sscanf question
#1

How to do this with sscanf ?

/call 1

/call pizza

So a parameter that would accept a integer or string ?

Im using the old sscanf not the sscanf 2.0

Please help, thank you.
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#2

Not tested but should work in both versions of sscanf. It's a logical solution, so if it works then bonus! Not sure if you use a command processor but here's the code for OnPlayerCommandText .

pawn Код:
public OnPlayerCommandText(playerid,cmdtext[])
{
    if (!strcmp(cmdtext, "/call", true, 5))
    {
        new
            output_1[128], // First parameter (the command)
            output_2[128], // Second parameter if it's a string
            player_calling; // Calling id
           
        // If sscanf completes any of these succesfull then we carry on!
        if (!sscanf(cmdtext, "si", output_1, player_calling) || !sscanf(cmdtext, "ss", output_1, output_2))
        {
            if (!player_calling)
            {
                // If the player_calling variable hasn't been set to something other than
                // 0 then we'll check the string and create a number from that.
                if (!strcmp(output_2, "pizza"))
                    player_calling = 1; // The string is "pizza" so the player is calling "1"
                else if (!strcmp(output_2, "other"))
                    player_calling = 2; // The string is "other" so the player is calling "2"
            }
           
            switch (player_calling)
            {
                case 1:
                {
                     return SendClientMessage(playerid, 0xFFFFFFFF, "You just called the pizza place!");
                }
                case 2:
                {
                    return SendClientMessage(playerid, 0xFFFFFFFF, "You just called something else!");
                }
                default:return SendClientMessage(playerid, 0xFF0000FF, "Error: Invalid number/name");  
            }
        }
        else
            return SendClientMessage(playerid, 0xFF0000FF, "Usage: /call [number/name]");
    }
    return 0;
}
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#3

Thank you Simon.
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