very very simple server sided weapons in progress
#4

The best way for an anti cheat system in my experience is to compare client side with server side. This means limiting the player to a certain amount of weapons, and when he buys/sells/trades weapons, his/her user file is saved with the weapons he has. Then create a timer which will compare the players weapon to the information in his/her user file, if they do not match then reset weapons, if they do match then take no action.
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very very simple server sided weapons in progress - by belhot - 03.06.2010, 21:29
Re: very very simple server sided weapons in progress - by ViruZZzZ_ChiLLL - 03.06.2010, 21:47
Re: very very simple server sided weapons in progress - by Jonni8 - 03.06.2010, 21:47
Re: very very simple server sided weapons in progress - by Conroy - 03.06.2010, 21:52
Re: very very simple server sided weapons in progress - by coole210 - 03.06.2010, 22:01

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