10.04.2010, 01:16
hey,i forwarded OnPlayerUpdate(playerid); then i did public OnPlayerUpdate like this :
if i removed and relogged,it didnt lag again,help with it?thanks
Код:
public OnPlayerUpdate(playerid) { format(file, sizeof(file), USERS_FILE, PlayerName(playerid)); if(PlayerInfo[playerid][Logged] == 1) { #if KEYS == 1 dini_IntSet(file, "Key1", PlayerInfo[playerid][Key1]); dini_IntSet(file, "Key2", PlayerInfo[playerid][Key2]); dini_IntSet(file, "Key3", PlayerInfo[playerid][Key3]); #endif #if BOOKS == 1 dini_IntSet(file, "MathBook", PlayerInfo[playerid][MathBook]); dini_IntSet(file, "EngBook", PlayerInfo[playerid][EngBook]); dini_IntSet(file, "BioBook", PlayerInfo[playerid][BioBook]); #endif #if FACTIONS == 1 dini_IntSet(file, "Faction", PlayerInfo[playerid][Faction]); dini_IntSet(file, "fLeader", PlayerInfo[playerid][fLeader]); #endif #if SKIN == 1 dini_IntSet(file, "Skin", GetPlayerSkin(playerid)); #endif #if CASH == 1 dini_IntSet(file, "Cash", GetPlayerMoney(playerid)); #endif #if SCORE == 1 dini_IntSet(file, "Score", GetPlayerScore(playerid)); #endif #if POSITION == 1 GetPlayerPos(playerid, PlayerInfo[playerid][x], PlayerInfo[playerid][y], PlayerInfo[playerid][z]); GetPlayerFacingAngle(playerid, PlayerInfo[playerid][a]); dini_FloatSet(file, "X", PlayerInfo[playerid][x]); dini_FloatSet(file, "Y", PlayerInfo[playerid][y]); dini_FloatSet(file, "Z", PlayerInfo[playerid][z]); dini_FloatSet(file, "A", PlayerInfo[playerid][a]); dini_IntSet(file, "Int", GetPlayerInterior(playerid)); #endif #if WEAPONS == 1 GetPlayerWeaponData(playerid, 0, PlayerInfo[playerid][Wep1], PlayerInfo[playerid][Ammo1]); GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][Wep2], PlayerInfo[playerid][Ammo2]); GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][Wep3], PlayerInfo[playerid][Ammo3]); GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][Wep4], PlayerInfo[playerid][Ammo4]); GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][Wep5], PlayerInfo[playerid][Ammo5]); GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][Wep6], PlayerInfo[playerid][Ammo6]); GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][Wep7], PlayerInfo[playerid][Ammo7]); GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][Wep8], PlayerInfo[playerid][Ammo8]); dini_IntSet(file, "Wep1", PlayerInfo[playerid][Wep1]); dini_IntSet(file, "Wep2", PlayerInfo[playerid][Wep2]); dini_IntSet(file, "Wep3", PlayerInfo[playerid][Wep3]); dini_IntSet(file, "Wep4", PlayerInfo[playerid][Wep4]); dini_IntSet(file, "Wep5", PlayerInfo[playerid][Wep5]); dini_IntSet(file, "Wep6", PlayerInfo[playerid][Wep6]); dini_IntSet(file, "Wep7", PlayerInfo[playerid][Wep7]); dini_IntSet(file, "Ammo1", PlayerInfo[playerid][Ammo1]); dini_IntSet(file, "Ammo2", PlayerInfo[playerid][Ammo2]); dini_IntSet(file, "Ammo3", PlayerInfo[playerid][Ammo3]); dini_IntSet(file, "Ammo4", PlayerInfo[playerid][Ammo4]); dini_IntSet(file, "Ammo5", PlayerInfo[playerid][Ammo5]); dini_IntSet(file, "Ammo6", PlayerInfo[playerid][Ammo6]); dini_IntSet(file, "Ammo7", PlayerInfo[playerid][Ammo7]); #endif #if HEALTH == 1 new Float:health; dini_FloatSet(file, "Health", GetPlayerHealth(playerid, health)); #endif #if ARMOUR == 1 new Float:armour; dini_FloatSet(file, "Armour", GetPlayerArmour(playerid, armour)); #endif #if DRUNK_LEVEL == 1 dini_IntSet(file, "DrunkLevel", GetPlayerDrunkLevel(playerid)); #endif #if FIGHT_STYLE == 1 dini_IntSet(file, "FightStyle", GetPlayerFightingStyle(playerid)); #endif #if VIRTUAL_WORLD == 1 dini_IntSet(file, "VirtualWorld", GetPlayerVirtualWorld(playerid)); #endif #if PLAYER_TIME == 1 GetPlayerTime(playerid, PlayerInfo[playerid][Hour], PlayerInfo[playerid][Min]); dini_IntSet(file, "pTime_Hour", PlayerInfo[playerid][Hour]); dini_IntSet(file, "pTime_Min", PlayerInfo[playerid][Min]); #endif #if WANTED_LEVEL == 1 dini_IntSet(file, "WantedLevel", GetPlayerWantedLevel(playerid)); #endif #if TEAM == 1 dini_IntSet(file, "Team", GetPlayerTeam(playerid)); #endif #if CLOCK == 1 dini_IntSet(file, "Clock", 1); #elseif CLOCK == 0 dini_IntSet(file, "Clock", 0); #endif } return 0; }