[HELP] I think i'm missing a bracket.
#1

EDIT : FOUND IT DON'T WORRY


Hey all,

My pawno compiler crashes when I try to compile, I suspect I am missing a bracket, here are the last things I edited.

pawn Код:
if(strcmp(cmd,"/sellgun",true)==0)
    {
        if(IsPlayerConnected(playerid))
        {
            if (PlayerInfo[playerid][pJob] != 9)
            {
                SendClientMessage(playerid,COLOR_GREY,"   You are not a Arms Dealer !");
                return 1;
            }
            new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                new level = PlayerInfo[playerid][pArmsSkill];
                SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /sellgun [playerid/PartOfName] [weaponname]");
                SendClientMessage(playerid, COLOR_GREY, "Arms Dealer Level 1 Weapons: flowers(25) knuckles(25) sdpistol(100) shotgun(200)");}
                if(level <= 50){SendClientMessage(playerid, COLOR_GREY, "Arms Dealer Level 2 Weapons: mp5(500) rifle(1000) cane(25) baseballbat(25)");}
                if(level <= 100){SendClientMessage(playerid, COLOR_GREY, "Arms Dealer Level 3 Weapons: deagle(2000) shovel(25)");}
                if(level <= 200){SendClientMessage(playerid, COLOR_GREY, "Arms Dealer Level 4 Weapons: ak47(4000) m4(4250) poolcue(25) golfclub(25)");}
                if(level <= 400){SendClientMessage(playerid, COLOR_GREY, "Arms Dealer Level 5 Weapons: spas12(6500) sniper(6500) kantana(25) dildo(25)");}
                return 1;
            }          
            giveplayerid = ReturnUser(tmp);
            if (IsPlayerConnected(giveplayerid))
            {
                if(giveplayerid != INVALID_PLAYER_ID)
                {
                    x_weapon = strtok(cmdtext, idx);
                    if(!strlen(x_weapon))
                    {
                        new level = PlayerInfo[playerid][pArmsSkill];
                        SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /sellgun [playerid/PartOfName] [weaponname]");
                        SendClientMessage(playerid, COLOR_GREY, "Arms Dealer Level 1 Weapons: flowers(25) knuckles(25) sdpistol(100) shotgun(200)");
                        if(level <= 50){SendClientMessage(playerid, COLOR_GREY, "Arms Dealer Level 2 Weapons: mp5(500) rifle(1000) cane(25) baseballbat(25)");}
                        if(level <= 100){SendClientMessage(playerid, COLOR_GREY, "Arms Dealer Level 3 Weapons: deagle(2000) shovel(25)");}
                        if(level <= 200){SendClientMessage(playerid, COLOR_GREY, "Arms Dealer Level 4 Weapons: ak47(4000) m4(4250) poolcue(25) golfclub(25)");}
                        if(level <= 400){SendClientMessage(playerid, COLOR_GREY, "Arms Dealer Level 5 Weapons: spas12(6500) sniper(6500) kantana(25) dildo(25)");}
                        return 1;
                    }
                }
                new level = PlayerInfo[playerid][pArmsSkill];
                if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] >= 100) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 15000; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 15000; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] >= 25) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(strcmp(x_weapon,"knuckles",true) == 0) { if(PlayerInfo[playerid][pMats] >= 25) { weapon[playerid] = 0; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 0; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 100){SendClientMessage(playerid,COLOR_GREY,"You are not level 3 arms dealer!"); return 1;} else if(strcmp(x_weapon,"deagle",true) == 0) { if(PlayerInfo[playerid][pMats] >= 2000) { weapon[playerid] = 24; price[playerid] = 2000; ammo[playerid] = 15000; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 15000; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 50){SendClientMessage(playerid,COLOR_GREY,"You are not level 2 arms dealer!"); return 1;} else if(strcmp(x_weapon,"mp5",true) == 0) {  if(PlayerInfo[playerid][pMats] >= 500) { weapon[playerid] = 29; price[playerid] = 500; ammo[playerid] = 15000; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 15000; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 50){SendClientMessage(playerid,COLOR_GREY,"You are not level 2 arms dealer!"); return 1;} else if(strcmp(x_weapon,"cane",true) == 0) { if(PlayerInfo[playerid][pMats] >= 25) { weapon[playerid] = 15; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 15; PlayerInfo[giveplayerid][pAmmo2] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 100){SendClientMessage(playerid,COLOR_GREY,"You are not level 2 arms dealer!"); return 1;} else if(strcmp(x_weapon,"shovel",true) == 0) {  if(PlayerInfo[playerid][pMats] >= 25) { weapon[playerid] = 6; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 6; PlayerInfo[giveplayerid][pAmmo2] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 200){SendClientMessage(playerid,COLOR_GREY,"You are not level 2 arms dealer!"); return 1;} else if(strcmp(x_weapon,"poolcue",true) == 0) { if(PlayerInfo[playerid][pMats] >= 25) { weapon[playerid] = 7; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 7; PlayerInfo[giveplayerid][pAmmo2] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 50){SendClientMessage(playerid,COLOR_GREY,"You are not level 2 arms dealer!"); return 1;} else if(strcmp(x_weapon,"baseballbat",true) == 0) {  if(PlayerInfo[playerid][pMats] >= 25) { weapon[playerid] = 5; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 5; PlayerInfo[giveplayerid][pAmmo2] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 200){SendClientMessage(playerid,COLOR_GREY,"You are not level 2 arms dealer!"); return 1;} else if(strcmp(x_weapon,"golfclub",true) == 0) {    if(PlayerInfo[playerid][pMats] >= 25) { weapon[playerid] = 2; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 2; PlayerInfo[giveplayerid][pAmmo2] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 400){SendClientMessage(playerid,COLOR_GREY,"You are not level 2 arms dealer!"); return 1;} else