simple question
#1

SetPlayerTeam(playerid, 0);

zero is still a team, right?
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#2

Yep, in pawn language, everything starts counting at 0, so the teams too.
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#3

ok and is there any limit to how many teams I can set
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#4

There is a NO_TEAM defined as 255 in a_samp.inc, so I think 254 is the highest teamnumber you can use.
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