my mapped city isin the air = drift fs dont work
#1

my maped city is in the air and my drifting points filterscript cannot work when the server know my car is in air ? NO !
and can i delete tthe drift bonus when im drive and crash a another car comes the stunt bonus -.-
pls help me
Reply
#2

Quote:
Originally Posted by RobShakur
my maped city is in the air and my drifting points filterscript cannot work when the server know my car is in air ? NO !
and can i delete tthe drift bonus when im drive and crash a another car comes the stunt bonus -.-
pls help me
What drift points are you talking about? And please explain it bit better, cause this does not really make sense.
Reply
#3

this fs i talking about
Код:
#include <a_samp>

#define DRIFT_MINKAT 10.0
#define DRIFT_MAXKAT 90.0
#define DRIFT_SPEED 30.0

#define COLOR_Label 0xFFFFFFFF
#define COLOR_LabelOut 0x00000040
#define COLOR_ValueOut 0xFFFFFF40
#define COLOR_Value 0x000000FF

#define Label_X 500
#define Value_X 500
#define TD_Y 100

new DriftTimer[MAX_PLAYERS];
new TimerA,TimerB,TimerC;

new DriftPointsNow[MAX_PLAYERS];
new PlayerDriftCancellation[MAX_PLAYERS];
new Float:ppos[MAX_PLAYERS][3];
enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
new Float:SavedPos[MAX_PLAYERS][Pos];

new bool:DriftMode[MAX_PLAYERS]=false;
new DriftBonus[MAX_PLAYERS]=1;
new Float:HealthInit[MAX_PLAYERS]=1000.0;
new bool:AutoFixBool[MAX_PLAYERS]=true;

new Text:TDLabels[3];
new Text:TDValueDrift[MAX_PLAYERS];
new Text:TDValueBonus[MAX_PLAYERS];
new Text:TDValueCash[MAX_PLAYERS];

forward Drift();
forward AngleUpdate();
forward DriftExit(playerid);
forward CheckPlayerState();
forward AutoFix();

public OnFilterScriptInit(){

    print("\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|");
    print("|     Drift   Filterscript    |");
    print("|    Copyright © 2009  [R]Zee    |");
    print("|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|\n");
    
    TimerA=SetTimer("AngleUpdate", 200, true);
    TimerB=SetTimer("AutoFix", 500, true);
    TimerC=SetTimer("CheckPlayerState", 100, true);
    LoadTextDraws();
    return 1;
}

public OnFilterScriptExit(){
	KillTimer(TimerA);
	KillTimer(TimerB);
	KillTimer(TimerC);
	return 1;
}

Float:GetPlayerTheoreticAngle(i)
{
    new Float:sin;
    new Float:dis;
    new Float:angle2;
    new Float:x,Float:y,Float:z;
    new Float:tmp3;
    new Float:tmp4;
    new Float:MindAngle;

    if(IsPlayerConnected(i)){

        GetPlayerPos(i,x,y,z);

        dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));

        if(IsPlayerInAnyVehicle(i)){GetVehicleZAngle(GetPlayerVehicleID(i), angle2);}else{GetPlayerFacingAngle(i, angle2);}

        if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
        if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}

        if(ppos[i][1]>y && ppos[i][0]>x){
        	sin = asin(tmp3/dis);
          MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
        }

        if(ppos[i][1]<y && ppos[i][0]>x){
          sin = asin(tmp3/dis);
          MindAngle = floatsub(floatadd(sin, 180), 180.0);
        }

        if(ppos[i][1]<y && ppos[i][0]<x){
          sin = acos(tmp4/dis);
          MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
        }

        if(ppos[i][1]>y && ppos[i][0]<x){
          sin = asin(tmp3/dis);
          MindAngle = floatadd(sin, 180);
        }
    }

    if(MindAngle == 0.0){return angle2;}else{return MindAngle;}
}

public DriftExit(playerid){
    PlayerDriftCancellation[playerid] = 0;

    new Float:h;
    GetVehicleHealth(GetPlayerVehicleID(playerid),h);
    if(DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<10000 && h==HealthInit[playerid]) GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]);
    TextDrawHideForPlayer(playerid,TDLabels[0]);
    TextDrawHideForPlayer(playerid,TDLabels[1]);
    TextDrawHideForPlayer(playerid,TDLabels[2]);
    TextDrawHideForPlayer(playerid,TDValueDrift[playerid]);
    TextDrawHideForPlayer(playerid,TDValueBonus[playerid]);
    TextDrawHideForPlayer(playerid,TDValueCash[playerid]);
    DriftBonus[playerid]=1;
    AutoFixBool[playerid]=true;
    SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]);

