[GameMode] San Fierro Apocalypse [Simple Gamemode] Easy to edit
#1

WARNING: This gamemode is old , and outdated some idiots like to bump this topic for help that won't work. i will not be helping you. , this topic is old.

San Fierro Apocalypse is a zombie mod in a small place in SF around the map is some invisible roads you can walk through


INFO:

5 teams

there are a
Zombie
Zombie2
Medic
Solider
Police
Survivor [civilian]

CMDS So far in v2 there will be 20+ more:
MEDIC ONLY:
/healhim
/heal
Public:
/help
/cmds
/obj [Objectives for the teams]


download: http://pastebin.com/zRNUTw3y

you will need Incognitos Streamer download: https://sampforum.blast.hk/showthread.php?tid=102865
Gamemode download:

Credits:
playboyx for the accent FS
incognitos for the streamer
and me for the gamemode
Screenshot video?

VIDEO

[ame]http://www.youtube.com/watch?v=7twiPt7Wm_g&feature=*******_gdata[/ame]
Reply
#2

Its looks nice...but will be cool kill NPC zombies
Reply
#3

Quote:
Originally Posted by Brian_Furious
View Post
Its looks nice...but will be cool kill NPC zombies
i been thinking of that i might make that. cool thanks
Reply
#4

Not bad but yea it lacks Zombies
Reply
#5

Quote:
Originally Posted by TheYoungCapone
View Post
Not bad but yea it lacks Zombies
Nice idea bumping a very old thread :\
Reply
#6

Ugh, no zombies, although its called apocalypse. Its alright, funny that you died! xD
Reply
#7

I edited this
Code:
//Gamemode by kitten 10/14/10 2:30 AM
// So far some credits to playbox12 for making the Accent FS converted into this gamemode
#include <a_samp>
#include <streamer>
#include <a_npc>
//--TEAMS--//
new cTeam[MAX_PLAYERS];
#define TEAM_MEDIC 0
#define TEAM_SOLIDER 1
#define TEAM_POLICE 2
#define TEAM_SURVIVOR 3
#define TEAM_ZOMBIE 4
#define TEAM_ZOMBIE2 5
//--WEAPONS--//
#define AK47 30
#define M4 31
#define MP5 29
#define DEAGLE 24
#define GRENADE 16
#define TEC9 32
#define SHOTGUN 25
#define BASEBALL 5
#define KNIFE 4
//--COLORS--//
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
//--TEAM COLORS--//
#define TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR 0x33CCFFAA
#define TEAM_COLORZOMBIE 0xFFFF00AA
//--Varaibles--//
new string[128];
//--Forwards--//
forward NearbyMessageForPlayers( playerid, stringcolour, text[]);
//--Dialogs--//
#define DialogIDChangeOnProblems 1928

main()
{
	print("\n----------------------------------");
	print(" San Fierro Apocalypse");
	print("----------------------------------\n");
}

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("San Fierro Apocalypse");
	AddPlayerClass(275, -2036.4352,179.3066,28.8429,266.0225,0,0,0,0,0,0); //MEDIC
	AddPlayerClass(162, -1950.8861,696.2945,46.5625,355.4216,0,0,0,0,0,0);// ZOMBIE 1
	AddPlayerClass(287, -1979.9567,138.0153,27.6875,91.8412,0,0,0,0,0,0);// SOLIDER
	AddPlayerClass(137, -1950.8861,696.2945,46.5625,355.4216,0,0,0,0,0,0);// ZOMBIE 2
	AddPlayerClass(280, -2019.7849,-46.1203,35.3375,270.1827,0,0,0,0,0,0);// POLICE
	AddPlayerClass(2,   -1978.7373,564.7525,38.6038,152.8846,0,0,0,0,0,0);// SURVIVOR


