13.04.2010, 11:30
Hey,
I Made a Code for my official factions
[password protected]
and its a little bugged..
i got classes [SFPD and ARMY]
That are both password protected and work fine
but when i spawn as civilian, it says "incorrect password!"
Somehow i think its been merged..
Heres my code:
Thank You For Any help!
I Made a Code for my official factions
[password protected]
and its a little bugged..
i got classes [SFPD and ARMY]
That are both password protected and work fine
but when i spawn as civilian, it says "incorrect password!"
Somehow i think its been merged..
Heres my code:
pawn Код:
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_SFPD)
{
SetPlayerColor(playerid,COLOR_BLUE);
SetPlayerInterior(playerid,0);
SendClientMessage(playerid,COLOR_GREY,"You Are SFPD.");
SendClientMessage(playerid,COLOR_GREY,"Your Job Is To Clean Up The City Of Any Crimes!");
SendClientMessage(playerid,COLOR_GREY,"Arrest Criminals, Or Kill Them!");
SendClientMessage(playerid,COLOR_GREY,"Do Not Randomly Kill Civilians.");
SendClientMessage(playerid,COLOR_WHITE,"Use /pdhelp For More Information.");
GameTextForPlayer(playerid, "~b~SFPD", 9000, 3);
SetPlayerArmour(playerid, 100.00);
SetPlayerHealth(playerid, 100.00);
GivePlayerWeapon(playerid, 3, 0);
}
else if(gTeam[playerid] == TEAM_ARMY)
{
SetPlayerColor(playerid,COLOR_BRIGHTRED);
SetPlayerInterior(playerid,0);
SendClientMessage(playerid,COLOR_GREY,"You Are San Fierro Naval Army.");
SendClientMessage(playerid,COLOR_GREY,"You Are Part Of An Elite Squad");
SendClientMessage(playerid,COLOR_GREY,"Your Duty Is To Help The Police Department If They Are In Trouble!");
SendClientMessage(playerid,COLOR_GREY,"You Must Protect Them At All Cost's!");
SendClientMessage(playerid,COLOR_WHITE,"Use /arhelp For More Information.");
GameTextForPlayer(playerid, "~g~ Army", 9000, 3);
SetPlayerArmour(playerid, 100.00);
SetPlayerHealth(playerid, 100.00);
}
else if(gTeam[playerid] == TEAM_CIVILIAN)
{
SetPlayerColor(playerid,0xC2A2DAAA);
}
pawn Код:
public OnPlayerText(playerid, text[])
{
if(IsRequestingSpawn[playerid] == 1)
{
if(strcmp(text, "sfpolicedepartment", true)==0) // <<<< Change This Password!!
{
SendClientMessage(playerid,COLOR_GREEN,"Password Correct.");
SpawnPlayer(playerid);
IsRequestingSpawn[playerid] = 0;
return 0;
}
else
{
SendClientMessage(playerid,COLOR_BRIGHTRED,"Incorrect Password!");
return 0;
}
}
if(IsRequestingArmySpawn[playerid] == 1)
{
if(strcmp(text, "army", true)==0) // <<<< Change This Password!!
{
SendClientMessage(playerid,COLOR_GREEN,"Password Correct.");
SpawnPlayer(playerid);
IsRequestingArmySpawn[playerid] = 0;
return 0;
}
else
{
SendClientMessage(playerid,COLOR_BRIGHTRED,"Incorrect Password!");
return 0;
}
}