Returning 0 (EDIT lol mistake)
#1

Hi guys,
What happens if you return 0 on OnPlayerConnect? Does the player desync (like OnPlayerUpdate) or is it something more interesting? I searched on the forums but i couldn't find it.
Thanks,
JonRB
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#2

I always return 1 under all my callbacks. There's nothing wrong with doing that. The only time you'd have problems is when you return 0. Sometimes it's necessary though.
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