if(strcmp(x_weapon,"kantana",true) == 0) { if(PlayerInfo[playerid][pMats] >= 25) { weapon[playerid] = 8; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 8; PlayerInfo[giveplayerid][pAmmo2] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 200){SendClientMessage(playerid,COLOR_GREY,"You are not level 2 arms dealer!"); return 1;} else if(strcmp(x_weapon,"golfclub",true) == 0) {    if(PlayerInfo[playerid][pMats] >= 25) { weapon[playerid] = 10; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 10; PlayerInfo[giveplayerid][pAmmo2] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] >= 200) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 15000; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 15000; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 400){SendClientMessage(playerid,COLOR_GREY,"You are not level 5 arms dealer!"); return 1;} else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] >= 6500) { weapon[playerid] = 27; price[playerid] = 6500; ammo[playerid] = 15000; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 15000; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 400){SendClientMessage(playerid,COLOR_GREY,"You are not level 5 arms dealer!"); return 1;} else if(strcmp(x_weapon,"sniper",true) == 0) { if(PlayerInfo[playerid][pMats] >= 6500) { weapon[playerid] = 34; price[playerid] = 6500; ammo[playerid] = 15000; PlayerInfo[giveplayerid][pGun2] = 34; PlayerInfo[giveplayerid][pAmmo2] = 15000; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 200){SendClientMessage(playerid,COLOR_GREY,"You are not level 4 arms dealer!"); return 1;} else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] >= 4000) { weapon[playerid] = 30; price[playerid] = 4000; ammo[playerid] = 15000; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 15000; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 200){SendClientMessage(playerid,COLOR_GREY,"You are not level 4 arms dealer!"); return 1;} else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] >= 4250) { weapon[playerid] = 31; price[playerid] = 4250; ammo[playerid] = 15000; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 15000; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else if(level <= 50){SendClientMessage(playerid,COLOR_GREY,"You are not level 2 arms dealer!"); return 1;} else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] >= 1000) { weapon[playerid] = 33; price[playerid] = 1000; ammo[playerid] = 15000; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 15000; } else { SendClientMessage(playerid,COLOR_GREY,"   Not enough Materials for that Weapon!"); return 1; } }
                else { SendClientMessage(playerid,COLOR_GREY,"   Invalid Weapon name!"); return 1; }
                if (ProxDetectorS(5.0, playerid, giveplayerid))
                {
                    if(PlayerInfo[playerid][pMiserPerk] > 0)
                    {
                        new skill = 2 * PlayerInfo[playerid][pMiserPerk];
                        new mats = price[playerid] / 100;
                        price[playerid] -= (mats)*(skill);
                    }
                    ConsumingMoney[playerid] = 1;
                    PlayerInfo[playerid][pArmsSkill] ++;
                    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    format(string, sizeof(string), "   You have given %s, a %s with %d ammo, for %d Materials.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
                    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                    SendClientMessage(playerid, COLOR_GRAD1, string);
                    format(string, sizeof(string), "   You have recieved a %s with %d ammo from %s.", x_weapon, ammo[playerid], sendername);
                    SendClientMessage(giveplayerid, COLOR_GRAD1, string);
                    PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
                    format(string, sizeof(string), "* %s created a Gun from Materials, and hands it to %s.", sendername ,giveplayer);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
                    PlayerInfo[playerid][pMats] -= price[playerid];
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GRAD1, "   Your too far away.");
                    return 1;
                }
            }
            else
            {
                format(string, sizeof(string), "   %d is not an active player.", giveplayerid);
                SendClientMessage(playerid, COLOR_GRAD1, string);
            }
        }
        return 1;
    }

and


pawn Код:
else if(strcmp(x_nr,"8",true) == 0)//Arms dealer
            {
                new level = PlayerInfo[playerid][pArmsSkill];
                if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_YELLOW, "Your Arms Dealer Level = 1."); format(string, sizeof(string), "You need to sell %d more guns to Level up.", 50 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
                else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_YELLOW, "Your Arms Dealer Level = 2."); format(string, sizeof(string), "You need to sell %d more guns to Level up.", 100 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
                else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_YELLOW, "Your Arms Dealer Level = 3."); format(string, sizeof(string), "You need to sell %d more guns to Level up.", 200 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
                else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_YELLOW, "Your Arms Dealer Level = 4."); format(string, sizeof(string), "You need to sell %d more guns to Level up.", 400 - level); SendClientMessage(playerid, COLOR_YELLOW, string); }
                else if(level >= 401) { SendClientMessage(playerid, COLOR_YELLOW, "Your Arms Dealer Level = 5."); }
            }
^ Was taken from the /skill command in my script.


Please try and help me find the bracket, I have been searching for a while and cannot find it.


EDIT : FOUND IT DON'T WORRY
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