    DriftPointsNow[playerid] = 0;
}

Float:ReturnPlayerAngle(playerid){
    new Float:Ang;
    if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
    return Ang;
}

public Drift(){ 
    new Float:Angle1, Float:Angle2, Float:BySpeed;
    new Float:Z;
    new Float:X;
    new Float:Y;
    new Float:SpeedX;
    for(new g=0;g<200;g++){
        GetPlayerPos(g, X, Y, Z);
        SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
        Angle1 = ReturnPlayerAngle(g);
        Angle2 = GetPlayerTheoreticAngle(g);
        BySpeed = floatmul(SpeedX, 12);
        if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
            if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
            PlayerDriftCancellation[g] = 0;
            DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
            PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g);
        }

        if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000){

          if(DriftPointsNow[g]<500){
            DriftBonus[g]=1;
					}
					if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000){
            DriftBonus[g]=2;
					}
          if(DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700){
            DriftBonus[g]=3;
					}
					if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500){
            DriftBonus[g]=4;
					}
					if(DriftPointsNow[g]>=2500){
            DriftBonus[g]=5;
					}

					TextDrawShowForPlayer(g,TDLabels[0]);
					TextDrawShowForPlayer(g,TDLabels[1]);
					TextDrawShowForPlayer(g,TDLabels[2]);

	        TextDrawShowForPlayer(g,TDValueDrift[g]);
	        TextDrawShowForPlayer(g,TDValueBonus[g]);
	        TextDrawShowForPlayer(g,TDValueCash[g]);

	        new DPs[128],DBn[128],Cash[128],csh;

	        valstr(DPs,DriftPointsNow[g],false);
	        format(DBn,sizeof(DBn),"X%i",DriftBonus[g]);
	        csh=DriftPointsNow[g]*DriftBonus[g];
	        format(Cash,sizeof(Cash),"$%i",csh);

          TextDrawSetString(TDValueDrift[g],DPs);
          TextDrawSetString(TDValueBonus[g],DBn);
          TextDrawSetString(TDValueCash[g],Cash);

        }
        SavedPos[ g ][ sX ] = X;
        SavedPos[ g ][ sY ] = Y;
        SavedPos[ g ][ sZ ] = Z;
    }
}

public AngleUpdate(){ 
    for(new g=0;g<=MAX_PLAYERS;g++){
        new Float:x, Float:y, Float:z;
        if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
        ppos[g][0] = x;
        ppos[g][1] = y;
        ppos[g][2] = z;
    }
}

floatval(Float:val){
    new str[256];
    format(str, 256, "%.0f", val);
    return todec(str);
}

todec(str[]){ 
    return strval(str);
}

LoadTextDraws(){
	TDLabels[0]=TextDrawCreate(Label_X,TD_Y,"Drift Points");
	TextDrawColor(TDLabels[0],COLOR_Label);
	TextDrawSetShadow(TDLabels[0],0);
	TextDrawSetOutline(TDLabels[0],1);
	TextDrawLetterSize(TDLabels[0],0.5,2);
	TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut);
	TextDrawFont(TDLabels[0],1);

	TDLabels[1]=TextDrawCreate(Label_X,TD_Y+50,"Drift Bonus");
	TextDrawColor(TDLabels[1],COLOR_Label);
	TextDrawSetShadow(TDLabels[1],0);
	TextDrawSetOutline(TDLabels[1],1);
	TextDrawLetterSize(TDLabels[1],0.5,2);
	TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut);
	TextDrawFont(TDLabels[1],1);