	//--CARS--//
	AddStaticVehicle(481,-2001.14855957,191.51016235,27.14783859,0.00000000,-1,-1); //BMX
	AddStaticVehicle(481,-2000.90405273,193.13311768,27.14783859,0.00000000,-1,-1); //BMX
	AddStaticVehicle(481,-2000.85705566,194.85237122,27.14783859,0.00000000,-1,-1); //BMX
	AddStaticVehicle(481,-2000.51403809,196.48480225,27.14783859,0.00000000,-1,-1); //BMX
	AddStaticVehicle(481,-2000.62243652,199.00923157,27.14016533,0.00000000,-1,-1); //BMX
	AddStaticVehicle(481,-2030.83471680,171.84078979,28.44471359,273.99987793,-1,-1); //BMX
	AddStaticVehicle(597,-2010.13940430,-57.55938721,35.03497696,0.00000000,-1,1); //Police Car (SFPD)
	AddStaticVehicle(597,-2010.10949707,-51.39652634,35.03497696,0.00000000,-1,1); //Police Car (SFPD)
	AddStaticVehicle(597,-2009.96496582,-45.44446564,35.04187393,0.00000000,-1,1); //Police Car (SFPD)
	AddStaticVehicle(597,-2009.99194336,-38.89971161,35.02678299,0.00000000,-1,1); //Police Car (SFPD)
	AddStaticVehicle(597,-2002.32812500,-21.70625877,34.88402939,0.00000000,-1,1); //Police Car (SFPD)
	AddStaticVehicle(597,-2002.52661133,-33.21662140,34.97959518,0.00000000,-1,1); //Police Car (SFPD)
	AddStaticVehicle(597,-2002.73022461,-40.48923111,35.03497696,0.00000000,-1,1); //Police Car (SFPD)
	AddStaticVehicle(533,-2009.73657227,154.29324341,27.33906174,0.00000000,-1,-1); //Feltzer
	AddStaticVehicle(533,-2010.02624512,160.68347168,27.33906174,0.00000000,-1,-1); //Feltzer
	AddStaticVehicle(533,-2010.00012207,167.99829102,27.33906174,0.00000000,-1,-1); //Feltzer
	AddStaticVehicle(533,-2010.03308105,175.05853271,27.33906174,0.00000000,-1,-1); //Feltzer
	AddStaticVehicle(533,-2010.43811035,181.43998718,27.33906174,0.00000000,-1,-1); //Feltzer
	AddStaticVehicle(466,-1997.47583008,710.11846924,45.21687317,180.00000000,-1,-1); //Glendale
	AddStaticVehicle(466,-1997.29504395,703.10711670,45.21687317,180.00000000,-1,-1); //Glendale
	AddStaticVehicle(466,-1997.55139160,695.92315674,45.21687317,180.00000000,-1,-1); //Glendale
	AddStaticVehicle(466,-1997.60876465,717.14312744,45.21687317,180.00000000,-1,-1); //Glendale
	AddStaticVehicle(489,-1978.91589355,555.88452148,35.57931137,90.00000000,-1,-1); //Rancher
	AddStaticVehicle(489,-1979.34326172,552.20745850,35.56148148,90.00000000,-1,-1); //Rancher
	AddStaticVehicle(489,-1979.63903809,548.88006592,35.56408310,90.00000000,-1,-1); //Rancher
	AddStaticVehicle(579,-1979.79711914,543.48034668,35.31917191,90.00000000,-1,-1); //Huntley
	AddStaticVehicle(579,-1979.66760254,540.60186768,35.30284119,90.00000000,-1,-1); //Huntley
	AddStaticVehicle(579,-1979.66699219,540.60156250,35.30284119,90.00000000,-1,-1); //Huntley
	AddStaticVehicle(579,-1979.76330566,537.61016846,35.30368423,90.00000000,-1,-1); //Huntley
	AddStaticVehicle(445,-1997.63684082,533.79815674,35.00562668,0.00000000,-1,-1); //Admiral
	AddStaticVehicle(445,-1996.67724609,527.94769287,35.00562668,0.00000000,-1,-1); //Admiral


public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, -1959.4025,700.4174,46.5625);
 	SetPlayerCameraPos(playerid, -1958.2029,711.0995,53.6375);
  	SetPlayerCameraLookAt(playerid,  -1959.4025,700.4174,46.5625);
  	SetPlayerFacingAngle(playerid,357.4232);

