12.04.2010, 00:47
pawn Код:
if (PlayerToPoint(5.0,playerid,PoliceDutyPosition[X],PoliceDutyPosition[Y],PoliceDutyPosition[Z]) || PlayerToPoint(5.0,playerid,959.30,1940.24,9.00))
if (PlayerToPoint(5.0,playerid,PoliceDutyPosition[X],PoliceDutyPosition[Y],PoliceDutyPosition[Z]) || PlayerToPoint(5.0,playerid,959.30,1940.24,9.00))
enum Info
{
x,
y,
z
};
new PoliceDutyPosition[Info];
enum Info
{
Float:x,
Float:y,
Float:z
};
new PoliceDutyPosition[Info];
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Originally Posted by © ŦĥЗ ǺĽẽẌṖŎịŚỘń
which is in the variable value, you might have forgotten to put Float: prefix
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if( IsPlayerInRangeOfPoint( playerid, 5.0, PoliceDutyPosition[X], PoliceDutyPosition[Y], PoliceDutyPosition[Z] ) || IsPlayerInRangeOfPoint(playerid, 5.0, 959.30, 1940.24, 9.00) )
{
//do
}
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Originally Posted by © ŦĥЗ ǺĽẽẌṖŎịŚỘń
What is the value stored in PoliceDutyPosition?
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Originally Posted by FreddoX [BINMAN
]
There's now a SA:MP native in 0.3 for this, why don't you use it (IsPlayerInRangeOfPoint)? pawn Код:
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Originally Posted by NiiRV4N4
Quote:
Quote:
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