	TDLabels[2]=TextDrawCreate(Label_X,TD_Y+100,"Drift Cash");
	TextDrawColor(TDLabels[2],COLOR_Label);
	TextDrawSetShadow(TDLabels[2],0);
	TextDrawSetOutline(TDLabels[2],1);
	TextDrawLetterSize(TDLabels[2],0.5,2);
	TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut);
	TextDrawFont(TDLabels[2],1);

	new i;
	for(i=0;i<=MAX_PLAYERS;i++){
		TDValueDrift[i]=TextDrawCreate(Value_X,TD_Y+20,"0");
		TextDrawColor(TDValueDrift[i],COLOR_Value);
		TextDrawSetShadow(TDValueDrift[i],0);
		TextDrawSetOutline(TDValueDrift[i],1);
		TextDrawLetterSize(TDValueDrift[i],0.5,2);
		TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut);
		TextDrawFont(TDValueDrift[i],3);

		TDValueBonus[i]=TextDrawCreate(Value_X,TD_Y+70,"X1");
		TextDrawColor(TDValueBonus[i],COLOR_Value);
		TextDrawSetShadow(TDValueBonus[i],0);
		TextDrawSetOutline(TDValueBonus[i],1);
		TextDrawLetterSize(TDValueBonus[i],0.5,2);
		TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut);
		TextDrawFont(TDValueBonus[i],3);

		TDValueCash[i]=TextDrawCreate(Value_X,TD_Y+120,"$0");
		TextDrawColor(TDValueCash[i],COLOR_Value);
		TextDrawSetShadow(TDValueCash[i],0);
		TextDrawSetOutline(TDValueCash[i],1);
		TextDrawLetterSize(TDValueCash[i],0.5,2);
		TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut);
		TextDrawFont(TDValueCash[i],3);
	}

	return 1;
}

public CheckPlayerState(){ 
	new i,cs;

	for(i=0;i<=MAX_PLAYERS;i++){
	  cs=GetPlayerState(i);
	  if(DriftMode[i] && cs==PLAYER_STATE_DRIVER && DriftPointsNow[i]>70){
	    new Float:h;
	    GetVehicleHealth(GetPlayerVehicleID(i),h);
	    if(h<HealthInit[i]){
	    	KillTimer(DriftTimer[i]);
	    	DriftExit(i);
	    	GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~r~Boom",800,5);
	    	DriftMode[i]=false;
			}
		}
	  if(cs==PLAYER_STATE_DRIVER && DriftMode[i]==false){
	    if(GetVType(GetPlayerVehicleID(i))){
		    DriftMode[i]=true;
		    GetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
		    AutoFixBool[i]=false;
		    DriftTimer[i]=SetTimerEx("Drift", 200, true, "i", i);
			}
		}
		else if(cs!=PLAYER_STATE_DRIVER && DriftMode[i]==true){
		  KillTimer(DriftTimer[i]);
		  DriftMode[i]=false;
		  AutoFixBool[i]=true;
		}
		else{}
	}
	return 1;
}

public AutoFix(){ 
	new i;
	for(i=0;i<=MAX_PLAYERS;i++){
		if(AutoFixBool[i] && IsPlayerInAnyVehicle(i)){
			SetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
		}
	}
}

GetVType(vid){ 

	new Convertibles[4]={480, 533, 439, 555};
	new Industrial[26]={499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554};
	new LowRider[8]={536, 575, 534, 567, 535, 566, 576, 412};
	new OffRoad[13]={568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595};
	new Service[19]={416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420};
	new Saloon[35]={445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421};
	new Sports[20]={602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477};
	new Wagons[5]={418, 404, 479, 458, 561};

	new modelid=GetVehicleModel(vid);
	new i;
	for(i=0;i<3;i++){
		  if(Convertibles[i]==modelid) return 1;
	}
	for(i=0;i<25;i++){
		  if(Industrial[i]==modelid) return 1;
	}
	for(i=0;i<7;i++){
		  if(LowRider[i]==modelid) return 1;
	}
	for(i=0;i<12;i++){
		  if(OffRoad[i]==modelid) return 1;
	}
	for(i=0;i<19;i++){
		  if(Service[i]==modelid) return 1;
	}
	for(i=0;i<35;i++){
		  if(Saloon[i]==modelid) return 1;
	}
	for(i=0;i<20;i++){
		  if(Sports[i]==modelid) return 1;
	}
	for(i=0;i<5;i++){
		  if(Wagons[i]==modelid) return 1;
	}
	return 0;
}
Reply
#4

