[Tutorial] Race Tutorial
#1

This tutorial is old and some codes are not working it was made in 2010 when i was sorta a (newbie)
Race Tutorial The way i make my races

Simple 5 steps

Step1: Well you start off making a FS or a GM

Step2 : make a variable on top of your script named
pawn Код:
new Racer[MAX_PLAYERS];
Step3: Once you done that add this onplayerspawn

pawn Код:
SetPlayerRaceCheckpoin(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size);
pawn Код:
Racer[playerid] = 1;
Example would be

pawn Код:
public OnPlayerSpawn(playerid)
          {
               SetPlayerRaceCheckpoin(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size);
               Racer[playerid] = 1;
               return 1;
          }
That starts of the race Checkpoint and Racer makes it so you can make a race with non streamers 1 then it would be 2 or 3 as long you race goes

heres the

Step4: now make this on player enter race checkpoint

pawn Код:
public OnPlayerEnterRaceCheckpoint(playerid)
{

    switch(Racer[playerid])
    {
that makes it so you can make cases with your race

Step5: Now add your Race Checkpoint
example it is
pawn Код:
case 1:
             {
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
              SetPlayerRaceCheckpoint(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size);
              Racer[playerid] = 2;
              return 1;
         }
So you must add DisablePlayerCheckpoint(playerid); because without a streamer its not possible to have more checkpoints SA-MP Checkpoint limit is 1 checkpoint so you gotta disable the first checkpoint we made OnPlayerSpawn then you add the new SetPlayerRaceCheckpoint theres a example with a sound for custom like real races and you must like onplayerspawn Racer[playerid] = 1; ? now it has to be Racer[playerid] = 2 because so it can continue the race

and by the way for your last checkpoint have this as a extra bonus when a player wins like homo won 5th place or 1st

pawn Код:
case 10:
         {
                    static place;
                    place++;
            DisablePlayerRaceCheckpoint(playerid);
            PlayerPlaySound(playerid, 1056, 0.0, 0.0 , 10.0);
            SetPlayerRaceCheckpoint(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size);
            Racer[playerid] = 4; // Change this to your last checkpoint
                    new name[MAX_PLAYER_NAME], string[100];
                    GetPlayerName(playerid, name, sizeof(name));
                    format(string, sizeof(string), "Player %s Has Finshed Race [%d%s]", name, place, (place == 1) ? ("st") : (place == 2) ? ("nd") : (place == 3) ? ("rd") : ("th"));
                    SendClientMessageToAll(White, string);
                    DisablePlayerCheckpoint(playerid);
                new currentveh;
                    currentveh = GetPlayerVehicleID(playerid);
                    DestroyVehicle(currentveh);
             
          }
Heres a full example

with a timer for Gamemode 4 min
Drunk Vision
Thanks i hope i helped

pawn Код:
#include <a_samp>

#define Red 0xFF0000FF
#define Grey 0xAFAFAFAA
#define Green 0x33AA33AA
#define Yellow 0xFFFF00AA
#define White 0xFFFFFFAA
#define Blue 0x0000BBAA
#define Lightblue 0x33CCFFAA
#define Orange 0xFF9900AA
#define Lime 0x10F441AA
#define Magenta 0xFF00FFFFT
#define Navy 0x000080AA
#define Aqua 0xF0F8FFAA
#define Crimson 0xDC143CAA
#define Black 0x000000AA
#define Brown 0XA52A2AAA
#define Gold 0xB8860BAA
#define Limegreen 0x32CD32AA
#pragma tabsize 0
#define COLOR_GREEN 0x33AA33AA
#define TEAM_RACER 0
forward One(playerid);
forward Two(playerid);
forward Three(playerid);
forward Four(playerid);
forward Five(playerid);
forward GoGoGo(playerid);
forward GameTime(playerid);
new gTeam[MAX_PLAYERS];
new Racer[MAX_PLAYERS];
new GameMinutes =4;
new GameSeconds =59;
new GameTimer;
new Text:Textdraw0;
// Cars
new TURISMO[1];
new TURISMO[2];
new TURISMO[3];
new TURISMO[4];
new TURISMO[5];
new TURISMO[6];
new TURISMO[7];
new TURISMO[8];
new TURISMO[9];
new TURISMO[10];
new TURISMO[11];
new TURISMO[12];
new TURISMO[13];
new TURISMO[14];
new TURISMO[15];
new TURISMO[16];
new TURISMO[17];
new TURISMO[18];
new TURISMO[19];



