Help with textdraw
#1

Hi mans...now i have a problem look..i've made a textdraw tutorial and it's works but only for me..

I'm using the GF GM and look..the problem i thinks is the DestroyTextDraw...becouse i can view the tutorial but other persons no :S anyone see the problem?


Code:
			  if(TutTime[i] == 3)
			  {
 				TextDrawShowForPlayer(i,TextDrawTuto1);
			  }
			  else if(TutTime[i] == 14)
			  {
  			  TextDrawDestroy(TextDrawTuto1);
        TextDrawShowForPlayer(i,TextDrawTuto2);
        TextDrawShowForPlayer(i,TextDrawTuto3);
        TextDrawShowForPlayer(i,TextDrawTuto4);
        TextDrawShowForPlayer(i,TextDrawTuto5);
			  }
			  else if(TutTime[i] == 20)
			  {
				TextDrawDestroy(TextDrawTuto2);
				TextDrawDestroy(TextDrawTuto3);
				TextDrawDestroy(TextDrawTuto4);
				TextDrawDestroy(TextDrawTuto5);
        TextDrawShowForPlayer(i,TextDrawTuto6);
        TextDrawShowForPlayer(i,TextDrawTuto7);
        TextDrawShowForPlayer(i,TextDrawTuto8);
			  }
			  else if(TutTime[i] == 30)
			  {
				TextDrawDestroy(TextDrawTuto6);
				TextDrawDestroy(TextDrawTuto7);
				TextDrawDestroy(TextDrawTuto8);
        TextDrawShowForPlayer(i,TextDrawTuto9);
        TextDrawShowForPlayer(i,TextDrawTuto10);
        TextDrawShowForPlayer(i,TextDrawTuto11);
        TextDrawShowForPlayer(i,TextDrawTuto12);
        TextDrawShowForPlayer(i,TextDrawTuto13);
			  }
			  else if(TutTime[i] == 40)
			  {
        TextDrawDestroy(TextDrawTuto9);
        TextDrawDestroy(TextDrawTuto10);
        TextDrawDestroy(TextDrawTuto11);
        TextDrawDestroy(TextDrawTuto12);
        TextDrawDestroy(TextDrawTuto13);
        TextDrawShowForPlayer(i,TextDrawTuto14);
        TextDrawShowForPlayer(i,TextDrawTuto15);
        TextDrawShowForPlayer(i,TextDrawTuto16);
			  }
			  else if(TutTime[i] == 50)
			  {
        TextDrawDestroy(TextDrawTuto14);
        TextDrawDestroy(TextDrawTuto15);
        TextDrawDestroy(TextDrawTuto16);
        TextDrawShowForPlayer(i,TextDrawTuto17);
        TextDrawShowForPlayer(i,TextDrawTuto18);
			  }
			  else if(TutTime[i] == 60)
			  {
				TextDrawDestroy(TextDrawTuto17);
				TextDrawDestroy(TextDrawTuto18);
				TextDrawShowForPlayer(i,TextDrawTuto19);
				TextDrawShowForPlayer(i,TextDrawTuto20);
			  }
			  else if(TutTime[i] == 70)
			  {
        TextDrawDestroy(TextDrawTuto19);
        TextDrawDestroy(TextDrawTuto20);
				TextDrawShowForPlayer(i,TextDrawTuto21);
				TextDrawShowForPlayer(i,TextDrawTuto22);
				TextDrawShowForPlayer(i,TextDrawTuto24);
				TextDrawShowForPlayer(i,TextDrawTuto23);
			  }
			  else if(TutTime[i] == 80)
			  {
				TextDrawDestroy(TextDrawTuto21);
				TextDrawDestroy(TextDrawTuto22);
				TextDrawDestroy(TextDrawTuto24);
				TextDrawDestroy(TextDrawTuto23);
				TextDrawShowForPlayer(i,TextDrawTuto25);
			  }
			  else if(TutTime[i] == 90)
			  {
					TextDrawDestroy(TextDrawTuto25);
				  SetPlayerPos(i,1642.8232,-2332.6367,13.5469);
			    SetPlayerFacingAngle(i,353.0326);
			    SetPlayerInterior(i,0);
			    PlayerInfo[i][pInt] = 0;
			    SetCameraBehindPlayer(i);
			    TutTime[i] = 0; PlayerInfo[i][pTut] = 1;
					gOoc[i] = 0; gNews[i] = 0; gFam[i] = 0;
					TogglePlayerControllable(i, 1);
					MedicBill[i] = 0;
					SetPlayerSpawn(i);
					
			  }
			}
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#2

Help me please... :S
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#3

replace TextDrawDestroy with TextDrawHideForPlayer
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#4

Quote:
Originally Posted by swredder
replace TextDrawDestroy with TextDrawHideForPlayer
Thanks man i'll try that,very thanks
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