Quote:
Originally Posted by RobShakur
this fs i talking about
Код:
#include <a_samp>

#define DRIFT_MINKAT 10.0
#define DRIFT_MAXKAT 90.0
#define DRIFT_SPEED 30.0

#define COLOR_Label 0xFFFFFFFF
#define COLOR_LabelOut 0x00000040
#define COLOR_ValueOut 0xFFFFFF40
#define COLOR_Value 0x000000FF

#define Label_X 500
#define Value_X 500
#define TD_Y 100

new DriftTimer[MAX_PLAYERS];
new TimerA,TimerB,TimerC;

new DriftPointsNow[MAX_PLAYERS];
new PlayerDriftCancellation[MAX_PLAYERS];
new Float:ppos[MAX_PLAYERS][3];
enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
new Float:SavedPos[MAX_PLAYERS][Pos];

new bool:DriftMode[MAX_PLAYERS]=false;
new DriftBonus[MAX_PLAYERS]=1;
new Float:HealthInit[MAX_PLAYERS]=1000.0;
new bool:AutoFixBool[MAX_PLAYERS]=true;

new Text:TDLabels[3];
new Text:TDValueDrift[MAX_PLAYERS];
new Text:TDValueBonus[MAX_PLAYERS];
new Text:TDValueCash[MAX_PLAYERS];

forward Drift();
forward AngleUpdate();
forward DriftExit(playerid);
forward CheckPlayerState();
forward AutoFix();

public OnFilterScriptInit(){

    print("\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|");
    print("|    Drift   Filterscript    |");
    print("|    Copyright © 2009 [R]Zee   |");
    print("|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|\n");
    
    TimerA=SetTimer("AngleUpdate", 200, true);
    TimerB=SetTimer("AutoFix", 500, true);
    TimerC=SetTimer("CheckPlayerState", 100, true);
    LoadTextDraws();
    return 1;
}

public OnFilterScriptExit(){
	KillTimer(TimerA);
	KillTimer(TimerB);
	KillTimer(TimerC);
	return 1;
}

Float:GetPlayerTheoreticAngle(i)
{
    new Float:sin;
    new Float:dis;
    new Float:angle2;
    new Float:x,Float:y,Float:z;
    new Float:tmp3;
    new Float:tmp4;
    new Float:MindAngle;

    if(IsPlayerConnected(i)){

        GetPlayerPos(i,x,y,z);

        dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));

        if(IsPlayerInAnyVehicle(i)){GetVehicleZAngle(GetPlayerVehicleID(i), angle2);}else{GetPlayerFacingAngle(i, angle2);}

        if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
        if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}

        if(ppos[i][1]>y && ppos[i][0]>x){
        	sin = asin(tmp3/dis);
          MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
        }

        if(ppos[i][1]<y && ppos[i][0]>x){
          sin = asin(tmp3/dis);
          MindAngle = floatsub(floatadd(sin, 180), 180.0);
        }

        if(ppos[i][1]<y && ppos[i][0]<x){
          sin = acos(tmp4/dis);
          MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
        }

        if(ppos[i][1]>y && ppos[i][0]<x){
          sin = asin(tmp3/dis);
          MindAngle = floatadd(sin, 180);
        }
    }

    if(MindAngle == 0.0){return angle2;}else{return MindAngle;}
}

public DriftExit(playerid){
    PlayerDriftCancellation[playerid] = 0;

    new Float:h;
    GetVehicleHealth(GetPlayerVehicleID(playerid),h);
    if(DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<10000 && h==HealthInit[playerid]) GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]);
    TextDrawHideForPlayer(playerid,TDLabels[0]);
    TextDrawHideForPlayer(playerid,TDLabels[1]);
    TextDrawHideForPlayer(playerid,TDLabels[2]);
    TextDrawHideForPlayer(playerid,TDValueDrift[playerid]);
    TextDrawHideForPlayer(playerid,TDValueBonus[playerid]);
    TextDrawHideForPlayer(playerid,TDValueCash[playerid]);
    DriftBonus[playerid]=1;
    AutoFixBool[playerid]=true;
    SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]);

