15.04.2010, 14:22
Код:
new Float:vehTrunkMats[MAX_VEHICLES]; new Float:vehTrunkDrugs[MAX_VEHICLES];
Код:
else if(strcmp(x_nr,"putmats",true) == 0) { new counter = 0; new result; new plyName[MAX_PLAYER_NAME]; GetPlayerName(playerid, plyName, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i); if(dist) { result = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't open the trunk while you're in the car"); return 1; } if(IsAnOwnableCar(result)) { if(PlayerInfo[playerid][pPcarkey] == result) { } else if(PlayerInfo[playerid][pPcarkey2] == result) { } else if(PlayerInfo[playerid][pPcarkey3] == result) { } else { SendClientMessage(playerid, COLOR_GREY, "Trunk is locked !"); return 1; } } if(IsABike(result) || IsAOBike(result) || IsAPizzabike(result) || IsABus(result) || IsASweeper(result) || GetVehicleModel(GetPlayerVehicleID(result)) == 523) { SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the trunk !"); return 1; } //new Float:plyMats; //PlayerInfo[playerid][pMats] = plyMats; //plyMats = PlayerInfo[playerid][pMats]; //GetPlayerArmour(playerid, plyArmour); if(PlayerInfo[playerid][pMats] != 0) { //SetPlayerArmour(playerid, 0); //plyMats = vehTrunkMats[result]; vehTrunkMats[result] = PlayerInfo[playerid][pMats]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s takes off his/her pocket mats and puts it into car trunk.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SaveTrunk(); PlayerInfo[playerid][pMats] = 0; return 1; } else { SendClientMessage(playerid, COLOR_GREY, "Sul ei ole kaasas matse!"); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, " Found more then one car in range"); return 1; } } return 1; } else if(strcmp(x_nr,"takemats",true) == 0) { new counter = 0; new result; new plyName[MAX_PLAYER_NAME]; GetPlayerName(playerid, plyName, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i); if(dist) { result = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, " No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't open the trunk while you're in the car"); return 1; } if(IsAnOwnableCar(result)) { if(PlayerInfo[playerid][pPcarkey] == result) { } else if(PlayerInfo[playerid][pPcarkey2] == result) { } else if(PlayerInfo[playerid][pPcarkey3] == result) { } else { SendClientMessage(playerid, COLOR_GREY, " Trunk is locked !"); return 1; } } if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523) { SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the trunk !"); return 1; } if(vehTrunkMats[result] != 0) { //SetPlayerArmour(playerid, vehTrunkArmour[result]); PlayerInfo[playerid][pMats] += vehTrunkMats[result]; vehTrunkMats[result] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s takes out the mats from the trunk and puts in pocket.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SaveTrunk(); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "Sellel pagasnikus ei ole matse!"); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, " Found more then one car in range"); return 1; } } return 1; } else if(strcmp(x_nr,"putdrugs",true) == 0) { new counter = 0; new result; new plyName[MAX_PLAYER_NAME]; GetPlayerName(playerid, plyName, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i); if(dist) { result = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, " No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't open the trunk while you're in the car"); return 1; } if(IsAnOwnableCar(result)) { if(PlayerInfo[playerid][pPcarkey] == result) { } else if(PlayerInfo[playerid][pPcarkey2] == result) { } else if(PlayerInfo[playerid][pPcarkey3] == result) { } else { SendClientMessage(playerid, COLOR_GREY, " Trunk is locked !"); return 1; } } if(IsABike(result) || IsAOBike(result) || IsAPizzabike(result) || IsABus(result) || IsASweeper(result) || GetVehicleModel(GetPlayerVehicleID(result)) == 523) { SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the trunk !"); return 1; } //new Float:plyDrugs; //GetPlayerArmour(playerid, plyArmour); //PlayerInfo[playerid][pDrugs] = plyDrugs; //plyDrugs = PlayerInfo[playerid][pDrugs]; if(PlayerInfo[playerid][pDrugs] != 0) { //SetPlayerArmour(playerid, 0); //vehTrunkArmour[result] = plyDrugs; //plyDrugs = vehTrunkDrugs[result]; vehTrunkDrugs[result] = PlayerInfo[playerid][pDrugs]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s takes off his/her pocket drugs and puts it into car trunk.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SaveTrunk(); PlayerInfo[playerid][pDrugs] = 0; return 1; } else { SendClientMessage(playerid, COLOR_GREY, "Sul ei ole mingit uimaste."); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, " Found more then one car in range"); return 1; } } return 1; } else if(strcmp(x_nr,"takedrugs",true) == 0) { new counter = 0; new result; new plyName[MAX_PLAYER_NAME]; GetPlayerName(playerid, plyName, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i); if(dist) { result = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, " No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, " You can't open the trunk while you're in the car"); return 1; } if(IsAnOwnableCar(result)) { if(PlayerInfo[playerid][pPcarkey] == result) { } else if(PlayerInfo[playerid][pPcarkey2] == result) { } else if(PlayerInfo[playerid][pPcarkey3] == result) { } else { SendClientMessage(playerid, COLOR_GREY, " Trunk is locked !"); return 1; } } if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHspdCar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523) { SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the trunk !"); return 1; } if(vehTrunkDrugs[result] != 0) { //SetPlayerArmour(playerid, vehTrunkArmour[result]); PlayerInfo[playerid][pDrugs] += vehTrunkDrugs[result]; vehTrunkDrugs[result] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s takes out the body armour from the trunk and puts it on.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SaveTrunk(); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "Sellel pagasnikus uimaste pole!"); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, " Found more then one car in range"); return 1; } } return 1; }
Explain of bug:
I have nothing drugs, and i give self 100 drugs (/givedrugs), then i do /trunk putdrugs, then system remove my 100 drugs and system puts messy numbers to trunk, then i do /trunk info, i see there 145345234523452345 drugs. Wtf?? 100 drugs?? Same too with materials.