	if(classid == 0)
	{
	    GameTextForPlayer(playerid,"~b~ Human- Medic~w~Objective:Survive the apocalypse",1000,4);
		cTeam[playerid] = TEAM_MEDIC;
	}
	else if(classid == 1)
	{
	    GameTextForPlayer(playerid,"~r~ Zombie ~w~Objective: Eat brains",1000,4);
	    cTeam[playerid] = TEAM_ZOMBIE;
	}
 	else if(classid == 2)
	{
	    GameTextForPlayer(playerid,"~b~ Human- Solider ~w~Objective:Survive the apocalypse",1000,4);
		cTeam[playerid] = TEAM_SOLIDER;
	}
	else if(classid == 3)
	{
	    GameTextForPlayer(playerid,"~r~ Zombie 2 ~w~Objective: Eat brains",1000,4);
	    cTeam[playerid] = TEAM_ZOMBIE2;
	}
	else if(classid == 4)
	{
	    GameTextForPlayer(playerid,"~b~ Human- Police ~w~Objective:Survive the apocalypse",1000,4);
		cTeam[playerid] = TEAM_POLICE;
	}
	else if(classid == 5)
	{
	    GameTextForPlayer(playerid,"~b~ Human- Survivor ~w~Objective:Survive the apocalypse",1000,4);
		cTeam[playerid] = TEAM_SURVIVOR;
	}



	return 1;
}

public OnPlayerConnect(playerid)
{
    SetPVarString(playerid,"Language","American");


	//--Weapon Skills--//
	SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 0);


	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	if(cTeam[playerid] == TEAM_MEDIC)
	{
	    GivePlayerWeapon(playerid,M4,500);
	    GivePlayerWeapon(playerid,SHOTGUN,10);
	    GivePlayerWeapon(playerid,DEAGLE,50);
	    SetPlayerTeam(playerid,TEAM_MEDIC);
	    SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR);
	    SendClientMessage(playerid,COLOR_WHITE,"SERVER: You are a MEDIC you can heal others or heal your self by typing /heal or /healhim id");
	}
	else if(cTeam[playerid] == TEAM_SOLIDER)
	{
	    GivePlayerWeapon(playerid,AK47,500);
	    GivePlayerWeapon(playerid,MP5,1000);
	    GivePlayerWeapon(playerid,DEAGLE,50);
	    SetPlayerTeam(playerid,TEAM_SOLIDER);
	    SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR);
	}
	else if(cTeam[playerid] == TEAM_POLICE)
	{
	    GivePlayerWeapon(playerid,M4,500);
	    GivePlayerWeapon(playerid,TEC9,1000);
	    GivePlayerWeapon(playerid,GRENADE,50);
	    SetPlayerTeam(playerid,TEAM_POLICE);
	    SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR);
	}
	else if(cTeam[playerid] == TEAM_SURVIVOR)
	{
	    GivePlayerWeapon(playerid,AK47,500);
	    GivePlayerWeapon(playerid,MP5,1000);
	    GivePlayerWeapon(playerid,BASEBALL,50);
	    SetPlayerTeam(playerid,TEAM_SURVIVOR);
	    SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR);
	}
	else if(cTeam[playerid] == TEAM_ZOMBIE)
	{
	    GivePlayerWeapon(playerid,KNIFE,1000);
	    SetPlayerTeam(playerid,TEAM_ZOMBIE);
	    SetPlayerColor(playerid,TEAM_COLORZOMBIE);
	}
	else if(cTeam[playerid] == TEAM_ZOMBIE2)
	{
	    GivePlayerWeapon(playerid,KNIFE,1000);
	    SetPlayerTeam(playerid,TEAM_ZOMBIE);
	    SetPlayerColor(playerid,TEAM_COLORZOMBIE);
	}