    DriftPointsNow[playerid] = 0;
}

Float:ReturnPlayerAngle(playerid){
    new Float:Ang;
    if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
    return Ang;
}

public Drift(){ 
    new Float:Angle1, Float:Angle2, Float:BySpeed;
    new Float:Z;
    new Float:X;
    new Float:Y;
    new Float:SpeedX;
    for(new g=0;g<200;g++){
        GetPlayerPos(g, X, Y, Z);
        SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
        Angle1 = ReturnPlayerAngle(g);
        Angle2 = GetPlayerTheoreticAngle(g);
        BySpeed = floatmul(SpeedX, 12);
        if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
            if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
            PlayerDriftCancellation[g] = 0;
            DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
            PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g);
        }

        if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000){

          if(DriftPointsNow[g]<500){
            DriftBonus[g]=1;
					}
					if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000){
            DriftBonus[g]=2;
					}
          if(DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700){
            DriftBonus[g]=3;
					}
					if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500){
            DriftBonus[g]=4;
					}
					if(DriftPointsNow[g]>=2500){
            DriftBonus[g]=5;
					}

					TextDrawShowForPlayer(g,TDLabels[0]);
					TextDrawShowForPlayer(g,TDLabels[1]);
					TextDrawShowForPlayer(g,TDLabels[2]);

	        TextDrawShowForPlayer(g,TDValueDrift[g]);
	        TextDrawShowForPlayer(g,TDValueBonus[g]);
	        TextDrawShowForPlayer(g,TDValueCash[g]);

	        new DPs[128],DBn[128],Cash[128],csh;

	        valstr(DPs,DriftPointsNow[g],false);
	        format(DBn,sizeof(DBn),"X%i",DriftBonus[g]);
	        csh=DriftPointsNow[g]*DriftBonus[g];
	        format(Cash,sizeof(Cash),"$%i",csh);

          TextDrawSetString(TDValueDrift[g],DPs);
          TextDrawSetString(TDValueBonus[g],DBn);
          TextDrawSetString(TDValueCash[g],Cash);

        }
        SavedPos[ g ][ sX ] = X;
        SavedPos[ g ][ sY ] = Y;
        SavedPos[ g ][ sZ ] = Z;
    }
}

public AngleUpdate(){ 
    for(new g=0;g<=MAX_PLAYERS;g++){
        new Float:x, Float:y, Float:z;
        if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
        ppos[g][0] = x;
        ppos[g][1] = y;
        ppos[g][2] = z;
    }
}

floatval(Float:val){
    new str[256];
    format(str, 256, "%.0f", val);
    return todec(str);
}

todec(str[]){ 
    return strval(str);
}

LoadTextDraws(){
	TDLabels[0]=TextDrawCreate(Label_X,TD_Y,"Drift Points");
	TextDrawColor(TDLabels[0],COLOR_Label);
	TextDrawSetShadow(TDLabels[0],0);
	TextDrawSetOutline(TDLabels[0],1);
	TextDrawLetterSize(TDLabels[0],0.5,2);
	TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut);
	TextDrawFont(TDLabels[0],1);

	TDLabels[1]=TextDrawCreate(Label_X,TD_Y+50,"Drift Bonus");
	TextDrawColor(TDLabels[1],COLOR_Label);
	TextDrawSetShadow(TDLabels[1],0);
	TextDrawSetOutline(TDLabels[1],1);
	TextDrawLetterSize(TDLabels[1],0.5,2);
	TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut);
	TextDrawFont(TDLabels[1],1);

	TDLabels[2]=TextDrawCreate(Label_X,TD_Y+100,"Drift Cash");
	TextDrawColor(TDLabels[2],COLOR_Label);
	TextDrawSetShadow(TDLabels[2],0);
	TextDrawSetOutline(TDLabels[2],1);
	TextDrawLetterSize(TDLabels[2],0.5,2);
	TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut);
	TextDrawFont(TDLabels[2],1);

	new i;
	for(i=0;i<=MAX_PLAYERS;i++){
		TDValueDrift[i]=TextDrawCreate(Value_X,TD_Y+20,"0");
		TextDrawColor(TDValueDrift[i],COLOR_Value);
		TextDrawSetShadow(TDValueDrift[i],0);
		TextDrawSetOutline(TDValueDrift[i],1);
		TextDrawLetterSize(TDValueDrift[i],0.5,2);
		TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut);
		TextDrawFont(TDValueDrift[i],3);

