Please Help Me With This Hosptal System.
#1

My script has where player can visit hospital but when the player is in the hospital he stays for 1 second then he spawn to regular spot he suposed to spawn to outside the hospital any help please....Heres my code...

forward
Код:
forward ReleaseFromHospital(playerid);
OnPlayerDeath
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
  new rand;
	new string[256];
	new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
	PlayerInfo[playerid][pDeaths] += 1;
	GivePlayerMoney(playerid, -cut);
	format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
	SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
	PlayerInfo[playerid][pDeaths] += 1;
	SetPlayerHealth(playerid, 100);
	SetPlayerInterior(playerid, 18);
	rand = random(sizeof(gMedicSpawns));
	SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
	SetPlayerFacingAngle(playerid, 270.0);
	TogglePlayerControllable(playerid, 0);
	GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 5000, 3);
 	SetTimerEx("ReleaseFromHospital", 10000, 0, "d", playerid);
	PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
	SetPlayerColor(playerid,COLOR_GRAD2);
	return 1;
}
Public
Код:
public ReleaseFromHospital(playerid)
{
SendClientMessage(playerid, COLOR_RED, "You have been released from Hospital.");
TogglePlayerControllable(playerid, 1);
SetCameraBehindPlayer(playerid);
SetPlayerHealth(playerid, 50.0);
new decidehosp = random(2);
switch(decidehosp)
{
case 0:
{
   SetPlayerPos(playerid, 1177.4866,-1323.9749,14.0731);
   SetPlayerFacingAngle(playerid, 270.0);
   SetPlayerInterior(playerid, 0);
   ResetPlayerWeapons(playerid);
}
 case 1:
{
   SetPlayerPos(playerid, 2025.1497,-1402.8643,17.2089);
   SetPlayerFacingAngle(playerid, 270.0);
   SetPlayerInterior(playerid, 0);
   ResetPlayerWeapons(playerid);
}
}
return 1;
}
Reply
#2

random(2);
should be
random(1);

also putting
SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]);
in OnPlayerDeath and returning 1 will trigger off the OnPlayerSpawn, so put the SetPlayerPos in OnPlayerSpawn
Reply
#3

Yes because random(2) gives 0,1,2
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)