Is there...
#1

a theard regarding the update? If yes, could you post a link.
I know I van search but I am on my IPod right now.


Thanks in advance
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#2

SA-MP 0.3b Released :: Posted by SA-MP on 21 Aug 2010
A security and bug fix release of SA-MP (0.3b) is now available on the Download Page.

This release also includes some new features and improvements to SA-MP. Here is a summary:

Updates for players

- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling
- Improved player and animation syncing
- Chat logging and time-stamping
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Several crash fixes and more

Updates for servers

- New vehicle velocity and rotation functions
- Ability to track all player animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400 and the ability to change object draw distance
- Many bug fixes and more

As always, we hope you enjoy this update. Please check back again for more.
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#3

Quote:
Originally Posted by nielsbon1
Посмотреть сообщение
SA-MP 0.3b Released :: Posted by SA-MP on 21 Aug 2010
A security and bug fix release of SA-MP (0.3b) is now available on the Download Page.

This release also includes some new features and improvements to SA-MP. Here is a summary:

Updates for players

- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling
- Improved player and animation syncing
- Chat logging and time-stamping
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Several crash fixes and more

Updates for servers

- New vehicle velocity and rotation functions
- Ability to track all player animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400 and the ability to change object draw distance
- Many bug fixes and more

As always, we hope you enjoy this update. Please check back again for more.
As mentioned, or replied, to my own comment with the same quote, the guy means for RC2, or RC3, whatever it was.
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#4

RC5 was just some "tweaks" edits

Quote:

0.3b RC4-2 minor/optional client and server update

- Fixed error in browser with samp:// URL when the port was 5 characters long
- Fixed name tag rendering on RC vehicles
- Fixed issue with pickup streaming when the player dies

0.3b RC4-1 client and server update

- Fixed issue with weapon aiming vectors across different screen resolutions
- Fixed server password reset issue in the browser
- Added forcesync = 2 option for ApplyAnimation to force sync to all players except the originating 'playerid'
- Fixed issue with player 3D text labels not showing after gamemode restart
- Fixed crash if you quit the game while spectating a player
- Upgraded sqlite version to 3.7.0.1

0.3b RC3 client and server update

- Added IsPlayerHoldingObject
- SetPlayerHoldingObject allows you to modify the x,y,z rotation of an object
- If holding an object, the player can now enter a vehicle as driver and use weapons normally
- Removed the ability of the player to pick up objects in houses like TV's and stereos
- Fixed an issue with the player model rotation while aiming

0.3b RC2 client and server update

- Made it so GetPlayerAnimationIndex returns all player animations, not just those used with ApplyAnimation
- Added /headmove command to disable/enable player head movements locally
- Improvements to GetPlayerWeaponData and GetPlayerAmmo
- Fixed (hopefully) any crashes from SetPlayerHoldingObject
- Negative player score in the browser will show as 0
- Fixed ApplyAnimation not working correctly on NPCs

Important: ApplyAnimation/ClearAnimations Scripting functions ApplyAnimation/ClearAnimations now have a default parameter 'forcesync' at the end, which defaults to 0. You will not need to change your code, however any script using ApplyAnimation/ClearAnimations must be recompiled with the latest SA-MP pawn includes. In most cases you would not need to use the 'forcesync' parameter since players sync animations themselves. The 'forcesync' parameter can force all players who can see 'playerid' to play the animation regardless of whether the player is performing that animation. This is useful in circumstances where the player can't sync the animation themselves. For example, they might be alt-tabbed.

0.3b RC1_2 minor client update

- Fixes a registry issue where the server browser may display errors if a previous version of SA-MP hadn't been installed
- Fixes players might move remotely if they're alt-tabbed
- Fixes a connection problem effecting a some clients

Please note: Your saved favorites file is located in a different folder between 0.3a and 0.3b. If you switch to 0.3b and back to 0.3a, you might lose your favorites list. It is recommended that you 'Export' your favorites before installing 0.3b.

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