		TDValueBonus[i]=TextDrawCreate(Value_X,TD_Y+70,"X1");
		TextDrawColor(TDValueBonus[i],COLOR_Value);
		TextDrawSetShadow(TDValueBonus[i],0);
		TextDrawSetOutline(TDValueBonus[i],1);
		TextDrawLetterSize(TDValueBonus[i],0.5,2);
		TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut);
		TextDrawFont(TDValueBonus[i],3);

		TDValueCash[i]=TextDrawCreate(Value_X,TD_Y+120,"$0");
		TextDrawColor(TDValueCash[i],COLOR_Value);
		TextDrawSetShadow(TDValueCash[i],0);
		TextDrawSetOutline(TDValueCash[i],1);
		TextDrawLetterSize(TDValueCash[i],0.5,2);
		TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut);
		TextDrawFont(TDValueCash[i],3);
	}

	return 1;
}

public CheckPlayerState(){ 
	new i,cs;

	for(i=0;i<=MAX_PLAYERS;i++){
	  cs=GetPlayerState(i);
	  if(DriftMode[i] && cs==PLAYER_STATE_DRIVER && DriftPointsNow[i]>70){
	    new Float:h;
	    GetVehicleHealth(GetPlayerVehicleID(i),h);
	    if(h<HealthInit[i]){
	    	KillTimer(DriftTimer[i]);
	    	DriftExit(i);
	    	GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~r~Boom",800,5);
	    	DriftMode[i]=false;
			}
		}
	  if(cs==PLAYER_STATE_DRIVER && DriftMode[i]==false){
	    if(GetVType(GetPlayerVehicleID(i))){
		    DriftMode[i]=true;
		    GetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
		    AutoFixBool[i]=false;
		    DriftTimer[i]=SetTimerEx("Drift", 200, true, "i", i);
			}
		}
		else if(cs!=PLAYER_STATE_DRIVER && DriftMode[i]==true){
		  KillTimer(DriftTimer[i]);
		  DriftMode[i]=false;
		  AutoFixBool[i]=true;
		}
		else{}
	}
	return 1;
}

public AutoFix(){ 
	new i;
	for(i=0;i<=MAX_PLAYERS;i++){
		if(AutoFixBool[i] && IsPlayerInAnyVehicle(i)){
			SetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
		}
	}
}

GetVType(vid){ 

	new Convertibles[4]={480, 533, 439, 555};
	new Industrial[26]={499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554};
	new LowRider[8]={536, 575, 534, 567, 535, 566, 576, 412};
	new OffRoad[13]={568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595};
	new Service[19]={416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420};
	new Saloon[35]={445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421};
	new Sports[20]={602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477};
	new Wagons[5]={418, 404, 479, 458, 561};

	new modelid=GetVehicleModel(vid);
	new i;
	for(i=0;i<3;i++){
		  if(Convertibles[i]==modelid) return 1;
	}
	for(i=0;i<25;i++){
		  if(Industrial[i]==modelid) return 1;
	}
	for(i=0;i<7;i++){
		  if(LowRider[i]==modelid) return 1;
	}
	for(i=0;i<12;i++){
		  if(OffRoad[i]==modelid) return 1;
	}
	for(i=0;i<19;i++){
		  if(Service[i]==modelid) return 1;
	}
	for(i=0;i<35;i++){
		  if(Saloon[i]==modelid) return 1;
	}
	for(i=0;i<20;i++){
		  if(Sports[i]==modelid) return 1;
	}
	for(i=0;i<5;i++){
		  if(Wagons[i]==modelid) return 1;
	}
	return 0;
}
I don't know anything bout that. sorry. But i can help you with disabling stuntbonusses:
Put this under OnGameModeInit or under OnFilterScriptInit if you want to use it in the drift filterscript:
Код:
EnableStuntBonusForAll(0);
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