main()
{
    print("\n----------------------------------");
    print(" Test race");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Test race-");
    AddPlayerClass(29, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    TURISMO1 = AddStaticVehicle(451,1580.1036,930.3267,10.3795,88.0555,47,10); // turismo 1
    TURISMO2 = AddStaticVehicle(451,1580.1801,936.2764,10.3793,91.9955,115,107); // turismo 2
    TURISMO3 = AddStaticVehicle(451,1587.4896,936.4547,10.3790,92.0370,89,120); // turismo 3
    TURISMO4 = AddStaticVehicle(451,1587.5153,930.1140,10.3781,87.3709,72,85); // turismo 4
    TURISMO5 = AddStaticVehicle(451,1595.3516,936.5620,10.3787,86.8713,54,100); // turismo 5
    TURISMO6 = AddStaticVehicle(451,1595.0507,931.0535,10.3787,86.8713,54,100); // turismo 6
    TURISMO7 = AddStaticVehicle(451,1605.5587,930.4791,10.4856,86.8713,54,100); // turismo 7
    TURISMO8 = AddStaticVehicle(451,1605.8248,935.3460,10.4857,86.8713,54,100); // turismo 8
    TURISMO9 = AddStaticVehicle(451,1614.0858,935.7368,10.5522,86.8713,54,100); // turismo 9
    TURISMO10 = AddStaticVehicle(451,1613.8562,931.5319,10.5522,86.8713,54,100); // turismo 10
    TURISMO11 = AddStaticVehicle(451,1628.4114,930.7363,10.6700,86.8713,54,100); // turismo 11
    TURISMO12 = AddStaticVehicle(451,1628.6840,935.7252,10.6701,86.8713,54,100); // turismo 12
    TURISMO13 = AddStaticVehicle(451,1638.6200,935.1821,10.7505,86.8713,54,100); // turismo 13
    TURISMO14 = AddStaticVehicle(451,1638.4059,931.2660,10.7505,86.8713,54,100); // turismo 14
    TURISMO15 = AddStaticVehicle(451,1649.8406,930.6410,10.8431,86.8713,54,100); // turismo 15
    TURISMO16 = AddStaticVehicle(451,1650.1477,936.2583,10.8431,86.8713,54,100); // turismo 16
    TURISMO17 = AddStaticVehicle(451,1660.1869,935.7095,10.9244,86.8713,54,100); // turismo 17
    TURISMO18 = AddStaticVehicle(451,1659.9515,931.4034,10.9244,86.8713,54,100); // turismo 18
   
    GameTimer = SetTimer("GameTime",1000,1);

    Textdraw0 = TextDrawCreate(86.000000,427.000000,"4:00");
    TextDrawAlignment(Textdraw0,2);
    TextDrawBackgroundColor(Textdraw0,0x000000ff);
    TextDrawFont(Textdraw0,3);
    TextDrawLetterSize(Textdraw0,0.499999,2.000000);
    TextDrawColor(Textdraw0,0xffffffff);
    TextDrawSetOutline(Textdraw0,1);
    TextDrawSetProportional(Textdraw0,1);
    TextDrawSetShadow(Textdraw0,1);
    SetTimer("GameOver",300000,false);


    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid,1984.4445,157.9501,55.9384);
    SetPlayerCameraPos(playerid,1984.4445,160.9501,55.9384);
    SetPlayerCameraLookAt(playerid,1984.4445,157.9501,55.9384);
    SetPlayerFacingAngle(playerid,0.0);
    return 1;
}

public OnPlayerConnect(playerid)
{


    GameTextForPlayer(playerid, "~g~ Test Race-", 5000, 0);
    if(gTeam[playerid] == TEAM_RACER)
    {
        GameTextForAll("~g~ Racer",5000,3);
        gTeam[playerid] = TEAM_RACER;
        SetPlayerTeam(playerid,0);
        SetPlayerTime(playerid,0,0);
    }
    new pName[30], string[256];
    GetPlayerName(playerid, pName, 30);
    format(string, 256, "~g~Welcome ~n~~r~%s! To Race Example by Kitty", pName);
    GameTextForAll(string,4000,1);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{


