[MAP/FS] New town outside LS
#1

These is my first topic on the account!

What is the script:
The script is an map/fs script


You need:
Object streamer


Screens:
http://files.uploadffs.com/8bd44c735..._sa-mp-164.png
http://files.uploadffs.com/acd7a4003..._sa-mp-165.png
http://files.uploadffs.com/6bedfa2a9..._sa-mp-165.png
http://files.uploadffs.com/d006ec6f2..._sa-mp-166.png
http://files.uploadffs.com/427968b78..._sa-mp-167.png
http://files.uploadffs.com/e54949e37..._sa-mp-168.png
http://files.uploadffs.com/637738bff..._sa-mp-169.png
http://files.uploadffs.com/64bfb5bc6..._sa-mp-170.png
http://files.uploadffs.com/4ebfe888d..._sa-mp-171.png
http://files.uploadffs.com/f9e6f8d25..._sa-mp-176.png
What is does:
The script is an town outside LS.


Download:
Quote:

#include <a_samp>


public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Town");
print(" By: JesSeS and Weedarr ") ;
print("--------------------------------------\n");
return 1;
}
CreateObject(18450,2942.642,-703.848,11.338,0.0,-2.578,0.0);
CreateObject(18450,3022.228,-703.849,13.148,0.0,0.0,0.0);
CreateObject(7324,3172.120,-703.858,13.573,0.0,0.0,-270.000);
CreateObject(7336,3071.006,-790.831,13.503,0.0,0.0,0.0);
CreateObject(7444,3202.441,-763.596,13.614,0.0,0.0,0.0);
CreateObject(7479,3272.509,-654.015,13.496,0.0,0.0,-90.000);
CreateObject(7446,3102.492,-924.976,13.503,0.0,0.0,0.0);
CreateObject(7434,3250.404,-908.451,13.502,0.0,0.0,0.0);
CreateObject(3985,3202.531,-747.823,13.042,0.0,0.0,0.0);
CreateObject(4019,3210.344,-659.815,13.404,0.0,0.0,0.0);
CreateObject(4028,3272.356,-750.523,26.958,0.0,0.0,90.000);
CreateObject(4571,3113.227,-731.930,60.348,0.0,0.0,-180.000);
CreateObject(6099,3196.407,-825.640,30.402,0.0,0.0,-90.000);
CreateObject(8555,3043.441,-751.874,36.888,0.0,0.0,-270.000);
CreateObject(5763,3110.087,-789.766,13.250,0.0,0.0,-270.000);
CreateObject(8130,3094.047,-985.609,24.422,0.0,0.0,-90.000);
CreateObject(9949,3137.460,-679.838,25.504,0.0,0.0,90.000);
CreateObject(10377,3207.504,-544.139,31.594,0.0,0.0,0.0);
CreateObject(10381,3274.329,-556.198,25.884,0.0,0.0,0.0);
CreateObject(10631,3091.040,-764.170,18.203,0.0,0.0,90.000);
CreateObject(11008,3272.338,-676.499,20.465,0.0,0.0,0.0);
CreateObject(4178,3090.390,-795.783,17.329,0.0,0.0,-270.000);
CreateObject(3776,3052.006,-805.105,22.296,0.0,0.0,0.0);
CreateObject(4563,3110.794,-900.108,99.512,0.0,0.0,0.0);
CreateObject(5168,3153.023,-966.841,19.596,0.0,0.0,90.000);
CreateObject(5189,3093.825,-835.847,19.086,0.0,0.0,0.0);
CreateObject(8411,3043.074,-859.121,16.216,0.0,0.0,90.000);
CreateObject(16781,3072.723,-688.411,13.551,0.0,0.0,0.0);
CreateObject(4012,3111.711,-753.511,13.573,0.0,0.0,0.0);
CreateObject(4012,3292.980,-753.774,13.614,0.0,0.0,-360.000);
CreateObject(4012,3139.651,-660.616,13.616,0.0,0.0,270.000);
CreateObject(4012,3084.408,-664.140,13.567,0.0,0.0,90.000);
CreateObject(4012,3120.387,-896.635,13.680,0.0,0.0,90.000);
CreateObject(4012,3121.922,-846.948,13.634,0.0,0.0,90.000);
CreateObject(4012,3102.693,-818.634,13.457,0.0,0.0,-270.000);
CreateObject(4012,3192.765,-847.372,13.454,0.0,0.0,90.000);
CreateObject(4012,3265.275,-810.274,13.460,0.0,0.0,-90.000);
CreateObject(4012,3271.062,-875.729,13.443,0.0,0.0,0.0);
CreateObject(4012,3199.698,-874.083,13.383,0.0,0.0,-450.000);
CreateObject(17012,3266.916,-916.915,17.972,0.0,0.0,90.000);
CreateObject(17013,3313.926,-879.802,21.047,0.0,0.0,-180.000);
CreateObject(13078,3184.267,-908.402,16.961,0.0,0.0,-90.000);
CreateObject(12941,3270.457,-833.908,13.407,0.0,0.0,-360.000);
CreateObject(11295,3294.055,-846.550,19.198,0.0,0.0,-90.000);
CreateObject(11295,3295.491,-860.564,19.198,0.0,0.0,-180.000);
CreateObject(11244,3199.999,-873.195,16.294,0.0,0.0,180.000);
CreateObject(11010,3245.459,-861.098,19.344,0.0,0.0,-360.000);
CreateObject(9243,3156.732,-905.140,18.466,0.0,0.0,0.0);
CreateObject(4012,3140.563,-894.245,13.679,0.0,0.0,270.000);
CreateObject(5309,3214.394,-957.299,18.349,0.0,0.0,0.0);
CreateObject(4012,3239.886,-930.307,13.360,0.0,0.0,101.250);
CreateObject(972,3226.375,-941.527,13.275,0.0,0.0,-180.000);
CreateObject(982,3147.024,-982.892,14.331,0.0,0.0,-90.000);
CreateObject(982,3134.214,-970.052,14.325,0.0,0.0,0.0);
CreateObject(983,3134.260,-954.064,14.336,0.0,0.0,0.0);
CreateObject(984,3166.214,-982.920,14.258,0.0,0.0,-90.000);
CreateObject(982,3176.916,-970.132,14.292,0.0,0.0,0.0);
CreateObject(983,3173.731,-982.945,14.283,0.0,0.0,-90.000);
CreateObject(4012,3071.092,-981.034,13.579,0.0,0.0,-270.000);
CreateObject(4012,3065.347,-918.463,13.499,0.0,0.0,-180.000);
CreateObject(4012,3207.825,-762.403,13.677,0.0,0.0,90.000);
CreateObject(6965,3202.350,-756.330,17.723,0.0,0.0,0.0);
CreateObject(18452,3210.701,-691.230,10.102,0.0,0.0,-90.000);
CreateObject(972,3276.438,-703.876,13.275,0.0,0.0,-180.000);
CreateObject(3314,3281.437,-643.049,14.518,0.0,0.0,-90.000);
CreateObject(3315,3281.615,-626.449,14.568,0.0,0.0,-90.000);
CreateObject(3351,3281.198,-597.752,16.911,0.0,0.0,-90.000);
CreateObject(3353,3223.791,-611.657,14.545,0.0,0.0,90.000);
CreateObject(4012,3202.826,-585.729,13.676,0.0,0.0,-90.000);
CreateObject(4012,3245.517,-516.136,13.477,0.0,0.0,270.000);
CreateObject(972,3252.442,-516.278,13.390,0.0,0.0,-123.750);
CreateObject(972,3227.504,-509.882,13.373,0.0,0.0,-90.000);
CreateObject(4012,3194.811,-616.835,13.549,0.0,0.0,-360.000);
CreateObject(972,3283.047,-795.251,13.371,0.0,0.0,-180.000);
CreateObject(972,3283.228,-804.387,13.372,0.0,0.0,-180.000);
CreateObject(972,3124.773,-985.817,13.429,0.0,0.0,90.000);
CreateObject(4012,3055.895,-834.471,13.458,0.0,0.0,-180.000);
CreateObject(4012,3048.880,-797.938,13.438,0.0,0.0,-180.000);
CreateObject(4012,3202.471,-762.374,13.736,0.0,0.0,-270.000);