	return 1;
}



public OnPlayerText(playerid, text[])
{
    new playername[MAX_PLAYER_NAME], PlayersLanguage[12];
    GetPlayerName(playerid, playername, sizeof(playername));
    GetPVarString(playerid, "Language", PlayersLanguage, 12);
    format(string, sizeof(string), "[%s Language] %s: %s", PlayersLanguage, playername, text);
    NearbyMessageForPlayers(playerid, 0xFFFFFFAA, string);
    return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{


	if(strcmp("/heal", cmdtext, true, 10) == 0)
	if(cTeam[playerid] == TEAM_MEDIC)
	{
		SetPlayerHealth(playerid,100);
		SendClientMessageToAll(COLOR_LIGHTBLUE,"MEDIC: Has healed him self");
		return 1;
	}

	if(strcmp("/class", cmdtext, true, 10) == 0)
	{
	    ForceClassSelection(playerid);
	    return 1;
	}

	if(strcmp("/kill", cmdtext, true, 10) == 0)
	{
	    SetPlayerHealth(playerid,0);
	    return 1;
	}

	if (strcmp("/lang", cmdtext, true, 10) == 0)
 	{
        ShowPlayerDialog(playerid, DialogIDChangeOnProblems, DIALOG_STYLE_LIST, "Language selection", "American\nRussian\nBritish\nItalian\nDutch\nFrance\nAustralian\nAfrican\nChinese", "Select", "Quit");
        return 1;
 	}

 	if(strcmp("/cmds", cmdtext, true, 10) == 0)
 	{if(cTeam[playerid] == TEAM_MEDIC)
 	    SendClientMessage(playerid,COLOR_RED,"-----COMMANDS-----");
        SendClientMessage(playerid,COLOR_LIGHTBLUE,"MEDIC: /heal /healhim");
        SendClientMessage(playerid,COLOR_LIGHTBLUE,"------------------");
		}
	else if (cTeam[playerid] == TEAM_SOLDIER)
	    SendClientMessage(playerid,COLOR_RED,"-----COMMANDS-----");
 	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"SOLIDER: Coming soon");
		SendClientMessage(playerid,COLOR_LIGHTBLUE,"------------------");
 	    }
	else if (cTeam[playerid] == TEAM_POLICE)
	    SendClientMessage(playerid,COLOR_RED,"-----COMMANDS-----");
 	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"POLICE: Coming soon");
      	SendClientMessage(playerid,COLOR_LIGHTBLUE,"------------------");
 	    }
    else if (cTeam[playerid] == TEAM_SURVIVOR)
        SendClientMessage(playerid,COLOR_RED,"-----COMMANDS-----");
 		SendClientMessage(playerid,COLOR_LIGHTBLUE,"SURVIVOR: Coming soon")
        SendClientMessage(playerid,COLOR_LIGHTBLUE,"------------------");
		 }
    else if (cTeam[playerid] == TEAM_SURVIVOR)
        SendClientMessage(playerid,COLOR_RED,"-----COMMANDS-----");
 	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"ZOMBIE: Coming soon");
        SendClientMessage(playerid,COLOR_LIGHTBLUE,"------------------");
 	    return 1;
	}

	if(strcmp("/help", cmdtext, true, 10) == 0)
	{
	    SendClientMessage(playerid,COLOR_RED,"-----HELP-----");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Welcome to San Fierro Zombie Apocalypse");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"This is a server with fully self scripted by kitten");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"What do you do in this server / gamemode");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"There are 5 teams");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Medic,Solider,Police,Survivor,Zombie");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE," For Objectives for each team please goto /obj");
	    return 1;
	}

	if(strcmp("/obj", cmdtext, true, 10) == 0)
	{
	    SendClientMessage(playerid,COLOR_RED,"-----TEAM OBJECTIVES-----");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Medic: Heal others survive the apocalypse");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"SOLIDER: Keep the survivors, police , medics alive");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Police: Do not let any civilian DIE and survive the apocalypse");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Survivor: Survive the apocalypse");
	    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Zombie: Eat human brains by knifing them");
	    return 1;
	}

