give his gun to a player?
#1

hello.
how I can do that a player give his weapon, so he
gives the weapon in his slot what he select.
I know it works with GetPlayerWeaponData, but how exactly?
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#2

pawn Код:
new ammo = GetPlayerAmmo(playerid);
new playergun = GetPlayerWeapon(playerid);
GivePlayerWeapon(playerid, playergun, -ammo);
GivePlayerWeapon(THE_OTHER_PLAYER_ID, playergun, ammo);
Change the THE_OTHER_PLAYER_ID with your parameter. This is just an example of how the code looks like. You need to make the whole command.(/givegun THE_OTHER_PLAYER_ID)
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#3

Try something like this :


Код:
	if(strcmp(cmd, "/givegun", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /givegun [playerid/PartOfName] [weaponid(eg. 46 = Parachute)] [ammo]");
				return 1;
			}
			new playa;
			new gun;
			new ammo;
			playa = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			gun = strval(tmp);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /givegun [playerid/PartOfName] [weaponid] [ammo]");
				SendClientMessage(playerid, COLOR_GRAD4, "3(Police Baton) 4(knife) 5(bat) 6(Shovel) 7(Cue) 8(Katana) 10-13(Dildo) 14(Flowers) 16(Grenades) 18(Molotovs) 22(Pistol) 23(SPistol)");
				SendClientMessage(playerid, COLOR_GRAD3, "24(Eagle) 25(shotgun) 29(MP5) 30(AK47) 31(M4) 32(TEC-9) 33(Rifle) 34(Sniper) 37(Flamethrower) 38(Minigun) 41(spray) 42(exting) 43(Camera) 46(Parachute)");
				return 1;
			}
			if(gun < 1||gun > 46||gun==27||gun==1||gun==2||gun==9||gun==17||gun==19||gun==20||gun==21||gun==36||gun==39||gun==40||gun==44||gun==45)
			{ SendClientMessage(playerid, COLOR_RED, "  wrong WeaponID!"); return 1; }
			tmp = strtok(cmdtext, idx);
			ammo = strval(tmp);
			if(ammo <1||ammo > 999)
			{ SendClientMessage(playerid, COLOR_GRAD1, "  dont go below 1 or above 999 bullets!"); return 1; }
			if (PlayerInfo[playerid][pAdmin] >= 4)
			{
			  if(IsPlayerConnected(playa))
			  {
			    if(playa != INVALID_PLAYER_ID)
			    {
						GivePlayerWeapon(playa, gun, ammo);
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_RED, "  you are not authorized to use that command!");
			}
		}
		return 1;
	}
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#4

I've created this:

pawn Код:
if(strcmp(cmd,"/givegun",true)==0)
  {
  tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
        SendClientMessage(playerid, _COLOR_WHITE, "Usage: /givegun [ID]");
        return 1;
    }
    giveplayerid = strval(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
        new weaponname[30];
        new ammo = GetPlayerAmmo(playerid);
        new weapon = GetPlayerWeapon(playerid);
        if(weapon == 0){format(weaponname,sizeof(weaponname),"Unarmed (Fist)"); ammo = 0;}
        else if(weapon == 1){format(weaponname,sizeof(weaponname),"Brass Knuckles"); ammo = 0;}
        else if(weapon == 2){format(weaponname,sizeof(weaponname),"Golf Club"); ammo = 0;}
        else if(weapon == 3){format(weaponname,sizeof(weaponname),"Nite Stick"); ammo = 0;}
        else if(weapon == 4){format(weaponname,sizeof(weaponname),"Knife"); ammo = 0;}
        else if(weapon == 5){format(weaponname,sizeof(weaponname),"Baseball Bat"); ammo = 0;}
        else if(weapon == 6){format(weaponname,sizeof(weaponname),"Shovel"); ammo = 0;}
        else if(weapon == 7){format(weaponname,sizeof(weaponname),"Pool Cue"); ammo = 0;}
        else if(weapon == 8){format(weaponname,sizeof(weaponname),"Katana"); ammo = 0;}
        else if(weapon == 9){format(weaponname,sizeof(weaponname),"Chainsaw"); ammo = 0;}
        else if(weapon == 10){format(weaponname,sizeof(weaponname),"Purple Dildo"); ammo = 0;}
        else if(weapon == 11){format(weaponname,sizeof(weaponname),"Small White Vibrator"); ammo = 0;}
        else if(weapon == 12){format(weaponname,sizeof(weaponname),"Large White Vibrator"); ammo = 0;}
        else if(weapon == 13){format(weaponname,sizeof(weaponname),"Silver Vibrator"); ammo = 0;}
        else if(weapon == 14){format(weaponname,sizeof(weaponname),"Flowers"); ammo = 0;}
        else if(weapon == 15){format(weaponname,sizeof(weaponname),"Cane"); ammo = 0;}
        else if(weapon == 18){format(weaponname,sizeof(weaponname),"Molotov Cocktail"); ammo = GetPlayerAmmo(playerid);}
        else if(weapon == 44){format(weaponname,sizeof(weaponname),"Nightvision Goggles"); ammo = 0;}
        else if(weapon == 45){format(weaponname,sizeof(weaponname),"Thermal Goggles"); ammo = 0;}
        else
        {
      GetWeaponName(weapon, weaponname, sizeof(weaponname));
      }
        GivePlayerWeapon(playerid,weapon,-ammo);
      GivePlayerWeapon(playerid,weapon,ammo);
      GetPlayerName(playerid, playername, sizeof(playername));
      GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string,sizeof(string),"You give %s the weapon \"%s\" with %d ammo.",giveplayer, weaponname, ammo);
      SendClientMessage(playerid,_COLOR_YELLOW,string);
      format(string,sizeof(string),"You got from %s the weapon \"%s\" with %d ammo.",playername, weaponname, ammo);
      SendClientMessage(playerid,_COLOR_YELLOW,string);
    }
    else
    {
        SendClientMessage(playerid, _COLOR_WHITE, "This ID doesn't exists.");
        return 1;
    }
    return 1;
    }

