Textdraws not hiding.
#1

These textdraws below doesn't seem to want to hide when I exit a vehicle.

pawn Код:
if(newstate == PLAYER_STATE_ONFOOT)
    {
      TextDrawHideForPlayer(playerid, Textdraw0);
      TextDrawHideForPlayer(playerid, Textdraw1);
      TextDrawHideForPlayer(playerid, Textdraw2);
      TextDrawHideForPlayer(playerid, Textdraw3);
      TextDrawHideForPlayer(playerid, Textdraw5);
      TextDrawHideForPlayer(playerid, Textdraw6);
      TextDrawHideForPlayer(playerid, Textdraw7);
      TextDrawHideForPlayer(playerid, Textdraw8);
      TextDrawHideForPlayer(playerid, Textdraw9);
      TextDrawHideForPlayer(playerid, Textdraw14);
      TextDrawHideForPlayer(playerid, SpeedoSpeed);
      TextDrawHideForPlayer(playerid, SpeedoFuel);
      TextDrawHideForPlayer(playerid, SpeedoDoors);
      TextDrawHideForPlayer(playerid, SpeedoHealth);

      KillTimer(updatespeedtimer[playerid]);
      KillTimer(updatehealthtimer[playerid]);
      KillTimer(updatefueltimer[playerid]);
     
      TogglePlayerControllable(playerid, 1);

    }
Here's the script to show them:

pawn Код:
if(newstate == PLAYER_STATE_DRIVER)
    {
        new vehid = GetPlayerVehicleID(playerid);
       
        new fuelrandom;
        fuelrandom = 75+random(25);
       
        if(GotFuel[vehid] == 0)
        {
          Fuel[vehid] = fuelrandom;
          GotFuel[vehid] = 1;
        }

        TextDrawShowForPlayer(playerid, Textdraw0);
        TextDrawShowForPlayer(playerid, Textdraw1);
        TextDrawShowForPlayer(playerid, Textdraw2);
        TextDrawShowForPlayer(playerid, Textdraw3);
        TextDrawShowForPlayer(playerid, Textdraw5);
        TextDrawShowForPlayer(playerid, Textdraw6);
        TextDrawShowForPlayer(playerid, Textdraw7);
        TextDrawShowForPlayer(playerid, Textdraw8);
        TextDrawShowForPlayer(playerid, Textdraw9);
        TextDrawShowForPlayer(playerid, Textdraw14);
        TextDrawShowForPlayer(playerid, SpeedoDoors);
        TextDrawShowForPlayer(playerid, SpeedoHealth);
        TextDrawShowForPlayer(playerid, SpeedoFuel);
        TextDrawShowForPlayer(playerid, SpeedoSpeed);
       
        updatespeedtimer[playerid] = SetTimerEx("UpdateSpeed", 250, true, "%d", playerid);
        updatehealthtimer[playerid] = SetTimerEx("UpdateHealth", 650, true, "%d", playerid);
        updatefueltimer[playerid] = SetTimerEx("UpdateFuel", 25000, true, "%d", playerid);
Are they bugged or did I mess up?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)