25.07.2010, 04:22
pawn Код:
if( Player[playerid][Tutorial] < 1)
{
SetSpawnInfo( playerid, 0, Player[playerid][LastSkin], SpawnX, SpawnY, SpawnZ, 0, 0, 0, 0, 0, 0, 0 );
SpawnPlayer( playerid );
for(new i = 0; i < sizeof(Houses); i++)
if( Player[playerid][House] > 0 )
{
Player[playerid][House] = i;
SetPlayerPos( playerid, Houses[i][hExteriorX], Houses[i][hExteriorY], Houses[i][hExteriorZ]);
}
Player[playerid][ResetTimer] = 1;
new Flaw = floatround( Player[playerid][LastHealth], floatround_ceil);
SetPlayerHealth( playerid, Flaw);
Flaw = floatround( Player[playerid][LastArmour], floatround_ceil);
SetPlayerArmour( playerid, Flaw);
if(strcmp( Player[playerid][Offence1], "None", true) != 0 )
{
SetPlayerWantedLevel( playerid, 1);
}
if(strcmp( Player[playerid][Offence2], "None", true) != 0 )
{
SetPlayerWantedLevel( playerid, 2);
}
if(strcmp( Player[playerid][Offence3], "None", true) != 0 )
{
SetPlayerWantedLevel( playerid, 3);
}
if(strcmp( Player[playerid][Offence4], "None", true) != 0 )
{
SetPlayerWantedLevel( playerid, 4);
}
if(strcmp( Player[playerid][Offence5], "None", true) != 0 )
{
SetPlayerWantedLevel( playerid, 5);
}
if(strcmp( Player[playerid][Offence6], "None", true) != 0 )
{
SetPlayerWantedLevel( playerid, 6);
}
}
else
{
PutPlayerInTutorial( playerid, 0 );
}