	new
	index,
	cmd[20];
	cmd = strtok(cmdtext, index);
	if (strcmp(cmd, "/healhim", true) == 0)
	if(cTeam[playerid] == TEAM_MEDIC)
	{
		new
		tmp[20],
		id;
		tmp = strtok(cmdtext, index);
		if (strlen(tmp))
		{
			id = strval(tmp);
			if (IsPlayerConnected(id))
			{
				SetPlayerHealth(id, 100.0);
				SendClientMessage(id, 0x00FF00AA, "You have been healed by medic survivor");
				SendClientMessage(playerid, 0x00FF00AA, "you have healed the survivor");
			}
			else
			{
				SendClientMessage(playerid, 0xFF0000AA, "Player not found");
			}
		}
		else
		{
			SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/heal <playerid>\"");
		}
		return 1;
	}
	return 0;
}


public NearbyMessageForPlayers( playerid, stringcolour, text[])
{
        new Float:PosX, Float:PosY, Float:PosZ;
        for(new p = 0; p < MAX_PLAYERS; p++)
        {
                if(IsPlayerConnected( p ))
                {
                        GetPlayerPos( playerid, PosX, PosY, PosZ );
                        if(IsPlayerInRangeOfPoint(p, 12, PosX, PosY, PosZ) )
                        {
                            if(GetPlayerInterior( playerid ) == GetPlayerInterior( p ) && GetPlayerVirtualWorld( playerid ) == GetPlayerVirtualWorld( p ) )
                    {
                                SendClientMessage(p, stringcolour, text);
                        }
                }
                }
        }
        return 1;
}

//--Stuff not using only codes--//
strtok(const string2[], &index)
{
	new length = strlen(string2);
	while ((index < length) && (string2[index] <= ' '))
	{
		index++;
	}

	new offset = index;
	new result[20];
	while ((index < length) && (string2[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string2[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}
And I get this
Code:
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(274) : error 017: undefined symbol "IsPlayerNPC"
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(296) : error 017: undefined symbol "IsPlayerNPC"
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(318) : error 017: undefined symbol "IsPlayerNPC"
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(340) : error 017: undefined symbol "IsPlayerNPC"
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(362) : error 017: undefined symbol "IsPlayerNPC"
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(384) : error 017: undefined symbol "IsPlayerNPC"
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(406) : error 017: undefined symbol "IsPlayerNPC"
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(433) : warning 202: number of arguments does not match definition
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(434) : error 017: undefined symbol "CreatePlayer3DTextLabel"
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(435) : warning 202: number of arguments does not match definition
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(436) : error 017: undefined symbol "DeletePlayer3DTextLabel"
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(449) : warning 202: number of arguments does not match definition
C:\Users\Adelin\Desktop\Pawno\include\streamer.inc(454) : error 017: undefined symbol "UpdatePlayer3DTextLabelText"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(94) : warning 217: loose indentation
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(94) : error 029: invalid expression, assumed zero
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(94) : error 004: function "OnGameModeExit" is not implemented
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(99) : warning 225: unreachable code
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(99) : error 029: invalid expression, assumed zero
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(99) : error 004: function "OnPlayerRequestClass" is not implemented
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(101) : error 017: undefined symbol "playerid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(102) : error 017: undefined symbol "playerid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(103) : error 017: undefined symbol "playerid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(104) : error 017: undefined symbol "playerid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(106) : error 017: undefined symbol "classid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(108) : error 017: undefined symbol "playerid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(109) : error 017: undefined symbol "playerid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(111) : error 017: undefined symbol "classid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(113) : error 017: undefined symbol "playerid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(114) : error 017: undefined symbol "playerid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(116) : error 017: undefined symbol "classid"
C:\Users\Adelin\Desktop\TESTSERVER\gamemodes\SFDM.pwn(118) : error 017: undefined symbol "playerid"

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


26 Errors.
Please help!
I want to create a San Fierro Zombie RolePlay server and I want to edit this. PS: I am a beginner scripter.
Reply
#8

Looks Nice!
Reply
#9

Kitten. I don't care about your reputation or how many posts you have or who are you but you don't have any rights to insult me.
Reply
#10

like a zombie))
Reply


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