15.06.2010, 20:38
How do I make it so that if you kill someone you gain 1000 dollars?
GivePlayerMoney(killerid,1000);
public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) { GivePlayerMoney(killerid,1000); } return 1; }
Originally Posted by DJDhan
If you die from suicide, the killerid is INVALID_PLAYER_ID. It's not just nothing when you die from suicide.
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