error :|
#1

error :

Код:
C:\SAMP0~1.3BR\GAMEMO~1\gf.pwn(10782) : error 017: undefined symbol "playername"
C:\SAMP0~1.3BR\GAMEMO~1\gf.pwn(10782) : error 017: undefined symbol "playername"
C:\SAMP0~1.3BR\GAMEMO~1\gf.pwn(10782) : error 029: invalid expression, assumed zero
C:\SAMP0~1.3BR\GAMEMO~1\gf.pwn(10782) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
script :

Код:
CMD:rentroom(playerid, params[])
{
	if(IsPlayerConnected(playerid)) {
		new Float:oldposx, Float:oldposy, Float:oldposz;
		GetPlayerName(playerid, playername, sizeof(playername));
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		for(new h = 0; h < sizeof(HouseInfo); h++) {
			if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 1 &&  HouseInfo[h][hRentabil] == 1) {
				if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { SendClientMessage(playerid, COLOR_WHITE, "   You already own a house, type /sellhouse if you want to rent this one."); return 1; }
				if(GetPlayerMoney(playerid) > HouseInfo[h][hRent]) {
					PlayerInfo[playerid][pPhousekey] = h;
					GivePlayerMoney(playerid,-HouseInfo[h][hRent]);
					HouseInfo[h][hTakings] = HouseInfo[h][hTakings]+HouseInfo[h][hRent];
					PlayerPlayMusic(playerid);
					SetPlayerInterior(playerid,HouseInfo[h][hInt]);
					SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
					GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
					PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
					PlayerInfo[playerid][pLocal] = h;
					SendClientMessage(playerid, COLOR_WHITE, "Congratulations, You can enter and exit here anytime.");
					SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section.");
					SavePlayerData(playerid);
				    return 1;
				}
				else { SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that"); return 1; }
            }
		}
	}
	return 1;
}
Reply
#2

You forgot make: new playername;

This should work now...

pawn Код:
CMD:rentroom(playerid, params[])
{
    if(IsPlayerConnected(playerid)) {
        new Float:oldposx, Float:oldposy, Float:oldposz;
                new playername; // <----- just add this line :)
        GetPlayerName(playerid, playername, sizeof(playername));
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new h = 0; h < sizeof(HouseInfo); h++) {
            if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 1 &&  HouseInfo[h][hRentabil] == 1) {
                if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { SendClientMessage(playerid, COLOR_WHITE, "   You already own a house, type /sellhouse if you want to rent this one."); return 1; }
                if(GetPlayerMoney(playerid) > HouseInfo[h][hRent]) {
                    PlayerInfo[playerid][pPhousekey] = h;
                    GivePlayerMoney(playerid,-HouseInfo[h][hRent]);
                    HouseInfo[h][hTakings] = HouseInfo[h][hTakings]+HouseInfo[h][hRent];
                    PlayerPlayMusic(playerid);
                    SetPlayerInterior(playerid,HouseInfo[h][hInt]);
                    SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
                    GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
                    PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
                    PlayerInfo[playerid][pLocal] = h;
                    SendClientMessage(playerid, COLOR_WHITE, "Congratulations, You can enter and exit here anytime.");
                    SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section.");
                    SavePlayerData(playerid);
                    return 1;
                }
                else { SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that"); return 1; }
            }
        }
    }
    return 1;
}
Reply
#3

This:

pawn Код:
CMD:rentroom(playerid, params[])
{
    if(IsPlayerConnected(playerid)) {
        new Float:oldposx, Float:oldposy, Float:oldposz;
                new playername[MAX_PLAYER_NAME]; // <----- just add this line & The array! :)
        GetPlayerName(playerid, playername, sizeof(playername));
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new h = 0; h < sizeof(HouseInfo); h++) {
            if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 1 &&  HouseInfo[h][hRentabil] == 1) {
                if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { SendClientMessage(playerid, COLOR_WHITE, "   You already own a house, type /sellhouse if you want to rent this one."); return 1; }
                if(GetPlayerMoney(playerid) > HouseInfo[h][hRent]) {
                    PlayerInfo[playerid][pPhousekey] = h;
                    GivePlayerMoney(playerid,-HouseInfo[h][hRent]);
                    HouseInfo[h][hTakings] = HouseInfo[h][hTakings]+HouseInfo[h][hRent];
                    PlayerPlayMusic(playerid);
                    SetPlayerInterior(playerid,HouseInfo[h][hInt]);
                    SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
                    GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
                    PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
                    PlayerInfo[playerid][pLocal] = h;
                    SendClientMessage(playerid, COLOR_WHITE, "Congratulations, You can enter and exit here anytime.");
                    SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section.");
                    SavePlayerData(playerid);
                    return 1;
                }
                else { SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that"); return 1; }
            }
        }
    }
    return 1;
}
Reply
#4

no... its

pawn Код:
new playername[MAX_PLAYER_NAME];
EDIT: Lawl Jeffry beat me o
Reply
#5

OMFG! I forgot [MAX_PLAYERS_NAME].

:S :S Thanks Jeffry!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)