10.08.2010, 07:18
Well, Im working on personal cars on the server, but the server crash when someone enters the test car.
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
{
if(GetPlayerVehicleID(playerid) == Testcar)
{
new Float:X, Float:Y, Float:Z;
GetVehiclePos(Fabmobile, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z);
SendClientMessage(playerid, 0xFF0000FF, "You are not the owner of this car!");
GameTextForPlayer(playerid, "~r~Ejected!", 3000, 5);
TogglePlayerControllable(playerid, false);
SetTimerEx("Release", 7500, false, "%i", playerid);
}
}
return 1;
}
pawn Код:
forward Release(playerid);
public Release(playerid)
{
TogglePlayerControllable(playerid, true);
return 1;
}