[Map] de_dustyworld [For Sa-Mp]
#1



Preview







Code:
pawn Код:
CreateObject(16685, 154.470, 1672.257, 307.440, 270.619, 0.0, 0.0);
CreateObject(16685, 194.486, 1680.957, 307.215, 270.619, 0.0, 90.000);
CreateObject(16685, 160.273, 1739.375, 307.390, 270.619, 0.0, 180.000);
CreateObject(16685, 130.094, 1697.821, 307.315, 270.619, 0.0, 270.000);
CreateObject(16095, 168.261, 1700.141, 316.635, 0.0, 0.0, 180.000);
CreateObject(16095, 168.253, 1694.096, 316.635, 0.0, 0.0, 270.000);
CreateObject(16095, 174.267, 1694.118, 316.635, 0.0, 0.0, 0.0);
CreateObject(16095, 174.265, 1700.099, 316.635, 0.0, 0.0, 90.000);
CreateObject(16096, 173.913, 1694.137, 320.113, 0.0, 0.0, 0.0);
CreateObject(16096, 174.244, 1699.746, 320.113, 0.0, 0.0, 90.000);
CreateObject(16095, 168.290, 1700.085, 318.174, 0.0, 0.0, 180.000);
CreateObject(16095, 168.298, 1694.117, 318.174, 0.0, 0.0, 270.000);
CreateObject(16095, 157.050, 1700.170, 316.635, 0.0, 0.0, 90.000);
CreateObject(16095, 157.017, 1700.150, 318.174, 0.0, 0.0, 90.000);
CreateObject(16095, 157.041, 1694.173, 316.635, 0.0, 0.0, 0.0);
CreateObject(16095, 151.036, 1694.155, 316.635, 0.0, 0.0, 270.000);
CreateObject(16095, 151.039, 1700.164, 316.635, 0.0, 0.0, 180.000);
CreateObject(16095, 151.049, 1700.169, 318.174, 0.0, 0.0, 180.000);
CreateObject(16095, 157.021, 1694.182, 318.174, 0.0, 0.0, 0.0);
CreateObject(16095, 151.077, 1694.172, 318.174, 0.0, 0.0, 270.000);
CreateObject(16095, 157.048, 1712.639, 316.635, 0.0, 0.0, 0.0);
CreateObject(16095, 157.020, 1712.685, 318.192, 0.0, 0.0, 0.0);
CreateObject(16095, 157.040, 1718.592, 316.635, 0.0, 0.0, 90.000);
CreateObject(16095, 157.031, 1718.577, 318.167, 0.0, 0.0, 90.000);
CreateObject(16095, 151.009, 1712.616, 316.635, 0.0, 0.0, 270.000);
CreateObject(16095, 151.022, 1712.638, 318.174, 0.0, 0.0, 270.000);
CreateObject(16095, 151.027, 1718.578, 316.635, 0.0, 0.0, 180.000);
CreateObject(16095, 151.039, 1718.559, 318.149, 0.0, 0.0, 180.000);
CreateObject(16095, 168.264, 1712.619, 316.635, 0.0, 0.0, 270.000);
CreateObject(16095, 168.281, 1712.623, 318.474, 0.0, 0.0, 270.000);
CreateObject(16095, 168.252, 1718.625, 316.635, 0.0, 0.0, 180.000);
CreateObject(16095, 174.260, 1718.636, 316.635, 0.0, 0.0, 90.000);
CreateObject(16095, 174.277, 1712.637, 316.635, 0.0, 0.0, 0.0);
CreateObject(16095, 174.254, 1712.642, 318.474, 0.0, 0.0, 0.0);
CreateObject(16095, 168.261, 1718.603, 318.474, 0.0, 0.0, 180.000);
CreateObject(16095, 174.261, 1718.626, 318.474, 0.0, 0.0, 90.000);
CreateObject(7191, 163.405, 1735.798, 316.590, 0.0, 0.0, -90.000);
CreateObject(7191, 163.316, 1735.842, 316.590, 0.0, 0.0, 90.000);
CreateObject(7191, 163.412, 1737.697, 316.990, 0.0, -90.241, -90.000);
CreateObject(7191, 163.311, 1737.869, 317.016, 0.0, -90.241, -270.000);
CreateObject(7191, 161.893, 1676.051, 317.740, 0.0, 0.0, -90.000);
CreateObject(7191, 161.817, 1676.113, 317.740, 0.0, 0.0, -270.000);
CreateObject(7191, 161.883, 1673.975, 317.040, 0.0, -89.381, -90.000);
CreateObject(7191, 161.828, 1674.481, 317.037, 0.0, -89.381, -270.000);
CreateObject(7191, 206.246, 1706.433, 317.540, 0.0, 0.0, -450.000);
CreateObject(7191, 190.122, 1706.471, 318.615, -143.526, 0.0, -809.999);
CreateObject(7191, 119.300, 1706.449, 317.540, 0.0, 0.0, -630.000);
CreateObject(7191, 134.469, 1706.427, 318.615, -143.526, 0.0, -989.999);
CreateObject(3799, 146.578, 1720.428, 316.522, 0.0, 0.0, 0.0);
CreateObject(3799, 146.544, 1720.384, 318.722, 0.0, 0.0, 0.0);
CreateObject(3799, 146.595, 1692.401, 316.522, 0.0, 0.0, 0.0);
CreateObject(3799, 146.606, 1692.399, 318.754, 0.0, 0.0, 0.0);
CreateObject(3799, 178.707, 1692.327, 316.497, 0.0, 0.0, 0.0);
CreateObject(3799, 178.704, 1692.330, 318.729, 0.0, 0.0, 0.0);
CreateObject(3799, 178.579, 1720.416, 316.512, 0.0, 0.0, 0.0);
CreateObject(3799, 178.576, 1720.408, 318.744, 0.0, 0.0, 0.0);
CreateObject(16685, 153.212, 1709.891, 316.850, 0.860, 0.0, 90.000);
CreateObject(16685, 189.274, 1688.844, 316.327, 0.860, 0.0, 90.000);
Teleport
pawn Код:
if (strcmp("/dw", cmdtext, true, 10) == 0)
{
SetPlayerPos(playerid, 162.777, 1706.764, 317.353);
return 1;
}
Reply
#2

lol creative, I like it good for a little DM match.
Reply
#3

Thats cool i like it
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#4

nice work keep it up
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#5

I like it, nice creation +1.
Reply
#6

Nice, 09/10.
Reply
#7

Well, it doesnt look like de_Dust from counter strike but i rate you 7/10
Reply
#8

I think it shouldn tlook like de_dust,Nice work!
Reply
#9

I Have Update The Map

Changelog:
Object Moved In The Air
Increase Object Number
Reply
#10

Looks pretty nice!! 8/10
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