need help
#1

I made this code and i would like to attach a checkpoint to a andromada. this is my first actaul code. can any one edit this plz. And if yes i will be very greatful.
Код:
#include <a_samp>
#include <a_player>
#include <a_vehicle>



public OnPlayerUpdate(playerid)
{
	new float:X, float:Y, float:Z;
	new vehicleid = GetPlayerVehicleID(playerid);
	if (GetVehicleModel(vehicleid) == 592)
	{
	    if (PRESSED( KEY_ANALOG_DOWN ))
	    GetVehiclePos(vehicleid, X, Y, Z);
	    SetPlayerCheckpoint(vehicleid, X, Y, Z);
	}
	return 1;
}

	new float:X, float:Y, float:Z;
	new vehicleid = GetPlayerVehicleID(playerid);
	if (GetVehicleModel(vehicleid) == 592)
	{
	    if (PRESSED( KEY_ANALOG_UP ))
	    GetVehiclePos(vehicleid, X, Y, Z);
	    DisablePlayerCheckpoint(vehicleid, X, Y, Z);
	}
	return 1;
}
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#2

Use this:
pawn Код:
#include <a_samp>

#define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
   
new bool:IsActivated[MAX_PLAYERS] = {false, ...}; // variable to know if the checkpoint is activated

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) // callback to check for player keys
{
    if(PRESSED(KEY_ANALOG_DOWN)) IsActivated[playerid] = true; // if the analog down key was pressed we set the variable to true
    else if(PRESSED(KEY_ANALOG_UP)) // if the analog up key was pressed the variable is set to false
    {
        DisablePlayerCheckpoint(playerid); // we also delete the checkpoint
        IsActivated[playerid] = false;
    }
    return 1;
}

public OnPlayerUpdate(playerid) // we use this callback to update the checkpoint position
{
    if(IsActivated[playerid] == true) // we first check if the variable is activated
    {
        new
            Float:x,
            Float:y,
            Float:z;
           
        if(IsPlayerInAnyVehicle(playerid)) GetVehiclePos(GetPlayerVehicleID(playerid), x, y, z); // if the player is in a car we need its vehicle's pos
        else GetPlayerPos(playerid, x, y, z); // if not then we need the PLAYER'S POSITION
        SetPlayerCheckpoint(playerid, x, y, z); // after we get the position we set it to the checkpoint
    }
    return 1;
}
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#3

tyvm appretiate it
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#4

Quote:
Originally Posted by nicoud
can you help me now how to make the player teleport on the checkpoint InIt?
What player?
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#5

all of them.
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