05.06.2010, 18:32
pawn Код:
if(strcmp(cmd, "/event", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] >= 4)
{
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /event [heal,healall,gethere,giveweapon]");
return 1;
}
if(strcmp(x_nr,"heal",true) == 0)
{
for(new i; i < GetMaxPlayers(); i++)
{
if (ProxDetectorS(5.0, playerid, i))
{
if(IsPlayerConnected(i))
{
new amount;
tmp = strtok(cmdtext, idx);
amount = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_SYSTEM,"USAGE: /event heal [hp]");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerHealth(i, amount);
format(string, sizeof(string), "[EVENT]: %s has setted everyones near him health at %d.",sendername,amount);
SendClientMessageToAll(COLOR_LIGHTRED, string);
return 1;
}
}
}
}
if(strcmp(x_nr,"healall",true) == 0)
{
for(new i; i < GetMaxPlayers(); i++)
{
if(IsPlayerConnected(i))
{
new amount;
tmp = strtok(cmdtext, idx);
amount = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_SYSTEM,"USAGE: /event healall [hp]");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
SetPlayerHealth(i, amount);
format(string, sizeof(string), "[EVENT]: %s has setted everyones health at %d.",sendername,amount);
SendClientMessageToAll(COLOR_LIGHTRED, string);
return 1;
}
}
}
if(strcmp(x_nr,"gethere",true) == 0)
{
for(new i; i < GetMaxPlayers(); i++)
{
if(IsPlayerConnected(i))
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X,Y,Z);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(GetPlayerState(i) == 2)
{
SetPlayerPos(i, X,Y+4,Z);
}
else
{
SetPlayerPos(i, X,Y+2,Z);
}
format(string, sizeof(string), "[EVENT]: %s had telported %d players at him.",sendername,PlayersOnline);
SendClientMessageToAll(COLOR_LIGHTRED, string);
return 1;
}
}
}
if(strcmp(x_nr,"givegun",true) == 0)
{
for(new i; i < GetMaxPlayers(); i++)
{
if(IsPlayerConnected(i))
{
new gun,ammo;
tmp = strtok(cmdtext, idx);
gun = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "USAGE: /event givegun [gunid] [ammo]");
SendClientMessage(playerid, COLOR_GRAD1, "Melee I: Golf Club (2) | Nitestick (3) | Knife (4) | Baseball Bat (5)");
SendClientMessage(playerid, COLOR_GRAD1, "Melee I: Shovel (6) | Pool Cue (7) | Katana (8) | Chainsaw (9)");
SendClientMessage(playerid, COLOR_GRAD2, "Melee II: Purple Dildo (10) | Small White Vibrator (11) | Large White Vibrator (12)");
SendClientMessage(playerid, COLOR_GRAD2, "Melee II: Silver Vibrator (13) | Flowers (14) | Cane (15)");
SendClientMessage(playerid, COLOR_GRAD3, "Pistol: 9MM (22) | Sillenced 9MM (23) | Deagle (24)");
SendClientMessage(playerid, COLOR_GRAD4, "Shotgun: Shotgun (25)");
SendClientMessage(playerid, COLOR_GRAD5, "SMG: MP5 (29)");
SendClientMessage(playerid, COLOR_GRAD6, "Assault: AK-47 (30) | M4 (31)");
SendClientMessage(playerid, COLOR_WHITE, "Rifle: Country Rifle (33) | Sniper Rifle (34)");
return 1;
}
if(gun == 1 || gun >= 16 && gun <= 21 || gun == 26 || gun == 27 || gun == 28 || gun == 32 || gun >= 35 && gun <= 46)
{
SendClientMessage(playerid, COLOR_WHITE, "The WeaponID is wrong !");
return 1;
}
tmp = strtok(cmdtext, idx);
ammo = strval(tmp);
if(ammo <1 ||ammo > 999)
{ SendClientMessage(playerid, COLOR_GRAD1, "dont go below 1 or above 999 bullets!"); return 1; }
new ftext[50];
if(gun == 1) { ftext = "Brass Knuckles"; }
else if(gun == 2) { ftext = "Golf Club"; }
else if(gun == 3) { ftext = "NightStick"; }
else if(gun == 4) { ftext = "Knife"; }
else if(gun == 5) { ftext = "Baseball Bat"; }
else if(gun == 6) { ftext = "Shovel"; }
else if(gun == 7) { ftext = "Pool Cue"; }
else if(gun == 8) { ftext = "Katana"; }
else if(gun == 9) { ftext = "Chainsaw"; }
else if(gun == 10) { ftext = "Purple Dildo"; }
else if(gun == 11) { ftext = "Small White Vibrator"; }
else if(gun == 12) { ftext = "Large White Vibrator"; }
else if(gun == 13) { ftext = "Silver Vibrator"; }
else if(gun == 14) { ftext = "Flowers"; }
else if(gun == 15) { ftext = "Cane"; }
else if(gun == 16) { ftext = "Grenade"; }
else if(gun == 17) { ftext = "Tear Gas"; }
else if(gun == 18) { ftext = "Molotov Cocktail"; }
else if(gun == 22) { ftext = "9MM"; }
else if(gun == 23) { ftext = "Silenced 9mm"; }
else if(gun == 24) { ftext = "Desert Eagle"; }
else if(gun == 25) { ftext = "Shotgun"; }
else if(gun == 26) { ftext = "Sawn-off Shotgun"; }
else if(gun == 27) { ftext = "Combat Shotgun"; }
else if(gun == 28) { ftext = "Micro SMG"; }
else if(gun == 29) { ftext = "MP5"; }
else if(gun == 30) { ftext = "AK-47"; }
else if(gun == 31) { ftext = "M4"; }
else if(gun == 32) { ftext = "Tec9"; }
else if(gun == 33) { ftext = "Country Rifle"; }
else if(gun == 34) { ftext = "Sniper Rifle"; }
else if(gun == 35) { ftext = "Rocket Launcher"; }
else if(gun == 36) { ftext = "HS Rocket Launcher"; }
else if(gun == 37) { ftext = "Flamethrower"; }
else if(gun == 38) { ftext = "Minigun"; }
else if(gun == 41) { ftext = "Spraycan"; }
else if(gun == 42) { ftext = "Fire Extinguisher"; }
else if(gun == 43) { ftext = "Camera"; }
else if(gun == 44) { ftext = "Nightvision Goggle"; }
else if(gun == 45) { ftext = "Thermal Goggles"; }
else if(gun == 46) { ftext = "Parachutte"; }
GetPlayerName(playerid, sendername, sizeof(sendername));
GivePlayerWeapon(i, gun, ammo);
format(string, sizeof(string), "[EVENT]: %s has given a %s with %d ammo.",sendername,ftext,ammo);
SendClientMessageToAll(COLOR_LIGHTRED, string);
return 1;
}
}
}
}
}
return 1;
}