid)
{
AddVehicleComponent(vehicleid, 1010);
return 1;
}



it doesnt give me errors but nos doesnt work in game!
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#2

pawn Код:
NOS = SetTimerEx("NOSGiver", 1000, 1, "i", playerid);
You had vehicleid for timerex, which had to be playerid

also change NOS into NOS[MAX_PLAYERS]
than use

pawn Код:
NOS[playerid] = SetTimerEx("NOSGiver", 1000, 1, "i", playerid);
// and
KillTimer(NOS[playerid]);
otherwise you will disable the timer for all players when one player exits the vehicle..

good luck.
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