a wierd one
#1

a wired one i add my vehicles as so
pawn Code:
stock CreateWorldVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2,respawn=180) {
    if(vcount < MAX_CARS ){
        if (cartrack[vcount] == false) {
            gVehicles[vcount] = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2,respawn);
      cartrack[vcount] = true;
      printf("vehicleid %d vcount %d model %d",gVehicles[vcount],vcount,GetVehicleModel(gVehicles[vcount]));
            vcount++;
        }
        else vcount++;
    }
    else printf("Max Cars Reached %d",vcount);
    return vcount-1;
}
and when i print this line printf("vehicleid %d vcount %d model %d",gVehicles[vcount],vcount,GetVehicleModel(gVehicles[vcount]));
it shows my first 16 vehiclesid are all mucked up
Quote:

[00:55:19] vehicleid 1 vcount 0 model 537
[00:55:19] vehicleid 5 vcount 1 model 537
[00:55:19] vehicleid 9 vcount 2 model 537
[00:55:19] vehicleid 13 vcount 3 model 577
[00:55:19] vehicleid 14 vcount 4 model 577
[00:55:19] vehicleid 15 vcount 5 model 577
[00:55:19] vehicleid 16 vcount 6 model 449
[00:55:19] vehicleid 17 vcount 7 model 534
[00:55:19] vehicleid 18 vcount 8 model 495
[00:55:19] vehicleid 19 vcount 9 model 495
[00:55:19] vehicleid 20 vcount 10 model 495
[00:55:19] vehicleid 21 vcount 11 model 495
[00:55:19] vehicleid 22 vcount 12 model 444
[00:55:19] vehicleid 23 vcount 13 model 444
[00:55:19] vehicleid 24 vcount 14 model 444

and 537,537,537,577,577,577 are the first 6 vehicles i add
any ideas people?

if its not to much trouble would someone else please try printing all there vehicleids and post the result?
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#2

cracked it FIXED train counts as 4 vehicle ids
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