public OnFilterScriptExit()
{
return 1;
}
Credits:
Me <--- Created it
Weedarr <---For some stuff


Please say what you think about it!

Sorry for my bad english

Reply
#2

maybe screens. . .
Reply
#3

yep no screens => will not test it.
Reply
#4

Added:
Stramer
Screens
Reply
#5

not bad.
Reply
#6

Look's good, but, how did it exactly became a FS??

EDIT : I thought so
Reply
#7

Do you know that you can make screens look like this?
[img width=200]http://files.uploadffs.com/8bd44c735bbf7c799a0f1b6c176c8192_sa-mp-164.png[/img]
Code:
[img width=200]http://files.uploadffs.com/8bd44c735bbf7c799a0f1b6c176c8192_sa-mp-164.png[/img]


[img width=200]link_here[/img]
I hate when i have to click links to check pictures!!
But map is nice
Reply
#8

Quote:
Originally Posted by Kurence
Do you know that you can make screens look like this?
[img width=200]http://files.uploadffs.com/8bd44c735bbf7c799a0f1b6c176c8192_sa-mp-164.png[/img]
Code:
[img width=200]http://files.uploadffs.com/8bd44c735bbf7c799a0f1b6c176c8192_sa-mp-164.png[/img]


[img width=200]link_here[/img]
I hate when i have to click links to check pictures!!
But map is nice
Sry but I try to update it so please feel free with mirrios
Reply
#9

Very nice
Keep up the good work
Reply
#10

You failed at placing the objects too, failed posting pics, failure..

Insert the CreateObject under OnFilterScriptInit()
Reply


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