[Tutorial] Como poner un Map en tu server
#1

Bueno empezemos sera algo rapido pero muy facil de entender, lo primero qe aremos sera, abrir nuestro Map. qe se encuentra en
Код:
C:Archivos de programa/MTA San Andreas/server/mods/deathmatch
esources
Una vez ahi, localizamos nuestro mapeado, lo abrimos con el programa pawno y saldra algo asi

pawn Код:
<object id="object (MTraffic4) (1)" model="1262" interior="0" dimension="0" posX="96.6640625" posY="1919.1142578125" posZ="24.384593963623" rotX="0" rotY="0" rotZ="83.369506835938" />
  <object id="object (Streetlamp2) (1)" model="1231" interior="0" dimension="0" posX="110.28550720215" posY="1910.1795654297" posZ="20.463348388672" rotX="0" rotY="0" rotZ="0" />
  <object id="object (Streetlamp2) (2)" model="1231" interior="0" dimension="0" posX="145.52221679688" posY="1923.8665771484" posZ="20.883869171143" rotX="0" rotY="0" rotZ="0" />
  <object id="object (Streetlamp2) (3)" model="1231" interior="0" dimension="0" posX="221.9097442627" posY="1900.6253662109" posZ="19.378450393677" rotX="0" rotY="0" rotZ="0" />
  <object id="object (Streetlamp2) (4)" model="1231" interior="0" dimension="0" posX="208.861328125" posY="1876.33984375" posZ="19.371017456055" rotX="0" rotY="0" rotZ="0" />
  <object id="object (Streetlamp2) (5)" model="1231" interior="0" dimension="0" posX="205.283203125" posY="1901.4052734375" posZ="19.371017456055" rotX="0" rotY="0" rotZ="0" />
  <object id="object (Streetlamp2) (6)" model="1231" interior="0" dimension="0" posX="219.375" posY="1876.1142578125" posZ="19.371017456055" rotX="0" rotY="0" rotZ="0" />
  <object id="object (Streetlamp2) (7)" model="1231" interior="0" dimension="0" posX="165.61000061035" posY="1910.4821777344" posZ="20.202209472656" rotX="0" rotY="0" rotZ="0" />
  <object id="object (Streetlamp2) (8)" model="1231" interior="0" dimension="0" posX="188.150390625" posY="1910.484375" posZ="19.41445350647" rotX="0" rotY="0" rotZ="0" />
  <object id="object (Streetlamp2) (9)" model="1231" interior="0" dimension="0" posX="164.724609375" posY="1923.11328125" posZ="20.221870422363" rotX="0" rotY="0" rotZ="0" />
  <object id="object (ci_guardhouse1) (1)" model="5837" interior="0" dimension="0" posX="104.95195770264" posY="1923.8369140625" posZ="19.167810440063" rotX="0" rotY="0" rotZ="0" />
  <object id="object (Streetlamp2) (10)" model="1231" interior="0" dimension="0" posX="124.5751953125" posY="1922.818359375" posZ="20.883029937744" rotX="0" rotY="0" rotZ="0" />
  <object id="object (airuntest_las) (1)" model="3666" interior="0" dimension="0" posX="104.29306793213" posY="1923.9616699219" posZ="21.415870666504" rotX="0" rotY="0" rotZ="0" />
  <object id="object (vegasairportlight) (1)" model="3526" interior="0" dimension="0" posX="308.74664306641" posY="1793.9814453125" posZ="16.709043502808" rotX="0" rotY="0" rotZ="270.67565917969" />
  <object id="object (vegasairportlight) (2)" model="3526" interior="0" dimension="0" posX="296.462890625" posY="1793.7080078125" posZ="16.709043502808" rotX="0" rotY="0" rotZ="270.67565917969" />
  <object id="object (vegasairportlight) (3)" model="3526" interior="0" dimension="0" posX="299.607421875" posY="1793.6396484375" posZ="16.709043502808" rotX="0" rotY="0" rotZ="270.67565917969" />
  <object id="object (vegasairportlight) (4)" model="3526" interior="0" dimension="0" posX="302.52200317383" posY="1793.7805175781" posZ="16.709043502808" rotX="0" rotY="0" rotZ="270.67565917969" />
  <object id="object (vegasairportlight) (5)" model="3526" interior="0" dimension="0" posX="305.693359375" posY="1793.84765625" posZ="16.709043502808" rotX="0" rotY="0" rotZ="270.67565917969" />
  <object id="object (vegasairportlight) (6)" model="3526" interior="0" dimension="0" posX="311.87881469727" posY="1794.0128173828" posZ="16.709043502808" rotX="0" rotY="0" rotZ="270.67565917969" />
  <object id="object (vegasairportlight) (7)" model="3526" interior="0" dimension="0" posX="318.43350219727" posY="1794.1374511719" posZ="16.709043502808" rotX="0" rotY="0" rotZ="93.294494628906" />
  <object id="object (vegasairportlight) (8)" model="3526" interior="0" dimension="0" posX="315.111328125" posY="1794.041015625" posZ="16.709043502808" rotX="0" rotY="0" rotZ="270.67565917969" />
  <object id="object (vegasairportlight) (9)" model="3526" interior="0" dimension="0" posX="318.4326171875" posY="1794.13671875" posZ="16.709043502808" rotX="0" rotY="0" rotZ="270.67565917969" />
  <object id="object (vegasairportlight) (10)" model="3526" interior="0" dimension="0" posX="296.462890625" posY="1793.7080078125" posZ="16.709043502808" rotX="0" rotY="0" rotZ="111.15942382813" />
  <object id="object (airuntest_las) (2)" model="3666" interior="0" dimension="0" posX="321.19583129883" posY="1804.3394775391" posZ="17.15431022644" rotX="0" rotY="0" rotZ="0" />
  <object id="object (airuntest_las) (3)" model="3666" interior="0" dimension="0" posX="321.19622802734" posY="1816.4655761719" posZ="17.15431022644" rotX="0" rotY="0" rotZ="0" />
  <object id="object (airuntest_las) (4)" model="3666" interior="0" dimension="0" posX="295.712890625" posY="1804.1435546875" posZ="17.161834716797" rotX="0" rotY="0" rotZ="0" />
  <object id="object (airuntest_las) (5)" model="3666" interior="0" dimension="0" posX="295.58261108398" posY="1815.6311035156" posZ="17.15431022644" rotX="0" rotY="0" rotZ="0" />
  <object id="object (airuntest_las) (6)" model="3666" interior="0" dimension="0" posX="295.22210693359" posY="1827.2808837891" posZ="17.161743164063" rotX="0" rotY="0" rotZ="0" />
  <object id="object (airuntest_las) (7)" model="3666" interior="0" dimension="0" posX="321.27624511719" posY="1828.7044677734" posZ="17.15431022644" rotX="0" rotY="0" rotZ="0" />
una vez esto nos vamos a Esta Pagina

