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I'm not quite sure how exactly I would put a string into a dialog. For example, I would like a dialog to say, "Welcome to the server (playername)", using ReturnPlayerName. Can someone show me an example of using a string in a dialog input/list?
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Alright, that makes sense. Can anyone show me an example for a list?
For example, I want to make an Inventory Dialog. And, if they have a cellphone, then it will add a line which is cellphone. If they don't have a cellphone, the line won't be there.
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OK, but what if I have a LOT of items to add to the list, and MANY combinations.. For example: A colt 45, cigarrete, cellphone, watch, radio
But for example the person only has a radio and watch, or only has a ciggarette and colt, or only a colt and radio.. Do I have to do a seperate format for EVERY possibility?
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Do what Grim_ said.
Its much easier telling them 0 = if they don't have it, 1 = if they do have it.
It would be easier, and less of a problem to hide it from the str if they do not have it