Having problems with one script.
#1

C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(11) : error 021: symbol already defined: "format"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(22) : error 017: undefined symbol "SetPlayerWorld"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(24) : error 035: argument type mismatch (argument 2)
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(40) : error 017: undefined symbol "reason"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(42) : error 002: only a single statement (or expression) can follow each "case"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(42) : error 017: undefined symbol "pname"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(42) : warning 215: expression has no effect
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(43) : error 014: invalid statement; not in switch
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(43) : warning 215: expression has no effect
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(43) : error 001: expected token: ";", but found ":"
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(43) : error 029: invalid expression, assumed zero
C:\Users\kllerlakken\Desktop\LoRP\filterscripts\Lo RP Crash Script.pwn(43) : fatal error 107: too many error messages on one line

Lines - 11, 22, 24, 40, 42, 43
Quote:

format(file, sizeof(file), file_path, playername);

SetPlayerWorld(playerid, dini_Int(file, "World"));

SetPlayerColor(playerid, dini_Get(file, "Color"));

switch(reason)

case 0: PlayerCrashed(playerid); format(string, sizeof(string), "%s has left the server. (Crashed)", pname);

case 1: PlayerLeft(playerid);

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#2

show the script i dont see the {} ..... and returns
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#3

Quote:

#include <a_samp>
#include <zcmdsscanf>
#include <dini>

#define file_path "%s.ini" //This line defines the place that the player file is stored. change to "Foldername/subfoldername/%s.ini" if you want it another place.

new file[128]; //This stores the file_path, so it can use it later on.

format(file, sizeof(file), file_path, playername); //Tells that inside file is file_path. and the playername is because there should be a %s in the file_path.

public OnPlayerSpawn(playerid) // When the player has picked a skin after his crash, then it sets him to what he was last time.
{
if(dini_Exists(file))
{
SetPlayerPos(playerid, dini_Int(file, "PosX"), dini_Int(file, "PosY"), dini_Int(file, "PosZ"));
SetPlayerFacingAngle(playerid, dini_Int(file, "PosA"));
SetPlayerHealth(playerid, dini_Int(file, "HP"));
SetPlayerArmour(playerid, dini_Int(file, "AP"));
SetPlayerInterior(playerid, dini_Int(file, "Interior"));
SetPlayerWorld(playerid, dini_Int(file, "World"));
SetPlayerScore(playerid, dini_Int(file, "Score"));
SetPlayerColor(playerid, dini_Get(file, "Color"));
SetPlayerSkin(playerid, dini_Int(file, "Skin"));
GivePlayerWeapon(playerid, dini_Int(file, "Weapon1"), dini_Int(file, "Weapon1Ammo"));
GivePlayerWeapon(playerid, dini_Int(file, "Weapon2"), dini_Int(file, "Weapon2Ammo"));
GivePlayerWeapon(playerid, dini_Int(file, "Weapon3"), dini_Int(file, "Weapon3Ammo"));
GivePlayerWeapon(playerid, dini_Int(file, "Weapon4"), dini_Int(file, "Weapon4Ammo"));
GivePlayerWeapon(playerid, dini_Int(file, "Weapon5"), dini_Int(file, "Weapon5Ammo"));
}
return 1;
}

public OnPlayerDisconnect(playerid) // when the player disconnects then we get the server to check if its a crash, if it is. then it creats a file, if its not then it deletes his file if there is any.
{
new name[MAX_PLAYER_NAME], string[44];
GetPlayerName(playerid, name, sizeof(name));

switch(reason)
{
case 0: PlayerCrashed(playerid); format(string, sizeof(string), "%s has left the server. (Crashed)", pname);
case 1: PlayerLeft(playerid);
case 2: PlayerLeft(playerid);
}
SendClientMessageToAll(0xAAAAAAAA, string); //sends the string which says "%s has left the server. (Crashed)
return 1;
}

public OnPlayerConnect(playerid) // When the player connects, and a file with his name exists. which means that he disconnected. then it tells him that we have saved his stats
{
if(dini_Exists(file))
{
SendClientMessage(playerid, 0xFFFFFFFF, "Welcome back from your crash, we have saved your stats");
}
return 1;
}

PlayerCrashed(playerid) // This function saves the players weapons into a variable. Saves the players stats into the file.
{
new Float, Float:y, Float:z, Float:a, Weapon[13][2];
GetPlayerPos(playerid,x,y,z)

for(new = i; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, Weapon[i][0], Weapon[i][1]);
}

if(!dini_Exists(file))
{
dini_Create(file);
dini_IntSet(file, "PosX", x);
dini_IntSet(file, "PosY", y);
dini_IntSet(file, "PosZ", z);
dini_IntSet(file, "PosA", a);
dini_IntSet(file, "HP", GetPlayerHealth(playerid));
dini_IntSet(file, "AP", GetPlayerArmour(playerid));
dini_IntSet(file, "Interior", GetPlayerInterior(playerid));
dini_IntSet(file, "World", GetPlayerVirtualWorld(playerid));
dini_IntSet(file, "Score", GetPlayerScore(playerid));
dini_Set(file, "Color", GetPlayerColor(playerid));
dini_IntSet(file, "Skin", GetPlayerSkin(playerid));
dini_IntSet(file, "Weapon1", Weapon[1][0]);
dini_IntSet(file, "Weapon1Ammo", Weapon[1][1]);
dini_IntSet(file, "Weapon2", Weapon[2][0]);
dini_IntSet(file, "Weapon2Ammo", Weapon[2][1]);
dini_IntSet(file, "Weapon3", Weapon[3][0]);
dini_IntSet(file, "Weapon3Ammo", Weapon[3][1]);
dini_IntSet(file, "Weapon4", Weapon[4][0]);
dini_IntSet(file, "Weapon4Ammo", Weapon[4][1]);
dini_IntSet(file, "Weapon5", Weapon[5][0]);
dini_IntSet(file, "Weapon5Ammo", Weapon[5][1]);
}
return 1;
}

PlayerLeft(playerid) // If the player left insted of disconnecting, which means if he gets kicked or does /q then it deletes his player file if there is any.
{
if(dini_Exists(file))
{
dini_Remove(file);
}
return 1;
}

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