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i think that would be hard to make something like this :O
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well it depends, if there's already a anim for it, you go in the range of the checkpoint, (would need to add CPs to all ladders xD) set player facing angle to the ladder, then applying the animation, then setplayer's velocity?
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well..you could also make it a noob way:P...you donґt have to create the checkpoints on all ladders...you can also just make it like: /anim drunk..or so..
that it works everywhere..(like i said before..it would look kinda nooby that way:P)
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rofl wud be fun:d u cud climb to air rofl
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yea i could try, i didnt think about this one
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Only one thing the ladders are different lengths and if u just do stop animation u would drop back down and you can say that you make the player move foward as you dont no what hieght each ladder is but still would be good.
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This would be abbused to avoid /cuff,/uncuff and easily be abused to avoid a lot of other things.
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yea, that's why i'd add checkpoints, but yea it would be loooot of work