    SetPlayerRaceCheckpoint(playerid, 0,1566.2670,968.1899,10.3788,1541.1074,1038.7144,10.5273,10);
    Racer[playerid] = 1;
    SetPlayerTime(playerid,0,0);
    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
    SetPlayerDrunkLevel(playerid, 7000);
    TogglePlayerControllable(playerid,0);
    SetTimer("Five", 1000, 0);
    SetTimer("Four", 2000, 0);
    SetTimer("Three", 3000, 0);
    SetTimer("Two", 4000, 0);
    SetTimer("One", 5000, 0);
    SetTimer("GoGoGo", 6000, 0);
    TextDrawShowForPlayer(playerid,Textdraw0);

    switch(random(18))
    {
    case 0:PutPlayerInVehicle(playerid,TURISMO1, 0);
    case 1:PutPlayerInVehicle(playerid,TURISMO2, 0);
    case 2:PutPlayerInVehicle(playerid,TURISMO3, 0);
    case 3:PutPlayerInVehicle(playerid,TURISMO4, 0);
    case 4:PutPlayerInVehicle(playerid,TURISMO5, 0);
    case 5:PutPlayerInVehicle(playerid,TURISMO6, 0);
    case 6:PutPlayerInVehicle(playerid,TURISMO7, 0);
    case 7:PutPlayerInVehicle(playerid,TURISMO8, 0);
    case 8:PutPlayerInVehicle(playerid,TURISMO9, 0);
    case 9:PutPlayerInVehicle(playerid,TURISMO10, 0);
    case 10:PutPlayerInVehicle(playerid,TURISMO11, 0);
    case 11:PutPlayerInVehicle(playerid,TURISMO12, 0);
    case 12:PutPlayerInVehicle(playerid,TURISMO13, 0);
    case 13:PutPlayerInVehicle(playerid,TURISMO14, 0);
    case 14:PutPlayerInVehicle(playerid,TURISMO15, 0);
    case 15:PutPlayerInVehicle(playerid,TURISMO16, 0);
    case 16:PutPlayerInVehicle(playerid,TURISMO17, 0);
    case 17:PutPlayerInVehicle(playerid,TURISMO18, 0);
    }
   
    return 1;
}
public GameTime()
{
    if(GameSeconds || GameMinutes)
    {
        GameSeconds--;
        if(GameSeconds <= -1)
        {
            GameMinutes--;
            GameSeconds=59;
        }
        new TimeString[14];
        format(TimeString,sizeof(TimeString),"%02d:%02d",GameMinutes,GameSeconds);
        TextDrawSetString(Textdraw0,TimeString);
    }

    return 1;
}

public One(playerid)
{
    GameTextForAll("~w~1",2000,3);
    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
    return 1;
}

public Two(playerid)
{
    GameTextForAll("~w~2",2000,3);
    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
    return 1;
}

public Three(playerid)
{
    GameTextForAll("~w~3",2000,3);
    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
    return 1;
}

public Four(playerid)
{
    GameTextForAll("~w~4",2000,3);
    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
    return 1;
}

public Five(playerid)
{
    GameTextForAll("~w~5",2000,3);
    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
    return 1;
}

public GoGoGo(playerid)
{
    GameTextForAll("~w~GO GO GO!",3000,3);
    TogglePlayerControllable(playerid,1);
    PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
    return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{

    switch(Racer[playerid])
    {

         case 1:
         {
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
              SetPlayerRaceCheckpoint(playerid, 0,1503.2065,958.5538,10.4067,1557.2222,910.5775,10.3780,10);
              Racer[playerid] = 2;
              return 1;
         }
         case 2:
         {
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
              SetPlayerRaceCheckpoint(playerid, 0,1569.2622,689.3107,10.3776,1505.5327,658.3589,10.4497,10);
              Racer[playerid] = 3;
              return 1;
         }
         case 3:
         {
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
              SetPlayerRaceCheckpoint(playerid, 0,1349.7750,705.1266,10.4149,1328.4138,821.4951,7.3387,10);
              Racer[playerid] = 4;
              return 1;
         }
         case 4:
         {
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
              SetPlayerRaceCheckpoint(playerid, 0,1125.9352,811.7488,10.4101,807.1027,675.1436,11.2626,10);
              Racer[playerid] = 5;
              return 1;
         }
         case 5:
         {
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
              SetPlayerRaceCheckpoint(playerid, 0,630.8825,681.5414,5.6024,464.9801,716.7991,5.5819,10);
              Racer[playerid] = 6;
              return 1;
         }
         case 6:
         {
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
              SetPlayerRaceCheckpoint(playerid, 0,387.4834,675.0266,12.1045,491.4214,513.0236,18.6282,10);
              Racer[playerid] = 7;
              return 1;
         }
         case 7:
         {
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
              SetPlayerRaceCheckpoint(playerid, 0,617.7587,320.2140,19.3585,496.4489,221.7117,12.3474,10);
              Racer[playerid] = 8;
              return 1;
         }
         case 8:
         {
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
              SetPlayerRaceCheckpoint(playerid, 0,356.2368,104.2745,4.5115,233.9318,-6.5190,1.5703,10);
              Racer[playerid] = 9;
              return 1;
         }
         case 9:
         {
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0, 10.0);
              SetPlayerRaceCheckpoint(playerid, 1,232.1634,-161.3152,1.1359,360.8855,-393.8163,20.4167,10);
              Racer[playerid] = 10;
              return 1;
         }
         case 10:
         {
              static place;
              place++;
              DisablePlayerRaceCheckpoint(playerid);
              PlayerPlaySound(playerid, 1056, 0.0, 0.0 , 10.0);
              SetPlayerRaceCheckpoint(playerid, 1,60.8855,-393.8163,20.4167,0.0,0.0,0.0,10);
              Racer[playerid] = 11;
              new name[MAX_PLAYER_NAME], string[100];
              GetPlayerName(playerid, name, sizeof(name));
              format(string, sizeof(string), "Player %s Has Finshed Race [%d%s]", name, place, (place == 1) ? ("st") : (place == 2) ? ("nd") : (place == 3) ? ("rd") : ("th")); // how would i make it for all playrs go like player noob has finshed second player carbon has finshed 3rd
              SendClientMessageToAll(White, string);
              DisablePlayerCheckpoint(playerid);
              new currentveh;
              currentveh = GetPlayerVehicleID(playerid);
              DestroyVehicle(currentveh);
             