Y seguimos los pasos de Las Imagenes







Una vez listo todo abrimos nuestro GM y buscamos esta linea OnGameModeInit ahi pegamos lo qe nos resulto de la pagina

pawn Код:
public OnGameModeInit()
{
  CreateObject(1262, 96.6640625, 1919.1142578125, 24.384593963623, 0.000000, 0.000000, 83.369506835938); //
  CreateObject(1231, 110.28550720215, 1910.1795654297, 20.463348388672, 0.000000, 0.000000, 0.000000); //
  CreateObject(1231, 145.52221679688, 1923.8665771484, 20.883869171143, 0.000000, 0.000000, 0.000000); //
  lspddoor1 = CreateObject(1500, 245.0578, 72.4314, 1002.5406, 0, 0.0000, 90);
    lspddoor2 = CreateObject(1500, 245.9478, 72.4314, 1002.5406, 0, 0.0000, 90);
asi qedaria, bueno eso es todo n_n

PD: no se burlen de las imagenes n_n espero aver ayudado nos leemos luego bay n_n
Reply
#2

Ooh, que bueno, asн ya no preguntaran mбs de como pasar los objetos de .map a .pwn.
Buen tuto.
Reply
#3

Quote:
Originally Posted by Cesar_Biker
Ooh, que bueno, asн ya no preguntaran mбs de como pasar los objetos de .map a .pwn.
Buen tuto.
Gracias
Reply
#4

Quote:
Originally Posted by Dark_Oz
Код:
C:Archivos de programaMTA San Andreasservermodsdeathmatch
esources
Que Vaina es esa?? WTF?
Reply
#5

Quote:
Originally Posted by Roymer
Quote:
Originally Posted by Dark_Oz
Код:
C:Archivos de programaMTA San Andreasservermodsdeathmatch
esources
Que Vaina es esa?? WTF?
xD jeje perdona se me pasaron los "/" xD ya esta jeje
Reply
#6

jeje muy bueno!! te keria preguntar si sabes como hacer para poner las motos en renta..

grax!
Reply
#7

ami no me aperece el mapa xk es necesito ayuda!!! =(
Reply
#8

Has guardado tu map con el mta?
Reply
#9

no te cargan los objetos o no te guarda el .map?
Reply
#10

En caso de que no carguen, usa un streamer.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)