RolePlay Test
#1

How to create for roleplay servers a test. Example:
109.73.165.25:7777

And how to change the taxi/police/etc payments in payday?
Reply
#2

Tell full story, what GM you use, whats that IP you gave, just tell all or cant help
Reply
#3

APRP (Godfather edit)
Reply
#4

Quote:
Originally Posted by Thrarod
Tell full story, what GM you use, whats that IP you gave, just tell all or cant help
What do you think.. if it samp forums.

If you want to create a roleplay test it can be easy if you know how to.
Can be hard if you dont know
to change payday there should be somewhere in the script
search for "payday"
Reply
#5

This is payday:
Quote:

public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Nepabaigei sлdeti.");
GameTextForPlayer(i, "~r~Suimtas!", 2000, 1);
SetPlayerInterior(i, 6);
PlayerInfo[i][pInt] = 6;
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
SafeResetPlayerWeapons(i);
SafeResetPlayerMoney(i);
WantedPoints[i] = 0;
PlayerInfo[i][pJailTime] = 240;
format(string, sizeof(string), "Tu uюdarytas %d sekundлms.", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Tu iрlaisvintas.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 5;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[i][pAccount]/100000)*(PlayerInfo[i][pLevel]);
//ConsumingMoney[i] = 1;
//SafeGivePlayerMoney(i, checks);
account += checks;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_GREEN, "|___ BANKO SАSKAITA ___|");
format(string, sizeof(string), " Alga: %dLt Mokesиiai: -%dLt", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), " Elektra: -%dLt", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Balansas: %dLt", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), " Dalis: 0.%d procentai",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Dalies Gauta %dLt", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), " Naujas balansas: %dLt", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Nuoma: -%dLt", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), "~y~Alga~n~~w~Pravesta i banko saskaita");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_WHITE, "* Tu nepakankamai laiko юaidei, kad gautum algа.");
}
}
}
}
SaveAccounts();
Checkprop();
return 1;
}

strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}

new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}

public split(const strsrc[], strdest[][], delimiter)
{
new i, li;
new aNum;
new len;
while(i <= strlen(strsrc)){
if(strsrc[i]==delimiter || i==strlen(strsrc)){
len = strmid(strdest[aNum], strsrc, li, i, 12;
strdest[aNum][len] = 0;
li = i+1;
aNum++;
}
i++;
}
return 1;
}

Where i need change line to change the job payments?
Reply
#6

It uses a serverside script I think
Reply
#7

No... in payday i think need change
Reply
#8

anyone?
Reply
#9

I think payday connects to other parts because nothing defined almost
Reply
#10

Maybe it's a bad idea to launch a server with no previous scripting / server experience?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)