          }
    }
    return 1;
}
forward GameOver(playerid);
public GameOver(playerid)
{
    SendRconCommand("gmx");
    GameTextForPlayer(playerid,"~g~ Race passed ~w~+10000",6000,0);
    GivePlayerMoney(playerid,10000);
    KillTimer(GameTimer);
    return 1;
}

Hope i helped again
Reply
#2

You can use:
pawn Код:
new TURISMO[19];
instead of:
pawn Код:
new TURISMO1 , TURISMO2 , TURISMO3 , TURISMO4 , TURISMO5 , TURISMO6 ,
    TURISMO7 , TURISMO8, TURISMO9, TURISMO10 , TURISMO11, TURISMO12 ,
    TURISMO13, TURISMO14, TURISMO15 , TURISMO16 , TURISMO17 , TURISMO18;

----------

For countingdown you could have done this:

pawn Код:
new down, gCountDown = 4;

public OnGameModeInit()
{
down = SetTimer("StartingRace",1000,true);
}

forward StartingRace();
public StartingRace()
{
    gCountDown--;
    switch(gCountDown)
    {
    case 0:
    {
    GameTextForAll("~g~GO!", 1000, 3);
    KillTimer(down);
    PlayerPlaySound(playerid, soundid, 0,0,0);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    TogglePlayerControllable(i,1);
    }
    }
    case 1:{ GameTextForAll("~b~1", 1000, 3);PlayerPlaySound(playerid, soundid, 0,0,0); }
    case 2:{ GameTextForAll("~y~2", 1000, 3);PlayerPlaySound(playerid, soundid, 0,0,0); }
    case 3:{ GameTextForAll("~r~3", 1000, 3);PlayerPlaySound(playerid, soundid, 0,0,0); }
    }
    return 1;
}
Reply
#3

Quote:
Originally Posted by Seven.
Посмотреть сообщение
You can use:
pawn Код:
new TURISMO[19];
instead of:
pawn Код:
new TURISMO1 , TURISMO2 , TURISMO3 , TURISMO4 , TURISMO5 , TURISMO6 ,
    TURISMO7 , TURISMO8, TURISMO9, TURISMO10 , TURISMO11, TURISMO12 ,
    TURISMO13, TURISMO14, TURISMO15 , TURISMO16 , TURISMO17 , TURISMO18;
thanks ill surely use it

Quote:
Originally Posted by Seven.
Посмотреть сообщение
new down, gCountDown = 4;

public OnGameModeInit()
{
down = SetTimer("StartingRace",1000,true);
}

forward StartingRace();
public StartingRace()
{
gCountDown--;
switch(gCountDown)
{
case 0:
{
GameTextForAll("~g~GO!", 1000, 3);
KillTimer(down);
PlayerPlaySound(playerid, soundid, 0,0,0);
for(new i = 0; i < MAX_PLAYERS; i++)
{
TogglePlayerControllable(i,1);
}
}
case 1:{ GameTextForAll("~b~1", 1000, 3);PlayerPlaySound(playerid, soundid, 0,0,0); }
case 2:{ GameTextForAll("~y~2", 1000, 3);PlayerPlaySound(playerid, soundid, 0,0,0); }
case 3:{ GameTextForAll("~r~3", 1000, 3);PlayerPlaySound(playerid, soundid, 0,0,0); }
}
return 1;
}[/pawn]
thanks
Reply
#4

updated my first post, Also remember to change
Код:
TURISMO1 to TURISMO[0]
etc.
Also the race itself could have a better code to :P

