25.09.2010, 10:21
As the title says, I'm tryin' to get a PayDay system to work with SA-MP's gl_realtime script, everytime it updates the time the PayDay should also update (After an hour).
My system works like this, if you are in a special gTeam it will give you a PayCheck after 3600000 milliseconds (One hour) but I think it makes the server laggin'.
Alright, that is how it looks like now, how is it possible to make this update when the time updates in the gl_realtime?
Thanks
My system works like this, if you are in a special gTeam it will give you a PayCheck after 3600000 milliseconds (One hour) but I think it makes the server laggin'.
pawn Код:
forward PayDay();
pawn Код:
PayDay();
SetTimer("PayDay", 3600000, 1);
pawn Код:
public PayDay()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new string[50];
if(gTeam[i] == 2)
{
PlayerPlayMusic(i);
PlayerInfo[i][pPayCheck] += 5000;
format(string, sizeof(string), "~w~PayDay~n~~y~PayCheck~n~~g~$5000");
GameTextForPlayer(i, string, 3000, 1);
}
}
}
}
Thanks