OnPlayerSpawn Timer not Ending problem
#1

I'm trying to setup a injured/dying system, Basically I want it to when you reach between 1-10 HP you get injured, Than you die and you respawn where you we're and your health slowly decreases over 60 seconds until you spawn at a certian location, full health. It slightly works but the timer doesn't end, I don't understand

http://pastebin.com/ZHZMRKHz

Why isnt the timer being killed?
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#2

I'm still dumbfounded.
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#3

How do you know that the timer is not being killed? Does it work in game or not?
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#4

The timer works, Its supposed to check if your health is equal to 1 if its not it will continually decrase your health by 1, When it reaches 1 it does all the other things it does except kills the timer, It reaches 1 health, Spawns me and sets my onfloor to 3 but never ends the timer, So it just keeps decreasing my health.
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