But further, nice tut.
Reply
#5

Nice tutorial kitty
Reply
#6

1 .
pawn Код:
SetPlayerRaceCheckpoin(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size);
Should be
pawn Код:
SetPlayerRaceCheckpoint(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size);
2. You haven't explained one single thing, atleast explain why you use those functions
3. Pvars are probably better for this
4. What the f is
pawn Код:
new TURISMO[1];
new TURISMO[2];
new TURISMO[3];
new TURISMO[4];
new TURISMO[5];
new TURISMO[6];
new TURISMO[7];
new TURISMO[8];
new TURISMO[9];
new TURISMO[10];
new TURISMO[11];
new TURISMO[12];
new TURISMO[13];
new TURISMO[14];
new TURISMO[15];
new TURISMO[16];
new TURISMO[17];
new TURISMO[18];
new TURISMO[19];
It should just be
pawn Код:
new TURISMO[19];
5. You need to use IsPlayerInVehicle when you do

pawn Код:
{
    case 0:PutPlayerInVehicle(playerid,TURISMO1, 0);
    case 1:PutPlayerInVehicle(playerid,TURISMO2, 0);
    case 2:PutPlayerInVehicle(playerid,TURISMO3, 0);
    case 3:PutPlayerInVehicle(playerid,TURISMO4, 0);
    case 4:PutPlayerInVehicle(playerid,TURISMO5, 0);
    case 5:PutPlayerInVehicle(playerid,TURISMO6, 0);
    case 6:PutPlayerInVehicle(playerid,TURISMO7, 0);
    case 7:PutPlayerInVehicle(playerid,TURISMO8, 0);
    case 8:PutPlayerInVehicle(playerid,TURISMO9, 0);
    case 9:PutPlayerInVehicle(playerid,TURISMO10, 0);
    case 10:PutPlayerInVehicle(playerid,TURISMO11, 0);
    case 11:PutPlayerInVehicle(playerid,TURISMO12, 0);
    case 12:PutPlayerInVehicle(playerid,TURISMO13, 0);
    case 13:PutPlayerInVehicle(playerid,TURISMO14, 0);
    case 14:PutPlayerInVehicle(playerid,TURISMO15, 0);
    case 15:PutPlayerInVehicle(playerid,TURISMO16, 0);
    case 16:PutPlayerInVehicle(playerid,TURISMO17, 0);
    case 17:PutPlayerInVehicle(playerid,TURISMO18, 0);
    }
Because if a player is already in the vehicle it will cause a crash

6. If there is more than one player racing than this wouldn't work

pawn Код:
public GameTime()
{
    if(GameSeconds || GameMinutes)
    {
        GameSeconds--;
        if(GameSeconds <= -1)
        {
            GameMinutes--;
            GameSeconds=59;
        }
        new TimeString[14];
        format(TimeString,sizeof(TimeString),"%02d:%02d",GameMinutes,GameSeconds);
        TextDrawSetString(Textdraw0,TimeString);
    }

    return 1;
}
Make it so GameSeconds and game minutes is either a PVar or
pawn Код:
GameSeconds[MAX_PLAYERS];
7.
pawn Код:
forward GameOver(playerid);
public GameOver(playerid)
{
    SendRconCommand("gmx");
    GameTextForPlayer(playerid,"~g~ Race passed ~w~+10000",6000,0);
    GivePlayerMoney(playerid,10000);
    KillTimer(GameTimer);
    return 1;
}
Sending the GMX command should be at the end because I don't think it will call the other things.
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#7

Its a nice TUT kitten i must admit it...
Well i want to do something like...if 3 players have joined the race then the race can start,else if there are 2 or 1 the race wont start...how?
My races are a bit different
Reply
#8

try making a variable like
pawn Код:
new if3players[MAX_PLAYERS];

if3players = 3;
3 is the when the race starts i guess im not sure
Reply
#9

oh and how do i edit the script so it only takes the player that ended first
not second and third...etc? Thanks
Reply
#10

Quote:
Originally Posted by ColdXX
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oh and how do i edit the script so it only takes the player that ended first
not second and third...etc? Thanks
so what you want if the first person enters last checkpoint to finsh the race?
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