Everyone can use it, if you like.
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#5

Quote:
Originally Posted by Headshot1108
I've created this:

pawn Код:
if(strcmp(cmd,"/givegun",true)==0)
  {
  tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
        SendClientMessage(playerid, _COLOR_WHITE, "Usage: /givegun [ID]");
        return 1;
    }
    giveplayerid = strval(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
        new weaponname[30];
        new ammo = GetPlayerAmmo(playerid);
        new weapon = GetPlayerWeapon(playerid);
        if(weapon == 0){format(weaponname,sizeof(weaponname),"Unarmed (Fist)"); ammo = 0;}
        else if(weapon == 1){format(weaponname,sizeof(weaponname),"Brass Knuckles"); ammo = 0;}
        else if(weapon == 2){format(weaponname,sizeof(weaponname),"Golf Club"); ammo = 0;}
        else if(weapon == 3){format(weaponname,sizeof(weaponname),"Nite Stick"); ammo = 0;}
        else if(weapon == 4){format(weaponname,sizeof(weaponname),"Knife"); ammo = 0;}
        else if(weapon == 5){format(weaponname,sizeof(weaponname),"Baseball Bat"); ammo = 0;}
        else if(weapon == 6){format(weaponname,sizeof(weaponname),"Shovel"); ammo = 0;}
        else if(weapon == 7){format(weaponname,sizeof(weaponname),"Pool Cue"); ammo = 0;}
        else if(weapon == 8){format(weaponname,sizeof(weaponname),"Katana"); ammo = 0;}
        else if(weapon == 9){format(weaponname,sizeof(weaponname),"Chainsaw"); ammo = 0;}
        else if(weapon == 10){format(weaponname,sizeof(weaponname),"Purple Dildo"); ammo = 0;}
        else if(weapon == 11){format(weaponname,sizeof(weaponname),"Small White Vibrator"); ammo = 0;}
        else if(weapon == 12){format(weaponname,sizeof(weaponname),"Large White Vibrator"); ammo = 0;}
        else if(weapon == 13){format(weaponname,sizeof(weaponname),"Silver Vibrator"); ammo = 0;}
        else if(weapon == 14){format(weaponname,sizeof(weaponname),"Flowers"); ammo = 0;}
        else if(weapon == 15){format(weaponname,sizeof(weaponname),"Cane"); ammo = 0;}
        else if(weapon == 18){format(weaponname,sizeof(weaponname),"Molotov Cocktail"); ammo = GetPlayerAmmo(playerid);}
        else if(weapon == 44){format(weaponname,sizeof(weaponname),"Nightvision Goggles"); ammo = 0;}
        else if(weapon == 45){format(weaponname,sizeof(weaponname),"Thermal Goggles"); ammo = 0;}
        else
        {
      GetWeaponName(weapon, weaponname, sizeof(weaponname));
      }
        GivePlayerWeapon(playerid,weapon,-ammo);
      GivePlayerWeapon(playerid,weapon,ammo);
      GetPlayerName(playerid, playername, sizeof(playername));
      GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string,sizeof(string),"You give %s the weapon \"%s\" with %d ammo.",giveplayer, weaponname, ammo);
      SendClientMessage(playerid,_COLOR_YELLOW,string);
      format(string,sizeof(string),"You got from %s the weapon \"%s\" with %d ammo.",playername, weaponname, ammo);
      SendClientMessage(playerid,_COLOR_YELLOW,string);
    }
    else
    {
        SendClientMessage(playerid, _COLOR_WHITE, "This ID doesn't exists.");
        return 1;
    }
    return 1;
    }

Everyone can use it, if you like.
Kinda the same anyway good job and thanks
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#6

I'm trying to implement a command like this and it doesn't seem to me that this actually removes the players gun after they give it to the other player..
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