Red Circle - Delivering materials
#1

Good evening SA-MP peoples,

I've been wondering how do i do so when i pass a red circle, either on foot, bike, car or any other vehicles that it drops off the materials packages so i recieve my materials from materials running?

Currently im using /materials deliver wich i want to change to just a red circle when you either enter it or goes throght it, it delivers the packages.
But im unsecure on how to do it, can anyone out there help me ?

I've never worked with red circle before so i might be a bit newbish on it.

Thanks
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#2

Quote:

public OnPlayerSpawn(playerid)//player comes alive
{
SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);// create marker
return 1;
}

public OnPlayerEnterCheckpoint(playerid)// player enters checkpoint
{
if(materialmen[playerid] == 1)// check if player is materialmen as job
{
GivePlayerMoney(playerid, 1000); // player gets 1000 $
DisablePlayerCheckpoint(playerid); // marker disapears
materials[playerid] = 0; // set player materials on 0
}
else
{
SendClientMessage(playerid, COLOR_RED,"you are not a material man");
return 1;
}

This is an example

so dont use itxD because it does not work xD

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#3

Quote:
Originally Posted by Second
Quote:

public OnPlayerSpawn(playerid)//player comes alive
{
SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);// create marker
return 1;
}

public OnPlayerEnterCheckpoint(playerid)// player enters checkpoint
{
if(materialmen[playerid] == 1)// check if player is materialmen as job
{
GivePlayerMoney(playerid, 1000); // player gets 1000 $
DisablePlayerCheckpoint(playerid); // marker disapears
materials[playerid] = 0; // set player materials on 0
}
else
{
SendClientMessage(playerid, COLOR_RED,"you are not a material man");
return 1;
}

This is an example

so dont use itxD because it does not work xD

How would you do the point where he drops it off when my ''deliver'' looks like this?

Код:
else if(strcmp(x_nr,"deliver",true) == 0)
			{
			  if(PlayerToPoint(3.0,playerid,2287.7837,-1105.5237,37.9766))
			  {
			    if(MatsHolding[playerid] > 0)
			    {
			      new payout = (25)*(MatsHolding[playerid]);
			      format(string, sizeof(string), "* The Factory Gave You %d Materials from your %d Packages.", payout, MatsHolding[playerid]);
					  SendClientMessage(playerid, COLOR_WHITE, string);
			      PlayerInfo[playerid][pMats] += payout;
			      MatsHolding[playerid] = 0;
			    }
			    else
			    {
			      SendClientMessage(playerid, COLOR_GREY, "  You don't have any Materials Packages!");
				    return 1;
			    }
			  }
			  else
			  {
			    SendClientMessage(playerid, COLOR_GREY, "  You are not at the Materials Factory.");
			    return 1;
			  }
			}
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#4

Currently my red circle delivering looks alike this, but yet it only disables the red circle and dont deliver the packages / gives any materials for the packages.

and its just underneath public OnPlayerEnterCheckPoint
Anyone out there that can help with this ?
Код:
	else if(IsPlayerInRangeOfPoint(playerid, 2, 2287.7837,-1105.5237,37.9766))
	{
	if (PlayerInfo[playerid][pJob] != 23)
	{
 		if(MatsHolding[playerid] > 0)
 		{
  		new payout = (25)*(MatsHolding[playerid]);
   	format(string, sizeof(string), "* The Factory Gave You %d Materials from your %d Packages.", payout, MatsHolding[playerid]);
	  SendClientMessage(playerid, COLOR_WHITE, string);
   	PlayerInfo[playerid][pMats] += payout;
   	MatsHolding[playerid] = 0;
   	DisablePlayerCheckpoint(playerid); // marker disapears
		}
	}
}
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