Who made SA-MP?
#1

Who made SA-MP?
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#2

Kye

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#3

Is he from New Zealand?!
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#4

I believe he is from Australia. Not sure, tho.
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#5

Quote:
Originally Posted by Tails
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I believe he is from Australia. Not sure, tho.
I think that he's from USA.

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#6

So, did kye just make it all by himself??

Does anyone know Kye's background
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#7

Quote:
Originally Posted by DarrenReeder
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So, did kye just make it all by himself??
Yes Kye & i think 2 more developers.

Edit:

kyeman – programming, reverse engineering, scripting
Spooky – programming, reverse engineering, scripting
Mike – scripting, website administration
Cam – scripting, SCM
jax – scripting
Luke – documentation
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#8

Ever saw the "About" button in the SA-MP server browser? Hard to find, but has all you need!
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#9

Quote:
Originally Posted by Matej_
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Yes Kye & i think 2 more developers.

Edit:

kyeman – programming, reverse engineering, scripting
Spooky – programming, reverse engineering, scripting
Mike – scripting, website administration
Cam – scripting, SCM
jax – scripting
Luke – documentation
What about ****** dude?? He's a SA-MP scripter too
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#10

Quote:
Originally Posted by PilotXtreme
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Is he from New Zealand?!
no

Quote:
Originally Posted by Matej_
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I think that he's from USA.
no

Quote:
Originally Posted by Brian_Furious
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What about ****** dude?? He's a SA-MP scripter too
no

He's Aussie.
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#11

What are you facepalming for? ****** was in the scripting team but afaik he left during the GTANET drama
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#12

Quote:
Originally Posted by [03]Garsino
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What are you facepalming for? ****** was in the scripting team but afaik he left during the GTANET drama
****** is listed as a 'past programmer', not a 'scripter' in the about part in the SA-MP client. He is not listed as a scripter.

Quote:
Originally Posted by Brian_Furious
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Unless post
Do you mean: useless?
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#13

He's from Australia.
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#14

How is reverse engineering used to make samp?
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#15

Quote:
Originally Posted by DarrenReeder
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How is reverse engineering used to make samp?
It's still used for memory addresses and stuff.

Let's say you want to set player's money, but since you don't have GTA:SA's source, you need the memory address where GTA stores money.

Код:
*(BYTE *)0x123456 = 1337;
(BYTE is an unsigned char)

So basically, if that memory address was real, it would set the player's money to 1337.

Opcodes are also used in SA:MP.
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#16

Ah, so it basicly looks for where certain stuff is stored when playing GTA? so, where your gun slot 1, slot 2, slot 3 etc. is stored, then they use like C++ and stuff to make it so you can use pawn to just use a function to change it??

And then thats how hacks would do it aswell??
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#17

Quote:
Originally Posted by DarrenReeder
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Ah, so it basicly looks for where certain stuff is stored when playing GTA? so, where your gun slot 1, slot 2, slot 3 etc. is stored, then they use like C++ and stuff to make it so you can use pawn to just use a function to change it??

And then thats how hacks would do it aswell??
Well, not everything is exactly stored in variables.
You need to use in-line assembly in C++ to call some GTA functions. Like this:

Код:
void CallGTAFunction()
{
	DWORD dwFunc = 0x123456;
	_asm
	{
		push 0
		call dwFunc
	}
}
This would call a function at 0x123456 memory address.

Read some Assembly tutorials for more information.
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#18

Quote:
Originally Posted by Jay_
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Kye, Peter, aru, Mike, Cam, Luke, jax, ******, spookie
You put him as second even if he didn't do pile of crap.
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#19

Thanks to everyone who posted THE SAME STUFF OVER AND OVER AND OVER. It's really helpful for us.
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